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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
337
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Posted - 2013.08.27 21:32:00 -
[31] - Quote
D legendary hero wrote:thats what your not getting. I dnt care of if my tank dies. I do care when its life on the battle field is less than its life on the RDV carring it in, when only 1 person used AV.
he didnt even use proto AV either.
I use AV too. forguns.
I never said i wanted an unstoppable milita Tank. But, when you call in a tank you expect to get some use out of it, to push the line forward, abit.
I was forced to call in the tank to help my teamates who were getting slaughtered. then i drive over to them with my turret teamates in there, people start jumping out the way (perfectly fine i would too), but this one guy had swarms and a single AV grenade and destroyed my tank in 2 seconds.
yes AV is designed to destroy vehicles but your not supposed to be a 1 man asenal. just like ARs are designed to kill infantry but ARs arent supposed to have the fire rate of an HMG and sniper damage per shot.*
If you equate the way AV kills vehicles to the way ARs kill people, if ARs were as effective as AV one guy with an AR could kill a team.
*its a comparison. i knwo ARs dnt do that damage or dps dnt troll
Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo without needing proto (he is fitted for taking you out so why shouldn't he be able to?). No MLT vehicles should have a long life span (and the RDV needs to be fixed badly) as it requires no work to obtain. A high quality tank vs a fully specced AV player is kinda like a shotgunner(tank) vs a ninja(AV) in a sense that the first person to land a successful hit is most likely the winner. If you survive getting hit first then retreat (stop going into CQC as retreat is impossible without support) because if you're a tank then you are going up against your counter and if you are the AV your fit doesn't have enough EHP to survive much more of the tank's onslaught.
ARs are designed to be an all purpose weapon (with the obvious exceptions) that allows you to survive in an array of situations.
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 22:25:00 -
[32] - Quote
ALPHA DECRIPTER wrote: Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo.
but one shot of milita swarms and 1 AV nade killing tanks by himself? if he threw several AV nades and fired 2 or 3 vollies of swarms then i wouldn't complain but that guy didnt pour any SP into AV and still killed my tank.
on the other hand i have invested SP in tanks (i used milita but I have SP in vehicles and dropships).
Quote: without needing proto (he is fitted for taking you out so why shouldn't he be able to?). No MLT vehicles should have a long life span (and the RDV needs to be fixed badly) as it requires no work to obtain.
well by that logic milita ARs shouldn't out dps every other hand held weapon up to 75m.
Quote: A high quality tank vs a fully specced AV player is kinda like a shotgunner(tank) vs a ninja(AV) in a sense that the first person to land a successful hit is most likely the winner. If you survive getting hit first then retreat (stop going into CQC as retreat is impossible without support) because if you're a tank then you are going up against your counter and if you are the AV your fit doesn't have enough EHP to survive much more of the tank's onslaught.
not saying tanks should be invincible, but if 1 guy with standard Av can kill a milita tank with 5000+ ehp in one volley and 1 AV grenade. then there is no point ot tanking.
literally, you don't anything more than standard AV to take out even the best tanks.
milita swamrs kill even the best dropships.
Quote: ARs are designed to be an all purpose weapon (with the obvious exceptions) that allows you to survive in an array of situations.
No its a general purpose weapon, not designed to win every encounter against every gun at almost every range.
forgun is an anti material weapon... but people want to nerf it.
the flaylock was anexplosive weapon, and people nerfed the explosion. same for MD.
heavy suits are designed to withstand concentrated small arms fire. it cant survive a milita ARs fire for more than 3 seconds with maximum plates, extenders and skills.
just face the facts, its not desinged to beat everything.
`Sigh. Just another fun game of DUST.[/quote]
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
342
|
Posted - 2013.08.27 22:39:00 -
[33] - Quote
You misunderstand me.
No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item.
I said the AR allows you to survive, not dominate. The MLT AR is currently a little OP and everyone knows it.
1 valley and 1 AV nade is enough vs a MLT if they are STD as that guy has put in more work then you.
AV does in fact require SP as there is no MLT AV nades.
