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2681. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Ecshon Autorez wrote: ^^ O.O OH GOD NO... IT"S HAPPENING!! THE PYRAMID QUOTING HAS BEGUN!!! i made a mistake and tried to delete it but it wont let me since regular grenades do 500 damage, the -30% will make them do 350hp and flux grenades ...
- by D legendary hero - at 2013.05.26 05:07:00
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2682. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team. 2. heavies should have 500shield and 500 armor 3. heavies armor and shields should by passively resistant by 30%...
- by D legendary hero - at 2013.05.26 05:02:00
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2683. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: D legendary hero wrote: Alaika Arbosa wrote: Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as...
- by D legendary hero - at 2013.05.26 04:47:00
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2684. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Maybe you guys would like to look at my thread? Perhaps the heavy section? On a side not: HOW, WHEN I CAME UP THE HARDENER IDEA, DID I NOT THINK IT SHOULD BE PASSIVE!!? New dropsiuit class bonuses(./?) *COMPLETE* ...
- by D legendary hero - at 2013.05.26 03:41:00
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2685. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP ...
- by D legendary hero - at 2013.05.26 03:11:00
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2686. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Quote: SENTINELS Overall bonus 2% bonus per level to resistance against small arms fire. ^^ haven't seen new redo of skill tree but CCP do above ^^ they should get the base 10% resistance. and then 2% per lev...
- by D legendary hero - at 2013.05.26 02:53:00
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2687. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chinduko wrote: The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensa...
- by D legendary hero - at 2013.05.26 02:51:00
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2688. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a s...
- by D legendary hero - at 2013.05.26 02:44:00
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2689. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 10% less damage (expect headshots which get the full bonus) would make that phrase true and help furth...
- by D legendary hero - at 2013.05.25 17:08:00
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2690. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
Kleanur Guy wrote: Ok I understand where you are coming from now, but I think you underestimate the increased clipsize. The weapon isn't as volatile with this extra clipsize, the weapon can take absorb nerfs far better, and the buffs have a gre...
- by D legendary hero - at 2013.05.25 17:01:00
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2691. Is there anyone way to make corp alliances in dust ? - in General Discussions [original thread]
Jason Pearson wrote: CCP FoxFour wrote: As it stands alliance creation must be done in EVE. While we haven't added the ability to do it in DUST yet, that does not mean we won't. As it stands there is just so other stuff we need to do that we...
- by D legendary hero - at 2013.05.25 16:46:00
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2692. CCP, buff and nerf all that you want. Don't listen this ignorant forum - in General Discussions [original thread]
ever heard of supply and demand, or give the customer what they want? yeah, there is a balance. you cant put crap out there and expect people to play it or buy it. it wont work. at the same time, you as the buisness must make disicions that will s...
- by D legendary hero - at 2013.05.25 04:07:00
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2693. Is CCP racist? why does all the minmintar stuff suck? - in General Discussions [original thread]
i hope the next patch will fix this because there is no longer a suit imbalance but a racial imbalance. no extra slots, no extra cpu/pg, no extra damage, no extra range, a little extra speed, few shields and armor, weapons only do damage to armor...
- by D legendary hero - at 2013.05.25 03:43:00
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2694. Is CCP racist? why does all the minmintar stuff suck? - in General Discussions [original thread]
really, the HMG, the SMG, the flaylock, they dnt do anything to shields and most enemies shield tank before armor tanking. on top of that when caldari stuff is released the minmintar will instantly lose. in addition the new minmintar suit is sup...
- by D legendary hero - at 2013.05.25 03:32:00
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2695. CCP: Did you applied the 10% damage buff to the new weapons? - in General Discussions [original thread]
Sloth9230 wrote: Daxxis KANNAH wrote: Dunno about the Plasma Cannon but you can give my FP a 5% buff Plasma cannon sucks Honestly, the flaylock doesn't really need a damage buff, maybe just a bit more splash range. I just fail to see...
- by D legendary hero - at 2013.05.25 03:10:00
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2696. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Realistically. the HMG should have the stats it had in Replication. please remind me, what was that like?
- by D legendary hero - at 2013.05.24 19:39:00
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2697. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
XxWarlordxX97 wrote: D legendary hero wrote: Muramasa Armads wrote: I personally have always wanted the Heavy class to be a CQC nightmare. I think the Heavy should be a class that has one dominating strength and multiple weaknesses. It sh...
- by D legendary hero - at 2013.05.24 19:39:00
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2698. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Chinduko wrote: I see a flaw and experienced players stop me if it's incorrect. If a heavy's sole purpose is to defend, do they wait for their team to take an objective until they can actually perform their jobs? If so, that means that all heav...
- by D legendary hero - at 2013.05.24 19:21:00
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2699. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Laheon wrote: Lance 2ballzStrong wrote: You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with ...
- by D legendary hero - at 2013.05.24 19:08:00
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2700. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Promethius Franklin wrote: Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brou...
- by D legendary hero - at 2013.05.24 19:03:00
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