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861. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:06:00
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862. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:06:00
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863. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:05:00
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864. [request] blue print minmintar assault suits - in Feedback/Requests [original thread]
i really want to see a blue tag on this one. basically there is no problem or complaint i just want to have a blue print standard minmintar assault suit. i guess other people may want other suits blue print like the galente or amar assault, lo...
- by D legendary hero - at 2013.07.09 02:53:00
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865. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Lynn Beck wrote: Its a rocket, not a kittening grenade, also: All sidearms are stronger than their full set counterpart- scramblers, smg-hmg, flaylock to mass driver, but they have eztremely reduced range and ammo, scrambler has 1/8 the ammo of...
- by D legendary hero - at 2013.07.08 19:13:00
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866. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Flaylock > Massdriver This is not right. That's like if the scrambler pistol was better than the scrambler rifle, or if the SMG was a better killer than the HMG..... oh wait. ^^lolz its try the minmintar side arms ...
- by D legendary hero - at 2013.07.08 19:12:00
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867. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Talos Alomar wrote: Aeon Amadi wrote: I got one sentence and addendum to all Flaylock defenders. ITS A ****ING SIDEARM!! WHO ***ING CARES Just because a weapon fits in the sidearm slot it doesn't mean that it has to be ineffective. ...
- by D legendary hero - at 2013.07.08 18:23:00
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868. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
calisk galern wrote: Deluxe Edition wrote: Buster Friently wrote: calisk galern wrote: Munin-Frey wrote: They are obviously OP. That being said I don't mind them much.... They should have some downside. That guy who said they are ha...
- by D legendary hero - at 2013.07.08 18:17:00
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869. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
R'adeh Hunt wrote: dman the great wrote: CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and...
- by D legendary hero - at 2013.07.08 18:08:00
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870. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
dman the great wrote: R'adeh Hunt wrote: dman the great wrote: CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and thos...
- by D legendary hero - at 2013.07.08 17:53:00
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871. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SnakeSix wrote: Shields aren't as OP as most think.. I run with flux grenades ever game now, takes out Cal Logis like nothing. indeed i have seen a serious improvement in my game play since i started using flux grenades. still i think flux...
- by D legendary hero - at 2013.07.08 17:36:00
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872. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I find it interesting how most people against the HMG getting a range and/or damage increase argue and show formulas based on every round hitting it's target, something impossible to do with a HMG beyond about 15 feet. ...
- by D legendary hero - at 2013.07.08 02:57:00
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873. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
another problem with the HMG is that the bullets arent randomly flying around with in the ridicule. they are eith er flying directly on the tiny dot in the center or completely off to the side somewhere off target and out the ridicule circle. th...
- by D legendary hero - at 2013.07.07 02:45:00
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874. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^this
- by D legendary hero - at 2013.07.07 02:42:00
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875. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
ChromeBreaker wrote: D legendary hero wrote: if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shiel...
- by D legendary hero - at 2013.07.06 10:31:00
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876. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
BL4CKST4R WarRavens League of Infamy Likes received: 302 #102 Posted: 2013.06.05 03:41 | Report | Edited by: BL4CKST4R Like 3 Caldari Logistics NO racial EHP: 843 Caldari Logistics racial EHP: 934 <-- holy sh... Gallente Logistics EHP: 698 ...
- by D legendary hero - at 2013.07.05 05:06:00
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877. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Arkena Wyrnspire wrote: I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. Ignore him. It's obvious he wants the HMG to be an AR, only better in every way. Ty...
- by D legendary hero - at 2013.07.05 05:05:00
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878. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shield recovery of 25 per second and base armor of 3 or ...
- by D legendary hero - at 2013.07.04 21:21:00
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879. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar wrote: D legendary hero wrote: lolol flux kill now? thats great! i need to start running them again! They always did an initial explosion damage, but the radius was so small, kills were rare. I think it might be glitched again thoug...
- by D legendary hero - at 2013.07.04 07:41:00
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880. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 ...
- by D legendary hero - at 2013.07.04 07:36:00
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