Requiring a bunch of swarms and av nades for one MLT tank is stupid as it would be pointless to spec into AV as you would always require a full team to take out even the cheapest of threats. Keep in mind that by going swarm and AV, this guy is dead vs any infantry he comes across. Why? Because he has fitted his slots for taking you out. You, on the other hand, can take out him, his friends, and any other vehicles no matter how you fit your tank. It would just be a matter of who is specced out better for this situation.
If you have put in SP for a better tank then I suggest you USE A BETTER TANK! I Know some excellent tankers that go around dominating solo. And when they get some infantry support they are just plain out unstoppable even against proto AV.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
61
|
Posted - 2013.08.27 22:49:00 -
[34] - Quote
Think we just need bigger maps and more to do, I'm a deadly shot with anything single fire, scrambler rifle, forge gun, sniper, shotgun, but I feel like it's tough to apply when it seems like the game is trying to simulate waves and waves of enemies when it's just really a small group. I think the real fix this game needs is a slower pace, because it seems like all people care about is "how can I do the most damage in the least amount of time" or "how can I tank the most damage" so eventually you get a bunch of people spraying assault rifles, forging from rooftops, strafing like mad, and bouncing like bunnies.
Don't get me wrong I'm not saying any of these are bad, hell I'm a cheap bastard with the mass driver, it's just that if you have 3 people on a rooftop forging objectives, the only way to win is to get an orbital strike. If you have a few people bombarding everyone with a mass driver, the only way you're going to win is in a distance fight or find a way to get in close with a shotgun, a few people can rush an objective and take it over if they have the right equipment, tanks can be made to be unstoppable while almost any other is just flimsy and there's not enough people with the lenience to grab an AV suit because they're all trying to keep back a couple of duvolle specialists at 1 gate.
Maybe I'm just rambling but no one gun can take down an entire squad unless the difference in SP and isk is severe so none of them are really OP, I think that if there were just more people in a match, more time to play, and more space to maneuver in, the game might be a little less like call of duty. There should be just as many if not more "calm before the storm" moments as "oh s*** what the hell is going on" moments. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 23:02:00 -
[35] - Quote
ALPHA DECRIPTER wrote:You misunderstand me. No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item. I said the AR allows you to survive, not dominate. The MLT AR is currently a little OP and everyone knows it. 1 valley and 1 AV nade is enough vs a MLT if they are STD as that guy has put in more work then you. AV does in fact require SP as there is no MLT AV nades. Requiring a bunch of swarms and av nades for one MLT tank is stupid as it would be pointless to spec into AV as you would always require a full team to take out even the cheapest of threats. Keep in mind that by going swarm and AV, this guy is dead vs any infantry he comes across. Why? Because he has fitted his slots for taking you out. You, on the other hand, can take out him, his friends, and any other vehicles no matter how you fit your tank. It would just be a matter of who is specced out better for this situation. If you have put in SP for a better tank then I suggest you USE A BETTER TANK! I Know some excellent tankers that go around dominating solo. And when they get some infantry support they are just plain out unstoppable even against proto AV.
`Sigh. Just another fun game of DUST .
perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:14:00 -
[36] - Quote
D legendary hero wrote:perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective
I can agree with giving the MLT swarms a little negative tweaking but that's as far as I willing to go. I've been in your position b4 and I understand how frustrating it can be to try and adapt in order to bring your team to the top of an up-hill battle only to have your every attempt countered (I'm a scout). Hang in there, Maybe by the time we are out of uprising our efforts won't always be in vein.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:20:00 -
[37] - Quote
Komodo Jones wrote:Think we just need bigger maps and more to do, I'm a deadly shot with anything single fire, scrambler rifle, forge gun, sniper, shotgun, but I feel like it's tough to apply when it seems like the game is trying to simulate waves and waves of enemies when it's just really a small group. I think the real fix this game needs is a slower pace, because it seems like all people care about is "how can I do the most damage in the least amount of time" or "how can I tank the most damage" so eventually you get a bunch of people spraying assault rifles, forging from rooftops, strafing like mad, and bouncing like bunnies.
