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1001. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.06.17 22:50:00
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1002. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
THE WOOKIE 72 wrote: Recoil is not a concern when you don't even need to keep the gun on the target for a full second. Why would you ever not use a heavy in this situation? What possible benefit is there to using anything other than a heavy? ...
- by D legendary hero - at 2013.06.17 22:50:00
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1003. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: THE WOOKIE 72 wrote: Arkena Wyrnspire wrote: Firstly, HMGs already do more DPS than ARs. What you are suggesting makes heavies have much much more EHP, while simultaneously being able to destroy EVERYTHING in a s...
- by D legendary hero - at 2013.06.17 22:46:00
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1004. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
PonyClause Rex wrote: The not so funny thing is CCP will listen to guys like this and do it TLDR; HMG does not need a damage and or range buff, if you want more damage over longer range.....drum roll please.....use another weapon that excels ...
- by D legendary hero - at 2013.06.17 22:43:00
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1005. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
^^lolz
- by D legendary hero - at 2013.06.17 22:38:00
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1006. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Wolfica wrote: well the amount of skills needed to get the D TAC AR is over a mill SP. I made a new account and have placed the 545k SP all into the AR skills and that only got me to LVL 4. heavies do need a more specialized skill planning in o...
- by D legendary hero - at 2013.06.17 08:26:00
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1007. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Korvin Lomont wrote: Honestly these suggestions would not balance the HMG against the AR . These changes would make the HMG just stupidly overpowerd. If you want a similar damage and range for the HMG you would need a similar ROF as well, tha...
- by D legendary hero - at 2013.06.17 08:25:00
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1008. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Benari Kalidima wrote: D legendary hero wrote: Arkena Wyrnspire wrote: This would makes heavies ludicrously overpowered. no it would make them the counter to ARs. which it is supposed to do. so, ARs doing dps like a militia blaster...
- by D legendary hero - at 2013.06.17 08:19:00
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1009. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Benari Kalidima wrote: D legendary hero wrote: Again balance remains. if, AR recoil < HMG recoil and, AR accuracy > HMG recoil it would not be balanced if AR damage >HMG damage it doesnt add up, i cnt supress anything with no pow...
- by D legendary hero - at 2013.06.17 08:16:00
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1010. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: This would makes heavies ludicrously overpowered. no it would make them the counter to ARs. which it is supposed to do. so, ARs doing dps like a militia blaster turret is not OP, but a heavy that can engage an AR ...
- by D legendary hero - at 2013.06.17 08:14:00
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1011. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Again balance remains. if, AR recoil < HMG recoil and, AR accuracy > HMG recoil it would not be balanced if AR damage >HMG damage it doesnt add up, i cnt supress anything with no power. plus, AR requires no SP to use, STD HMG requir...
- by D legendary hero - at 2013.06.17 08:05:00
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1012. [feedback/Request] never ending nerf war, needs to stop! - in Feedback/Requests [original thread]
i agree with all this. keep it up. and bump it too
- by D legendary hero - at 2013.06.17 07:51:00
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1013. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
^^ i would agree with you if the HMG was more accurate. the trade of or balance rather is normally between damage/accuracy/ROF a sinper = high damage, high accuracy, low rate of fire HMG should be = high damage, low accuracy, high rate of fire AR...
- by D legendary hero - at 2013.06.17 07:50:00
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1014. Extend HMG range - in Feedback/Requests [original thread]
Wolfica wrote: legendary hero, I applaud you thank you, thank you. also, bump 1+
- by D legendary hero - at 2013.06.17 07:00:00
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1015. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
hahaha.... i posted this somewhere: https://forums.dust514.com/default.aspx?g=posts&m=943251#post943251 wether that was sarcasim or not, your actually right, because based on the dispersion of the HMG compared to the AR, and the fact th...
- by D legendary hero - at 2013.06.17 06:59:00
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1016. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the sa...
- by D legendary hero - at 2013.06.17 06:42:00
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1017. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
^^the idea is that the particular efficiency of one armor over their other should suppliment a players playstyle rather than dictate. there should be no niche for one or the other (as people try to do with heavies.) think about it, if shield vs ...
- by D legendary hero - at 2013.06.17 05:35:00
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1018. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Whoops, missed unit 10. This has now been corrected. where is the preface? i read the entire thread (yes the whole thing). but, what was going through my mind (and i couldnt help think it), is that all those penalti...
- by D legendary hero - at 2013.06.17 00:35:00
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1019. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Cosgar wrote: No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR ne...
- by D legendary hero - at 2013.06.17 00:06:00
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1020. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar wrote: No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. that explains why...
- by D legendary hero - at 2013.06.17 00:04:00
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