Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2661. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets ...
- by D legendary hero - at 2013.05.27 06:38:00
|
2662. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
why? lets face it minmintar weapons are great on armor suck on shields. using buckshot makes no sense because thats the whole idea behind shields in the future. slugs however, travel farthur and do more damage. since its minmintar the damage to sh...
- by D legendary hero - at 2013.05.27 06:34:00
|
2663. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
^^10% and 10%. I just cant stand not actually being able to get anywhere. i know heavies are supposed to be slow. but not that slow. you cnt have team work if you cnt keep up with the team. slowing down the team for a heavy makes the entire team a...
- by D legendary hero - at 2013.05.27 06:26:00
|
2664. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
basically CCP at least give us heavies the ability to jump over these shin high trip hazards littered accross the board. If your not going to do that then just allow us to step over them. because really, the whole idea behind the immortal soldier ...
- by D legendary hero - at 2013.05.27 06:21:00
|
2665. NEW GAME MECHANIC TACTICAL ROLL!!!!! - in Feedback/Requests [original thread]
all units should get a tactical roll (except heavies)! it should eat up the entire stamina bar, to prevent spamming (except scouts get 2) therefore: scouts - tactical rolls (2) logi/assault - 1 heavy - 0 theavy should get a dive, but it'll take...
- by D legendary hero - at 2013.05.26 22:46:00
|
2666. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
everyone stop talking about slowing down the heavy. if you cant hit the heavy now, then you cant ******* shoot. i play heavy, but i can hit them with a militia sniper and do massive damage, because their slow. the heavy should run faster than it i...
- by D legendary hero - at 2013.05.26 22:41:00
|
2667. Matchmaking makes DUST 514 unplayable - in General Discussions [original thread]
GM Vegas wrote: Cleared some of the silly posts. Please guy, keep the conversation civilized. i think to be fair to new players, they should get triple experience, and 2 points passive sp, until they reach 1 million SP with no skill ca...
- by D legendary hero - at 2013.05.26 22:20:00
|
2668. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
heavies probably shouldnt be jumping like that. our jumping is fine. we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump hire even at increase stam...
- by D legendary hero - at 2013.05.26 15:33:00
|
2669. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
as a quick recap: -heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 1...
- by D legendary hero - at 2013.05.26 15:26:00
|
2670. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Superhero Rawdon wrote: i personally dont care about the sprint speed as much as i do the turn speed. i dont see why slow overall movement has to effect how quickly we can change the direction we are facing, tbh. sick to death of every weapon ...
- by D legendary hero - at 2013.05.26 15:09:00
|
2671. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
Iron Wolf Saber wrote: Increased blast radius per skill level + the metas probably have higher blast radius than standards may be an attributing factor. what im saying is the basic level of all the other side arms are great. i have owned du...
- by D legendary hero - at 2013.05.26 14:50:00
|
2672. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
DeadlyAztec11 wrote: Treat it like a mini MD with no arc. hey i know you. whats up man?
- by D legendary hero - at 2013.05.26 14:46:00
|
2673. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chinduko wrote: Geirskoegul wrote: Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of li...
- by D legendary hero - at 2013.05.26 14:40:00
|
2674. PS4 VS XBOX ONE VOTE NOW!!!!!! - in General Discussions [original thread]
GM Vegas wrote: I always find it a bit odd when Xbox related threads pop up in here when it is a PS only game Anyway, moving this to the Locker Room. will dust be on the ps4?
- by D legendary hero - at 2013.05.26 14:36:00
|
2675. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Geirskoegul wrote: Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to side...
- by D legendary hero - at 2013.05.26 05:48:00
|
2676. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
its hard to this with this and its got the blast radius of abaloon filled with rocks
- by D legendary hero - at 2013.05.26 05:28:00
|
2677. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team. 2. heavies should have 500shield and 500 armor 3. heavies armor and shields should by passively resistant by 30%...
- by D legendary hero - at 2013.05.26 05:22:00
|
2678. Is CCP racist? why does all the minmintar stuff suck? - in General Discussions [original thread]
flux nades did the trick. still, i cant wait for the winmintar heavy to come out in the next 3 years.
- by D legendary hero - at 2013.05.26 05:20:00
|
2679. New dropsuit class bonuses(./?) - in Feedback/Requests [original thread]
#26 Posted: 2013.05.26 05:02 | Report 1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team. 2. heavies should have 500shield and 500 armor 3. heavies armor and shiel...
- by D legendary hero - at 2013.05.26 05:11:00
|
2680. New dropsuit class bonuses(./?) - in Feedback/Requests [original thread]
sorry double post cant delete
- by D legendary hero - at 2013.05.26 05:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |