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81. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: I think it was smart of CCP for many reasons to stay away from putting +5% damage to XXXXX weapon class per XXXXX level on every suit. You also forgot the scorpion only has 4 launcher hardpoints (and 4 turrets, lol) for it...
- by Daedric Lothar - at 2013.06.28 14:26:00
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82. Logi offensive nerf proposal - in Feedback/Requests [original thread]
There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine.. You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid slots. They just have ALOT...
- by Daedric Lothar - at 2013.06.28 14:15:00
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83. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
Why didn't you just bump your other thread?
- by Daedric Lothar - at 2013.06.28 14:09:00
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84. Combatting Murder Taxis - in Feedback/Requests [original thread]
Soraya Xel wrote: The biggest problem with murder taxis right now, is that in an open area, there's no way to defend yourself from them unless you're carrying AV. Even if you can dodge them three to four times, all they have to do, is curve aro...
- by Daedric Lothar - at 2013.06.28 14:08:00
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85. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I really like that I can make suit and vehicle fittings with modules that I don't have the skills to use yet. It lets me plan ahead for the SP that I want to buy and allows me to test in advance if I have have enough CP...
- by Daedric Lothar - at 2013.06.28 14:04:00
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86. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: You fail at reading here: Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline. If you are redlined...
- by Daedric Lothar - at 2013.06.28 13:33:00
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87. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Planetside2 OnPS4 wrote: Robert JD Niewiadomski wrote: Do you plan on spraying forums with troll killing agent? It couldnt hurt Says the first person who should have troll killing spray applied to them. Nice name..
- by Daedric Lothar - at 2013.06.28 12:51:00
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88. [Feedback / Request] Battle Academy is a Lackluster Solution - in Feedback/Requests [original thread]
The planet to planet fix I don't like, there are to many planets in the EVE universe and as of the player base right now. WE COULD ALL HAVE OUR OWN PLANET!!!!! All to ourselves. I would rather see payout changes. You can pick the difficulty of t...
- by Daedric Lothar - at 2013.06.28 12:38:00
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89. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: Quote: Revisions (To make implementation easier) - All Districts now have 3x Shield Relays, 1x Skyfire Battery, and 1x Defense Grid (no customizing at this time) - Skyfire Batteries will destroy enemy Warbarges in 12 ...
- by Daedric Lothar - at 2013.06.28 12:12:00
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90. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: I thought the Defense Grids were an elegant solution to Timezones. However, to make things simpler I dropped the GǣcustomizationGǥ part of my proposal in the above revision. Each District would now have one Defense Grid ...
- by Daedric Lothar - at 2013.06.28 12:02:00
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91. An elegant solution to many problems - in Feedback/Requests [original thread]
Vyzion Eyri wrote: ... People run prototype gear in pubs currently because they want to. Changing contract payouts won't change the fact that people will still enter low-payout contracts with protogear just to stomp..... And besides, I'm not ...
- by Daedric Lothar - at 2013.06.28 11:57:00
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92. Balancing Planetary Conquest with Clone Market - in Feedback/Requests [original thread]
Brush Master wrote: Result When many corporations are sitting around just generating clones and not warring, market gets flooded with clones and packs are extremely cheap meaning new corps can buy clones to attack. When market is low on cl...
- by Daedric Lothar - at 2013.06.28 11:47:00
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93. Making planetary conquest fun - in Feedback/Requests [original thread]
Eventually the clone market will be put into the player's hands with players being able to sell clones from their districts onto the market. if the starter parker remains at (like 80 mill) then player prices would need to be lower for them to be s...
- by Daedric Lothar - at 2013.06.28 11:40:00
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94. Just send me the bill.... - in Feedback/Requests [original thread]
I like alot of these ideas, aiming issues, a capture point for targeting. I don't like the squad idea, or the idea that to use this faeture means you need to go solo. There are only so many weapon slots on a EVE ship or the Warbarge (NOT THE MCC)....
- by Daedric Lothar - at 2013.06.28 11:32:00
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95. "Net Profit/Loss" on scoreboard. - in Feedback/Requests [original thread]
Kane Fyea wrote: Jaqen Morghalis wrote: In addition to my ISK Earned being displayed in the end-game stats screen, I think it would be useful to see my Total ISK Spent (on Dropsuit fittings) during the battle, and the two numbers mathed toge...
- by Daedric Lothar - at 2013.06.28 11:08:00
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96. Just send me the bill.... - in Feedback/Requests [original thread]
What kinda game are we playing? In the engineering room on the warbarge, is there a bunch of hooded figures with pentagrams and candles chanting "Need more souls, need more souls" "We need you to kill 5 more people to power the soul cannon befor...
- by Daedric Lothar - at 2013.06.27 21:18:00
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97. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Zatara Rought wrote: Mobius Wyvern wrote: The only issue I could see is again running into the issue of time zones. Even if you still give an hour's warning of an attack, it doesn't do anything if the entire Corporation that owns it is asle...
- by Daedric Lothar - at 2013.06.27 20:04:00
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98. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
hehe, I like your idea, I just think its to awesome to be implemented.
- by Daedric Lothar - at 2013.06.27 19:58:00
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99. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
KOBLAKA1 wrote: Is it really that different from a sniper and a duvolle? (to defend how current suits could do it just as well as commando: sniper/proto smg +dmg mods/or tank) It actually is, I find a HMG is much better then an AR at clos...
- by Daedric Lothar - at 2013.06.27 19:46:00
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100. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
Because 1 Heavy and 1 light would be awesome and better then our current Heavies. Can't have awesome, that would be broke. Plus, can you imagine the forum threads about the Heavy with a Sniper and a HMG or AR and Forge Gun. Or a Forge Gun and a ...
- by Daedric Lothar - at 2013.06.27 19:36:00
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