Don't get me wrong I'm not saying any of these are bad, hell I'm a cheap bastard with the mass driver, it's just that if you have 3 people on a rooftop forging objectives, the only way to win is to get an orbital strike. If you have a few people bombarding everyone with a mass driver, the only way you're going to win is in a distance fight or find a way to get in close with a shotgun, a few people can rush an objective and take it over if they have the right equipment, tanks can be made to be unstoppable while almost any other is just flimsy and there's not enough people with the lenience to grab an AV suit because they're all trying to keep back a couple of duvolle specialists at 1 gate.
Maybe I'm just rambling but no one gun can take down an entire squad unless the difference in SP and isk is severe so none of them are really OP, I think that if there were just more people in a match, more time to play, and more space to maneuver in, the game might be a little less like call of duty. There should be just as many if not more "calm before the storm" moments as "oh s*** what the hell is going on" moments.
That's the future of DUST... in due time anyway
Everyday the community is spitting out fresh ideas (mmm! minty) and to see them get put into the game just brings me joy The one aspect of this game that all players must adapt to is waiting. Be it for a new patch, for the enemy to attack your position, or for reinforcements to help you deal with a situation. You must master the art of waiting. Those that do will be a lot less pissed lol.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
62
|
Posted - 2013.08.28 00:27:00 -
[38] - Quote
Kinda hard to be good at waiting when the enemy is at you're doorstep at every turn in a match, lol hell the matches might be the things making people impatient, its just nonstop action, nonstop brainfrying situational awareness, for the people on the ground doing nothing special, just defending an objective or running in to take it, this game is fuckin stressful. Unless you're red lining how often do you get a chance to stop and catch your breath except when you're back in your prison cell? I mean warbarge apartment. :) |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.28 00:37:00 -
[39] - Quote
ALPHA DECRIPTER wrote:D legendary hero wrote:perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective I can agree with giving the MLT swarms a little negative tweaking but that's as far as I willing to go. I've been in your position b4 and I understand how frustrating it can be to try and adapt in order to bring your team to the top of an up-hill battle only to have your every attempt countered (I'm a scout). Hang in there, Maybe by the time we are out of uprising our efforts won't always be in vein.
`Sigh. Just another fun game of DUST .
perhaps. After the revolution, we will have balance! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
346
|
Posted - 2013.08.28 07:29:00 -
[40] - Quote
Komodo Jones wrote:Kinda hard to be good at waiting when the enemy is at you're doorstep at every turn in a match, lol hell the matches might be the things making people impatient, its just nonstop action, nonstop brainfrying situational awareness, for the people on the ground doing nothing special, just defending an objective or running in to take it, this game is fuckin stressful. Unless you're red lining how often do you get a chance to stop and catch your breath except when you're back in your prison cell? I mean warbarge apartment. :)
lol brother Komodo's words are wise and true As a field scout, your are virtually forbidden to stay still. As a sniper, it's all about hand-eye coordination. Sure you have to wait for your target but once you've got 'em... you've got em As a medium you are the lamb to the slaughter. The only waiting you do is for death (if it ever comes). As a heavy...lol (CCP you really need to help these guys)
No matter what you role as you will need to be quick on your feet! Know when to stop a wait... and know when to push them to an early grave (or reawakening...what ever).
`Sigh. Just another fun game of DUST.
