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21. Matchmaking System - in Feedback/Requests [original thread]
Rinzler XVIII wrote: So now that I've cleared that up are you going to use that brain cell of yours and come up with some suggestions or are you going to continue trying to troll ?? If you have hidden all our post, how would you tell?
- by Daedric Lothar - at 2013.07.03 18:32:00
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22. Matchmaking System - in Feedback/Requests [original thread]
Buster Friently wrote: Oso Peresoso wrote: any matchmaking system should be based on SP only and not gear, but I think its far more important to balance the gear itself than to split up the playerbase. Lastly people not in a squad need to be...
- by Daedric Lothar - at 2013.07.03 18:31:00
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23. [REQUEST] Delete ALL Button - in Feedback/Requests [original thread]
They already said this is coming And yes, a search button exist.
- by Daedric Lothar - at 2013.07.03 18:23:00
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24. Matchmaking System - in Feedback/Requests [original thread]
Pris Straton wrote: Buster Friently wrote: I'm thinking the op should stay off the forums if he doesn't want comments. An email would have been better. Then again, logic is a bit much to expect for someone who throws a tantrum on the for...
- by Daedric Lothar - at 2013.07.03 18:19:00
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25. Matchmaking System - in Feedback/Requests [original thread]
Buster Friently wrote: I didn't realize Tron was such a whiny little child . I thought he /it was a bad ass. I guess you really do learn something new everyday. He no longer fights for the users.
- by Daedric Lothar - at 2013.07.03 17:55:00
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26. Eris Ernaga's feedback - in Feedback/Requests [original thread]
I support 1, 3, 4, 5, 7, 10, 11, 12, 16, 18, 21, 24, 25*(B), 26, 21, 33, 35*, 39, 46, 47, 49, 54, 59, 65, 66, I don't care about 2, 6. 8, 9, 13, 14, 15, 17, 19, 22, 23, 27. 28, 29, 30, 32?, 34, 37, 38, 40, 41, 42, 43, 44, 48, 50, 51, 52, 53, 55,...
- by Daedric Lothar - at 2013.07.03 17:46:00
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27. Matchmaking System - in Feedback/Requests [original thread]
The problem with matchmaking is Squad play. You should join a corp.. I'm not sure, Tritan's Onslaught might maybe be recruiting.
- by Daedric Lothar - at 2013.07.03 17:34:00
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28. AR's Need a Downside jam mechanic - in Feedback/Requests [original thread]
Mad Rambo wrote: maybe you have to reactivate it via voice activation by holding it in the air and screaming "this is my boomstick, activate!" once its overheated beyond manufacturer recommendations. LOL, or every time it jams you have to pu...
- by Daedric Lothar - at 2013.07.03 17:19:00
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29. AR's Need a Downside jam mechanic - in Feedback/Requests [original thread]
Sean Mcbride wrote: I am going to get flamed but oh well. I feel that would help balance the game tremendously. ARs should spontaneously explode in your hand with the damage of a grenade. Also, every 3rd bullet should come out of the back...
- by Daedric Lothar - at 2013.07.03 17:09:00
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30. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Beren Hurin wrote: You guys can't forget weapon damage profiles and their effects on tanks' resistances. I don't think we can say that 500 shield HP = 500 armor HP. When it comes to the AR, 600 Shield HP = 500 armor HP. Wh...
- by Daedric Lothar - at 2013.07.03 16:35:00
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31. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: It's important not to confuse raw/buffer HP with eHP (effective hit points). HP is a static total, your actual listed HP. eHP is the dynamic accounting which looks at things like regen, reps, and resists/damage efficiency. As...
- by Daedric Lothar - at 2013.07.03 15:11:00
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32. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: [ And that's where the problem is. We aren't powerful enough to be feared in toe to toe combat. Shields trump us, and those damage mods don't do a lot if they can just evade it all thanks to their superior strafe speed. I don...
- by Daedric Lothar - at 2013.07.03 14:31:00
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33. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: So the whole point of a shield tank is to tank, while the whole point of an armor tank is to fit damage mods? In essence the drawback to shields is that you can't fit damage mods and the drawback to damage mods is you can't f...
- by Daedric Lothar - at 2013.07.03 14:19:00
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34. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Seriously though the idea that the triple stacked damage mods trump any other option is a bit silly. Is It? The role of the Assault is like the DPS role in any other MMO. It's to apply Damage and apply it fast. If you wa...
- by Daedric Lothar - at 2013.07.03 13:55:00
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35. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: I'm not trying to be a **** here, but your 2 plates being equal being an equal buffer to a shield tank is potential balance fantasy correct? As it is shield buffers are often time, although sometimes marginally, higher. So,...
- by Daedric Lothar - at 2013.07.03 13:20:00
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36. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Daedric Lothar wrote: Good post, and I appreciate it, I edited my post before you finished posting this and I will repost it here in case you missed So yes, I am with you in saying there needs to be fixes, but not just on...
- by Daedric Lothar - at 2013.07.03 12:51:00
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37. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Daedric Lothar wrote: BL4CKST4R wrote: Now account for the CK.0 being able to outrun the tracking speed of the GK.0, and the ability to repair the damage it is taking against the GK.0 extremely fast, while the GK.0 onl...
- by Daedric Lothar - at 2013.07.03 12:48:00
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38. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Oh boy, its a dog pile. Well hell, I wrote this so I'll be a damned if I'm gonna throw it away. 1. We have to have a baseline. I hesitate to make this assumption but I will say three types of tank exist, speed, armor and shi...
- by Daedric Lothar - at 2013.07.03 12:36:00
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39. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Assault suit gk.0 EHP- 888 3x damage modifiers 3x complex plates 1x enhanced plate 1x duvolle AR Damage-54 Armor repair- 0 Shield repair- 25 Speed-3.97 <-- Almost as slow as a heavy Assault suit ck.0 EHP- 773 no damage...
- by Daedric Lothar - at 2013.07.03 12:30:00
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40. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: [quote=Daedric Lothar] I explained this in this post. To regenerate at a reasonable rate, the armour tanker needs to fit two complex armour repairers. Thus, all four low slots are used. A straight HP comparison like th...
- by Daedric Lothar - at 2013.07.03 12:07:00
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