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481. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
i dnt get it. People complained that tanks were OP, now they want to nerf forguns. then when tanks begin to rule again then what? They want forguns to only kill vehicles? fine let them have it. but I want my heavy suit to be immune ot light weap...
- by D legendary hero - at 2013.08.26 08:00:00
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482. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Thurak1 wrote: Alaika Arbosa wrote: Really, this is still going? Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on...
- by D legendary hero - at 2013.08.26 07:56:00
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483. Get Ready to Troll... - in Feedback/Requests [original thread]
if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG? compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds A milita AR w/ proficiency* does 537 damage per second#. so in 4 ...
- by D legendary hero - at 2013.08.25 21:48:00
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484. Get Ready to Troll... - in Feedback/Requests [original thread]
Tebu Gan wrote: Summ Dude wrote: Tebu Gan wrote: What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my...
- by D legendary hero - at 2013.08.25 21:38:00
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485. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. A GEK AR with just proficiency does 2812.5 damage. to unload that clip r...
- by D legendary hero - at 2013.08.25 21:19:00
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486. Get Ready to Troll... - in Feedback/Requests [original thread]
Also, snipers can not be countered by any means. nothing can hit a sniper at 599m other than other snipers. nothing can out dps an AR from 5 meters to 75 meters. so if oyu want to talk about non-counterable, then nerf snipers and ARs too. Cald...
- by D legendary hero - at 2013.08.25 21:01:00
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487. Get Ready to Troll... - in Feedback/Requests [original thread]
Frogun does NOT equal OP. AR is OP. ask and ill prove it. with MATH
- by D legendary hero - at 2013.08.25 20:56:00
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488. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf...
- by D legendary hero - at 2013.08.25 20:52:00
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489. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: Cross Atu wrote: D legendary hero wrote: if you increase the hit box sizes, then tanking with a minmintar suit will be pointless. The minmintar race shield tanks more than armor because thi...
- by D legendary hero - at 2013.08.25 20:48:00
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490. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: D legendary hero wrote: if you increase the hit box sizes, then tanking with a minmintar suit will be pointless. The minmintar race shield tanks more than armor because this can help them to keep their movement speed hi...
- by D legendary hero - at 2013.08.25 16:29:00
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491. Get Ready to Troll... - in Feedback/Requests [original thread]
how could forguns ever be OP? there are so many ways to counter them. and they are only effective in certain situations. For example, OP you spoke of the Forgunner on the roof. If he has to be on a roof with it for it to work, then its actually...
- by D legendary hero - at 2013.08.25 06:55:00
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492. Get Ready to Troll... - in Feedback/Requests [original thread]
Exionous wrote: Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 pers...
- by D legendary hero - at 2013.08.25 06:48:00
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493. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: PS ~ D legendary hero, looks like that addresses our discussion before and moves me even more adamantly into thinking the Heavy frame needs some love to give it proper utility. What is your take on how having a hit box increase...
- by D legendary hero - at 2013.08.25 06:31:00
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494. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: joe29140 wrote: I know that you're saying that armor will still make you slower as compared to shields and I agree. I know you're saying that over alll shields are less on pg and cpu and i agree. You forgot one important var...
- by D legendary hero - at 2013.08.25 03:48:00
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495. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: D legendary hero wrote: BL4CKST4R wrote: D legendary hero wrote: fear anger hate Yissss, let it your hate make your more powerful. Seriously, this issue is better but not resolved. The armor tank still require...
- by D legendary hero - at 2013.08.24 14:49:00
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496. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: the problem with using the blanket term 'defending' (this is totally related to armor vs shield), is that the ONLY difference between an attacker and a defender is that the 'defender' is already there...
- by D legendary hero - at 2013.08.24 14:35:00
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497. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
I dnt care how long it takes them. my list of priorities are as follows: 1. to attract players to using weapons and suits other than ARs and assaults 2. to increase variation and diversity in the game. remember these are slight buffs to make th...
- by D legendary hero - at 2013.08.24 14:28:00
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498. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
the problem with using the blanket term 'defending' (this is totally related to armor vs shield), is that the ONLY difference between an attacker and a defender is that the 'defender' is already there. really, if shield tankers are good at attac...
- by D legendary hero - at 2013.08.24 14:17:00
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499. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
IDK why people who play DUST dnt want to think, or use strategy. Almost all you guys just think "I have better stuff so i should win!" or "i specced into my proto assault suit (caldari most likely, never seen an amar proto), and my proto AR, so i ...
- by D legendary hero - at 2013.08.24 05:38:00
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500. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs. I just played a match and called in a TANK, and 1 guy with 1 volley from his s...
- by D legendary hero - at 2013.08.24 05:28:00
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