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Komodo Jones
Chaotik Serenity
65
|
Posted - 2013.08.28 16:38:00 -
[41] - Quote
ALPHA DECRIPTER wrote: As a heavy...lol (CCP you really need to help these guys)
lol! agreed, didn't they say they were coming up with like an atlas suit or something? I like how they said that that's what they actually had in mind when they wanted a heavy, something that could actually stand up to a tank. Right now they're just slow infantry with double HP, great you can take twice the damage but the problem is you can't avoid any damage because you're too fat to move and the hit box is the broad side of a barn. But really any problem can be solved in the game by a squad of 6 actually sticking together and helping each other out, but no-one does this because you can run off and do your own thing and be back before anyone notices. Alot of people say a big map wouldn't help a heavy because it's more ground to cover, first of all shaddap and get an LAV, secondly if you have a huge map, it's more encouragement to stick with your squad, because really if it would take like even a couple minutes to move between objectives you can be damn sure that alot of people wouldn't want to go alone, wait for their team to get ready and then roll up like a walking tank. That way it would also give scouts a purpose, sneaking behind and sabotaging or even doing overwatch, there's enough space to not get spotted and no-one would be looking for 1 guy off in the hills because it's a waste of time and manpower. |
D legendary hero
THE WARRIORS OF LEGEND
752
|
Posted - 2013.08.28 18:00:00 -
[42] - Quote
Komodo Jones wrote:ALPHA DECRIPTER wrote: As a heavy...lol (CCP you really need to help these guys)
lol! agreed, didn't they say they were coming up with like an atlas suit or something? I like how they said that that's what they actually had in mind when they wanted a heavy, something that could actually stand up to a tank. Right now they're just slow infantry with double HP, great you can take twice the damage but the problem is you can't avoid any damage because you're too fat to move and the hit box is the broad side of a barn. But really any problem can be solved in the game by a squad of 6 actually sticking together and helping each other out, but no-one does this because you can run off and do your own thing and be back before anyone notices. Alot of people say a big map wouldn't help a heavy because it's more ground to cover, first of all shaddap and get an LAV, secondly if you have a huge map, it's more encouragement to stick with your squad, because really if it would take like even a couple minutes to move between objectives you can be damn sure that alot of people wouldn't want to go alone, wait for their team to get ready and then roll up like a walking tank. That way it would also give scouts a purpose, sneaking behind and sabotaging or even doing overwatch, there's enough space to not get spotted and no-one would be looking for 1 guy off in the hills because it's a waste of time and manpower.
as true as this is. you can get way more done with have the SP and ISK using a medium frame with an AR |
Komodo Jones
Chaotik Serenity
65
|
Posted - 2013.08.28 18:04:00 -
[43] - Quote
which is why this game feels like it's turning into another battlefield or CoD, booooooooo! |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:15:00 -
[44] - Quote
Komodo Jones wrote:which is why this game feels like it's turning into another battlefield or CoD, booooooooo!
basically.
In CoD ARs, Snipers and SMGs rule everything. LMGs generally suck, shotguns are considered troll guns but are semi-usable... and everything else just lacks
in battlefeild its pretty much the same. except since everything almost 1 shots you, its harder to scream OP.
everyone runs the same, knifes the same, looks relatively the same. has the same health. you can customize your gun but thats about it. Vehicles get killed in 1-2 missles from rocket launchers. TTK is measured in nano seconds.
DUST is starting to become like this. powerful AV, weaker vehicles. the medium frame being the best suit to use. mostly caldari assault. ARs, snipers and SMGs being the only truely usable guns for most ranges, with shotguns being hit or miss.
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Komodo Jones
Chaotik Serenity
66
|
Posted - 2013.08.28 18:19:00 -
[45] - Quote
I get the impression that this game has the intention of having a larger focus on team play rather than lone wolfing, but the maps, the players, the matchmaking, the market and SP setup...I wouldn't mind if the game ALLOWED you to be a lone wolf but the way everything is set up right now, once you're at that point it's almost encouraged. Rather not have this game turn into mag, at least the aspect of where it's just a couple of people dominating the field, I still like the idea of running into an objective with only a knife and taking over, whacky stunts like that, but really that kind of stuff should be rare and far more difficult. |
Komodo Jones
Chaotik Serenity
66
|
Posted - 2013.08.28 18:24:00 -
[46] - Quote
Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended. |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:34:00 -
[47] - Quote
Komodo Jones wrote:I get the impression that this game has the intention of having a larger focus on team play rather than lone wolfing, but the maps, the players, the matchmaking, the market and SP setup...I wouldn't mind if the game ALLOWED you to be a lone wolf but the way everything is set up right now, once you're at that point it's almost encouraged. Rather not have this game turn into mag, at least the aspect of where it's just a couple of people dominating the field, I still like the idea of running into an objective with only a knife and taking over, whacky stunts like that, but really that kind of stuff should be rare and far more difficult.
In mag you could use all the weapons. you could pick up enemy weapons, and things were balanced out. In mag you could lone wolf or play as a squad. (although you were always forced into a squad) In mag you had multiple game types that used different maps.
