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961. LOGIBROs what do you think? - in Feedback/Requests [original thread]
BL4CKST4R wrote: How does getting points have to do with Logi dependence? Giving armor suits a passive armor regen should suffice. im saying if Armor was balanced against shield so that both an armor tanker and shield tanker would be selfsu...
- by D legendary hero - at 2013.06.21 03:11:00
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962. LOGIBROs what do you think? - in Feedback/Requests [original thread]
Jebus McKing wrote: babysitting Heavies all the time is a waste of potential. the sad part if you go to any heavy thread, most peoples excuse for the poor condition of the heavy and its inability to be effectual, is that it doesnt have a Lo...
- by D legendary hero - at 2013.06.21 03:08:00
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963. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Wojciak wrote: If you go with the Op's suggestion you should have the effect range to 2/3rds(about) of the total range then have a steep fall off to where the HMG is doing less damage. Quote: and have it so that you have to stay in the...
- by D legendary hero - at 2013.06.20 07:47:00
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964. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
castba wrote: D legendary hero wrote: this seems logical. i ididnt think of that if the dispersin where reduced, it would become more effective. although i still think a slight increase in damage per lvl would be appropriate. perhaps, so...
- by D legendary hero - at 2013.06.20 07:40:00
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965. LOGIBROs what do you think? - in Feedback/Requests [original thread]
thats the thing. shield tankers depend on NO ONE. but armor tankers to be effective need logibros.... thats alittle unbalanced. but i think the whole mechanic of logis needs a fix, within a 20m radius of enemies the logi should get cyclic points...
- by D legendary hero - at 2013.06.20 07:39:00
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966. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor is gone, it's gone (unless...
- by D legendary hero - at 2013.06.20 07:36:00
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967. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
^^ are you a sycophant for planetside2?
- by D legendary hero - at 2013.06.20 03:18:00
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968. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
castba wrote: Same range as AR (not TAC obviously) Current damage Slightly tighter dispersion Heavies do not require more base speed but add the above with a slight increase in turn speed would certainly fix the HMG without making it OP in my ...
- by D legendary hero - at 2013.06.20 03:13:00
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969. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Reimus Klinsman wrote: So what you want to do is make the HMG deal equal damage as the AR and have the same range? Why would anyone want an AR then? the AR is more versitle than the HMG thats why you would use it. the AR is more accuracte,...
- by D legendary hero - at 2013.06.20 03:02:00
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970. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Skipper Jones wrote: Increasing the DMG to that of a submachine gun seems fair. Increasing the movement speed of heavies seems needed. Increasing the range seems fair. But I can see CCP giving the HMG too much range... again ^^this i c...
- by D legendary hero - at 2013.06.20 02:45:00
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971. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
ChromeBreaker wrote: your losing it bro First you want an OP super gattling gun of doom (COD *cough*) And superman level hp bonuses... Now your saying an AR is better at being a shotgun than a shotgun and an AR can out range/dmg a sniper......
- by D legendary hero - at 2013.06.20 02:42:00
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972. Slaughter Rule - in Feedback/Requests [original thread]
1+ bump
- by D legendary hero - at 2013.06.19 11:36:00
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973. Murder taxiing is forced upon any lav specialist - in Feedback/Requests [original thread]
ZDub 303 wrote: Very easy fix.. You can't drive vehicles unless you have the skill to purchase them, and you cant operate turrets unless you have turret operation. Atm skills are just "spend millions of SP to buy" not "Spend millions of SP to...
- by D legendary hero - at 2013.06.19 11:30:00
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974. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
because when people write in all caps they must be telling the truth.... they took out the time to put it in all caps.
- by D legendary hero - at 2013.06.19 11:15:00
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975. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.06.19 11:14:00
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976. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^this skill could be applied to galientes too to help them fight sheild tankers. but all heavies must have it. out battle field life expectancy is low
- by D legendary hero - at 2013.06.19 11:12:00
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977. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Skipper Jones wrote: Of course the AR can do it better, It's the standard 'No skill required' gun I personally use the Assault Scrambler Rifle. Sure, It may take longer to kill someone statistically, but I usually win the firefights i have wit...
- by D legendary hero - at 2013.06.19 11:03:00
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978. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
the heavy suit and HMG still need a buff desperately. and the damage is still to low. even though i recommend it do the same as an AR of the same category and the same range. ill settle for SMG damage per shot, with the same range as a full auto ...
- by D legendary hero - at 2013.06.19 10:49:00
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979. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Skipper Jones wrote: Assault are the Basic weapon now. yeah, a basica weapon should not be completely superior to a weapon that requires millions of skill points to start being effective. ever. Quote: ' The HMG is great for CQC it's just...
- by D legendary hero - at 2013.06.19 09:06:00
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980. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Skipper Jones wrote: So to balance an OP weapon you just make another one OP? OK If the AR has more DPS then just increase the ROF for the HMG. ok, so burn through twice as much ammo, to get the same effect as a weapon with 1/4 the fire rat...
- by D legendary hero - at 2013.06.19 09:00:00
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