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301. Radar is so unbelievably screwed up... - in General Discussions [original thread]
I can agree that if someone is in close range to you & is shooting you, they should appear on YOUR mini map. Not the entire teams, & not from any range. But you have to consider that the radar is tracking the enemies electronic signature, ...
- by DTOracle - at 2013.01.17 16:40:00
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302. Flux grenades and my .02ISK - in General Discussions [original thread]
Breakin Stuff wrote: Takron Nistrom wrote: I havent really used them as I wasnt totally sure of their function. The electronics portion still has me stumpd. Do they destroy deployables or do they turn off vehicle modules? no. flux grenade...
- by DTOracle - at 2013.01.17 01:39:00
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303. Flux grenades and my .02ISK - in General Discussions [original thread]
Flux grenades, are supposed to disable infantry shields with a direct hit. They are working as intended. Armor tanking is a valid counter, so there is no need for the nerf hammer here. Just be glad they don't disrupt all electronics. Imagine your ...
- by DTOracle - at 2013.01.16 22:40:00
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304. SP maXXers - in General Discussions [original thread]
Kalante Schiffer wrote: Sentient Archon wrote: BMSTUBBY wrote: Pay to win, that a boy. What? Your high paying job not giving you $20.00 to pay for a effing merc pack? Dumbass! you do know some people dont have money to waste speciall...
- by DTOracle - at 2013.01.16 21:08:00
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305. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
If op is referring to weapons only, then I see your point. But gear is a different story. I have no problems getting kills, but I most definitely die more, when running MLT & STD gear.
- by DTOracle - at 2013.01.13 21:23:00
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306. Slightly different take on SP cap - in General Discussions [original thread]
IMO, the real losers are the players who can't play everyday. there should be a daily cap that rolls over unused SP, to the next day. Which in turn resets weekly. As it stands, hardcore players still have the advantage. While players with real res...
- by DTOracle - at 2013.01.08 23:21:00
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307. Fittings not loading - in General Discussions [original thread]
No work around, just a glitch. Report it in the technical support/bugs section. Just restart the game.
- by DTOracle - at 2012.12.30 01:12:00
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308. Total weekly SP cap is 300k - in General Discussions [original thread]
Since reset I have acquired approx 600,000sp total, with active booster only. & currently getting almost 1000sp per match. I have never reached the cap & this is my typical experience every week. There is no way the cap is 300,000. You d...
- by DTOracle - at 2012.12.29 18:54:00
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309. Total weekly SP cap is 300k - in General Discussions [original thread]
If this were true, I'd being getting 0 sp per match.
- by DTOracle - at 2012.12.29 03:08:00
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310. Flux grenades: The emp mass driver - in General Discussions [original thread]
I use them on every fit expect my A/V's. They're great for soloing heavies, & breaking up groups of players.
- by DTOracle - at 2012.12.25 15:45:00
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311. Team Damage!!! - in General Discussions [original thread]
Grenades can kill the player that threw it, just not his mates.
- by DTOracle - at 2012.12.23 17:09:00
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312. Scout this build - in General Discussions [original thread]
Ludvig Enraga wrote: I am thinking Scout is still not fixed. This remains a very weak suit with no strong points. Running is just as slow. Remote target detection is weak and gives you zero battlefield awareness - as usual, you turn a corner ju...
- by DTOracle - at 2012.12.21 20:58:00
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313. shot guns - in General Discussions [original thread]
Tzaar Bomba wrote: Anyway, scout and shotgun is a cheap combination. No aiming, moves too quickly, and the range on some is too far. Throws balance off, and gives points for zero effort. Not to mention that most shotty scout users are also snip...
- by DTOracle - at 2012.12.21 19:54:00
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314. Calling all Shotgun users - in General Discussions [original thread]
Sleepy Zan wrote: pshh....... shotgunners What about you Sleepy, any of your shotgun shots not register?
- by DTOracle - at 2012.12.20 05:47:00
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315. Calling all Shotgun users - in General Discussions [original thread]
I haven't had any shots 'not' register this build. So, so far so good . Personally, success with the shotgun isn't so much about trying to aim precisely, & more about predicting the enemies movements & timing your shots. Mid air kills are...
- by DTOracle - at 2012.12.20 05:34:00
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316. Questions About Chromosome - in General Discussions [original thread]
cmdrwang, what exactly was broken on the active scanners? I know many people were complaining that they didn't work. but my ADV/Proto scanners appeared to be working fine. I'm just curious as to what needs to be fix?
- by DTOracle - at 2012.12.18 15:34:00
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317. Shotgun is OP! - in General Discussions [original thread]
BTW, as many have said before me. The shotgun is supposed to be OP at close range. If it wasn't it would be useless.
- by DTOracle - at 2012.12.17 21:27:00
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318. Shotgun is OP! - in General Discussions [original thread]
The HK4M is an ADV shotgun. Same specs as a CRG-3. I would agree that it's OP, being it requires no skill to fit. but it's a bonus you can't replenish for less than $20 a pop.
- by DTOracle - at 2012.12.17 21:02:00
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319. CGC for a select few - in General Discussions [original thread]
I see a logi pic, I wonder why some can see & other can't?
- by DTOracle - at 2012.12.17 17:00:00
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320. Petition for SP Wipe next build. - in General Discussions [original thread]
Tbone322 wrote: No On a side note I think CCP is going to be very reluctant to wipe again before release, because then they have to give everybody all their Aurum back. Right now people are still buying Aurum as they run out, when they wipe an...
- by DTOracle - at 2012.12.16 23:27:00
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