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101. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: I've reposted it in General Discussion. And I have no problem with people reposting it to keep it popular, just throw a link to mine if you can. Thanks for all the amazing feedback. I'm at work typing this on a phone righ...
- by Daedric Lothar - at 2013.06.27 18:42:00
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102. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Chunky Munkey wrote: On that basis the suit use should work the same. Lol, I can see it now, Protosuits are only used to Pubstomp newbies, whenever you go into PC, you switch to Militia so you don't lose $64 million in suits in one second.
- by Daedric Lothar - at 2013.06.27 16:59:00
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103. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Wojciak wrote: Chunky Munkey wrote: Wojciak wrote: The only thing i have to say on this is that if to do this you have to pick what to use in the corp battle and if you loose toy get all everything you picked for the Battle lost. I don...
- by Daedric Lothar - at 2013.06.27 16:39:00
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104. More Heavy Weapons - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: A mortar would be pretty awesome - something for High-damage High AoE area denial weapon. Give us a little more control over the landscape This sounds like an amazing idea, since Heavies are supposed to be poin...
- by Daedric Lothar - at 2013.06.27 15:23:00
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105. engineer - in Feedback/Requests [original thread]
Do we need this? I thought the Logi was the engineer. He repairs, rearms and ressurects his team. Maybe add some shield transfer and a few other tricks. 1. I think Scout should be the fast hacker and capper. Why else would you want to be lightly ...
- by Daedric Lothar - at 2013.06.27 15:13:00
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106. More Heavy Weapons - in Feedback/Requests [original thread]
Honestly there should be ALOT of new heavy weapons, considering we only have 2 and yet there are 4 races with different technology types and different ways of doing damage and 3 seperate ways of attack. Close, Medium, Long range. Thats not even co...
- by Daedric Lothar - at 2013.06.27 14:57:00
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107. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
However.... The downside would be that it limits a segment of the community, tankers and pilots. Alot of people like just being able to jump into a tank. Its one of the reasons BF became so popular. As a balance. 1. If going with the original i...
- by Daedric Lothar - at 2013.06.27 14:50:00
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108. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Chunky Munkey wrote: In corp battles, it occurs to me that calling in vehicles, such as LLAVs, for teammates without sp in them, is quite a useful tactic. My suggestion is to have a preset quotient of vehicles, decided by a CEO/Director/Battle...
- by Daedric Lothar - at 2013.06.27 14:37:00
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109. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: As for timezones, they are a problem. In EVE they're solved (somewhat) with a 24 hour reinforcement timer. So I tried to do the same thing here. I also added the Defense Grids to give corps other options besides recruiting...
- by Daedric Lothar - at 2013.06.27 13:17:00
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110. make the lr a light av weapon - in Feedback/Requests [original thread]
I haven't used a LR since the update, but if the Scrambler Rifler is the Amarr AR, then the LR would be the Amarr Sniper? I think the gun would just benefit from alot more range. I guess you could make it like the Amarr Shotgun and just increase t...
- by Daedric Lothar - at 2013.06.27 12:54:00
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111. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Munkeeboi wrote: If they quit the game because they aren't contributing, they won't be missed. Lol, fail. I mean you will have normal people who contribute, they will quit the match because they got redlined and it will be faster and more...
- by Daedric Lothar - at 2013.06.27 12:47:00
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112. An elegant solution to many problems - in Feedback/Requests [original thread]
That is a serious wall of fixes and having to scroll down then back up then down then back up... sucks. But some of these ideas look good, some I don't like so much. (Writing More)
- by Daedric Lothar - at 2013.06.27 12:33:00
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113. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
This.... is... Awesome... I think you may want to go back into that Districts section and clean it up. The idea looks great until you hit that section and then it gets a little murky and difficult to read. Also, if you were looking for a few ot...
- by Daedric Lothar - at 2013.06.27 12:21:00
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114. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Everyone always seems to focus on PUNISHMENT. MUST PUNISH. Thats not how it works and that will just make AFKers find new ways of AFKing and it will hurt the legimiate people who may get a phone call or have to change a diaper. Instead, focus ...
- by Daedric Lothar - at 2013.06.27 11:40:00
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115. it's over? I just got here! - in Feedback/Requests [original thread]
You may want to find a corp and a squad and group up. Solo players are slotted where they fit, but a 6 man squad will not usually be put into a match already in progress because there isn't room for 6 people.
- by Daedric Lothar - at 2013.06.26 18:41:00
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116. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
ZDub 303 wrote: My suggestion was to lock the district... meaning no clones in or out and reduced clone production as the price for electing to go for the lockdown. Its just a way to give defenders a breather. ..... Corp A now has 200 clones...
- by Daedric Lothar - at 2013.06.26 17:44:00
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117. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: Maybe the solution there is to limit the lockout to the corporation that did the attack. This could help alleviate dummy corps being used to lock down a district. On the grief option to reduce clone production that why Zdubb...
- by Daedric Lothar - at 2013.06.26 14:42:00
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118. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: Daedric, when I say open to immediate attack I only mean after the usual initial wait and then a subsequent victory. If at any point an attacker is defeated when pressing the attack then I think that should trigger a 2 day or...
- by Daedric Lothar - at 2013.06.26 14:09:00
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119. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: Interesting idea for winning battles to shift points around. And Laurent's idea is good also...he says "DONE". Dies this mean it's coming? No idea, doubt it. It probably means the opposite actually because the CPM is subject ...
- by Daedric Lothar - at 2013.06.26 13:58:00
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120. Fix Scout speed!!! - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: whens 18 meters IN ONE MINUTE faster supposed to help much? THese scouts are forced to speed tank witch can be done with a logi or assault just fine Thw low profile is the only real advantage this suit has. [edit] I am...
- by Daedric Lothar - at 2013.06.26 13:54:00
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