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601. Suggestion for future development of logi suits - in Feedback/Requests [original thread]
Aeon Amadi wrote: As far as Logi -building- things on the field..... I'd be okay with small stuff like small, chest high barricades that you can run through - like mobile shields. . Deployable Shield Walls... +1 good sir!
- by Daedric Lothar - at 2013.03.21 14:56:00
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602. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: .....With that in mind, the Assault Rifle wins almost all the time simply due to the fact that it's user is inevitably going to be more mobile, more accurate, more versatile and have a substantially tighter bullet spread........
- by Daedric Lothar - at 2013.03.21 14:40:00
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603. [Idea] - Dust 514 the Sandbox - in Feedback/Requests [original thread]
Thanks for the link, all this stuff is great.
- by Daedric Lothar - at 2013.03.21 13:22:00
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604. [FEEDBACK] Please do something to balance the game regarding snipers - in Feedback/Requests [original thread]
Galen Gaia wrote: ....Yiu can do nothing weong. You can play perfectly, yet suddenly you just drop dead. ..... I totally agree with this, this is why the entire [Weapons] category should be removed from the game. There I was and a laser r...
- by Daedric Lothar - at 2013.03.21 13:06:00
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605. Unbalanced - in Feedback/Requests [original thread]
When I read this thread my mind immediately jumps to Starship Troopers. Training courses would be fun, especially where you always lose and just have to see how long you can hold out. Everyone likes shooting bugs.
- by Daedric Lothar - at 2013.03.21 12:36:00
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606. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Skill resets are not needed and skill books can be kept forver and you can eventually learn that skill. Reason: You have a bunch of Free BPC for all the base classes. Militia Gear is super cheap and requires no skills. I actually think the Milit...
- by Daedric Lothar - at 2013.03.21 12:32:00
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607. Lobby - in Feedback/Requests [original thread]
This was in the Dev post from today. [REQUEST] RP match features - Adding the ability to choose sides in contracts. https://forums.dust514.com/default.aspx?g=posts&t=62496&find=unread Update: Players will be able to pick sides when joi...
- by Daedric Lothar - at 2013.03.21 12:01:00
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608. [Idea] - Dust 514 the Sandbox - in Feedback/Requests [original thread]
Yea definately, that looks great, I'm excited about it. Thats what I meant about the Faction Warfare, that post seems pretty tied into that. The main point of mine was the sandbox Null/Low sec, the building your own stuff and greater connectivity ...
- by Daedric Lothar - at 2013.03.21 11:57:00
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609. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
+1
- by Daedric Lothar - at 2013.03.21 11:48:00
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610. [Request] - Folders for Fitting Groups - in Feedback/Requests [original thread]
[Request] - Folders for Fitting Groups (Can label folders and put any fit inside) Nuff Said. [Please delete thread, its a duplicate. When I searched I searched for UI enhancements. Didn't spot the folder one]
- by Daedric Lothar - at 2013.03.21 11:45:00
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611. [Idea] - Dust 514 the Sandbox - in Feedback/Requests [original thread]
I posted this in the maps thread, but its alot bigger then just a map idea. FW can be for High sec, but for Low and Null sec. Player Controlled, Built and Managed Districts The best maps are the ones we care about. Let Dust corporations contro...
- by Daedric Lothar - at 2013.03.21 11:38:00
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612. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Give us a reason to fight! Player Controlled, Built and Managed Districts The best maps are the ones we care about. Let corporations control districts and build whatever design they want. They have to spend ISK to keep it up and when an enemy...
- by Daedric Lothar - at 2013.03.21 11:23:00
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