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D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:35:00 -
[48] - Quote
Komodo Jones wrote:Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended.
I can't make these flaylocks work they were too broken.
I can use the scrambler but AR beats basically everything you listed all day |
Komodo Jones
Chaotik Serenity
71
|
Posted - 2013.08.28 18:41:00 -
[49] - Quote
It's hard to believe that a game like that was actually better at taking care of these issues than a game that has so much more freedom in terms of suit customization. I don't remember any big nerfing or buffing issues, things was just there and it made sense. If you step back from the whole thing you probably could even solve the AR issue with just having more people in a match, ARs are meant for taking down 1 person at medium range, if there's more people running around it eliminates the 1v1 mentality people have when they're making suits, a person might opt for more defense instead of damage mods, might just adjust people's play styles |
Komodo Jones
Chaotik Serenity
71
|
Posted - 2013.08.28 18:43:00 -
[50] - Quote
D legendary hero wrote:Komodo Jones wrote:Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended. I can't make these flaylocks work they were too broken. I can use the scrambler but AR beats basically everything you listed all day I gotta say I find the scrambler waaaaay better than the AR but maybe that's because I'm used to it, and after 1.4...I can see the new fit of the month being amarr assault with a scrambler. |
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D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:50:00 -
[51] - Quote
well the AScr is pretty good, but the stats and overall edps on the AR is better.
edps = 467*1.1, 467*.95 edps = 513.7, 443.7
(effective dps. calculated by multiplying the dps by the damage to shields, and then multiplying the dps to the damage to armor)
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Komodo Jones
Chaotik Serenity
72
|
Posted - 2013.08.28 18:55:00 -
[52] - Quote
Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:58:00 -
[53] - Quote
Komodo Jones wrote:Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol
the scrambler overheats way to fast to be useful |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
350
|
Posted - 2013.08.28 18:58:00 -
[54] - Quote
Komodo Jones wrote:Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol
lol I know how you feel man.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
72
|
Posted - 2013.08.28 19:05:00 -
[55] - Quote
I put up with it for a while, it's more annoying than obstructive but I could outgun anyone except a heavy with the basic scrambler, thing is ridiculously powerful, and the new cooldown skill will just be more breathing room |
D legendary hero
THE WARRIORS OF LEGEND
754
|
Posted - 2013.08.28 19:30:00 -
[56] - Quote
Komodo Jones wrote:I put up with it for a while, it's more annoying than obstructive but I could outgun anyone except a heavy with the basic scrambler, thing is ridiculously powerful, and the new cooldown skill will just be more breathing room
with my dren AR i can outgun every gun in the game except large blaster turrets, |
Komodo Jones
Chaotik Serenity
73
|
Posted - 2013.08.29 01:53:00 -
[57] - Quote
Lol well aren't you special, I don't even know what the stats for that thing are. But hey I'm proud of being able to gun people down with barely any skill points invested into buffing the thing :) |
D legendary hero
THE WARRIORS OF LEGEND
759
|
Posted - 2013.08.29 02:54:00 -
[58] - Quote
Komodo Jones wrote:Lol well aren't you special, I don't even know what the stats for that thing are. But hey I'm proud of being able to gun people down with barely any skill points invested into buffing the thing :)
the stats for the dren, milita, exile, AR are exactly the same. except the milita has a 48 round clip.
the recruiter rifle is actually better than these because it uses old build stats
Im just saying. the scrambler is good, but you'd probably get consistantly better results with an AR. I've used it even the AScr just seems to get outgunned byt the regular AR... |
Komodo Jones
Chaotik Serenity
74
|
Posted - 2013.08.29 05:02:00 -
[59] - Quote
Annnnd yeah when people start packing on armor...ain't gonna be pretty. Still dunno what i'll be using more, MD scrambler smg or shotty |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1418
|
Posted - 2013.08.29 05:22:00 -
[60] - Quote
Gimme Caldari Commando, a Rail Rifle, a Swarm Launcher, some Lai Dai's and various other Caldari themed good and Ill show you FW bullds like never before. Sadly I don't think Ill even subscribe to the meta or FOTM builds just themed builds with hyper awesome factionalised gear! |
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