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161. Scout vs. Heavy (and a sprinting bug) - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: man have i been enjoying this! i've been dropping heavies left and right with my trusty shotgun! only problem is i've encountered a sprinting bug, where you'll start sprinting, but run much slower than usual h...
- by DTOracle - at 2013.12.20 20:52:00
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162. Can we admit it's all OP ...? - in General Discussions [original thread]
DozersMouse XIII wrote: really? already? Honestly AR's have been the most problematic weapons as far as balance goes, for months now. The fact that CCP decided to double the # of AR's will only serve to exacerbate the issue. The only reason ...
- by DTOracle - at 2013.12.16 14:44:00
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163. Remote explosives - in General Discussions [original thread]
I'm a scout, so only 1 equipment slot. But to be clear, I would run up behind the tank & drop 3 RE's on it's @$$, then toss all my AV nades(did not detonate the RE's, IDK maybe I was lucky) then detonated the RE's after their hardener expires.
- by DTOracle - at 2013.12.16 14:06:00
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164. Remote explosives - in General Discussions [original thread]
Protocake JR wrote: So does detonating remote explosives themselves cause friendly fire? What I mean is, if you went out into an empty field, placed a bunch of RE's on the ground (enough to do more than 5000 damage), ran a safe distance away, t...
- by DTOracle - at 2013.12.16 13:47:00
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165. Remote explosives - in General Discussions [original thread]
BUGSBUNNY LOONEY wrote: Do not use remote explosives on enemy tanks because it will kick you from FW once you get back to The Merc quarters it says you were kicked from battle because of friendly fire I took out 2 tanks in 1 match with my...
- by DTOracle - at 2013.12.16 13:41:00
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166. FW is not ment to be sustainable - in General Discussions [original thread]
We are 138 wrote: Thank you, we don't have all the pieces yet so FW can not be your proto gear cow.... Yet. And as I said it has allowed me to try new things at a higher lvl than I have points for which is just as good for me as it is for a new...
- by DTOracle - at 2013.12.14 14:18:00
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167. FW is not ment to be sustainable - in General Discussions [original thread]
We are 138 wrote: Why is that so hard to understand? You get aurum grade stuff for cheap. This has allowed me to try out new stuff before I skill into it. Its not ment to keep you indefinatly stocked with full proto gear all the time, which und...
- by DTOracle - at 2013.12.14 14:04:00
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168. FW is not ment to be sustainable - in General Discussions [original thread]
Yes it is, there called BPO's. I've decide to still play FW until my booster expires. However I will not waste a single ISK. You bastards won't be getting any salvage off of me.
- by DTOracle - at 2013.12.14 13:48:00
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169. FW just went from being hardcore mode to blueprints only mode (651... pfft!) - in General Discussions [original thread]
Nirwanda Vaughns wrote: which is why for foreseeable future i'm afk'in FW. i mean lets look at the pro's and cons of activley playing FW Pro's Get more salvage Con's you get banned for broken FF mechanics. if banned lose bunch of standing an...
- by DTOracle - at 2013.12.13 21:36:00
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170. Why even bother with Faction Warfare now? 200 victories and we get paid like gar... - in General Discussions [original thread]
lcarus X wrote: It's just an alternative dudes. If you have all the skills, you probably have the isk and if you have the isk why are you playing FW for anything other than the fun of it or doing something that sets your handprint in the eve un...
- by DTOracle - at 2013.12.13 19:29:00
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171. New FW payout. FW now not worth it to me. - in General Discussions [original thread]
Viktor Hadah Jr wrote: Yagihige wrote: I dunno... Maybe if we do the math, 650 LP might not be as little as it seems. ^ That's what i was thinking 250k ISK average game payout in public = 50k ISK per proto weapon = 5 proto weapons per ga...
- by DTOracle - at 2013.12.13 19:01:00
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172. Lets get a tally of how many of us are quiting FW - in General Discussions [original thread]
It's pubs for to. I'm also filing a support ticket for a refund on the factional boosters. I'm livid right now.
- by DTOracle - at 2013.12.13 18:47:00
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173. CCP Logibro the master of bugs - in General Discussions [original thread]
I used one yesterday to chase a DS away, & it felt AA cannon. It was surprising, but alot of fun.
- by DTOracle - at 2013.12.11 12:21:00
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174. Using my respecced vehicle SP the first thing I did was go proto scout - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aero Yassavi wrote: Arkena Wyrnspire wrote: Vulpes Dolosus wrote: 45-(45*.25)=33.75 dB It was a proto scanner, so get lvl 1 dampening and a basic/milita dampener and you'll be invisible to all but the duvoll fo...
- by DTOracle - at 2013.12.10 23:06:00
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175. Third time atempting to download the update?!?!? - in General Discussions [original thread]
No, but this use to happen to me everytime I had to update a game. The fix for me was to manually set my network settings on the PS3 to a fixed IP.
- by DTOracle - at 2013.12.10 11:46:00
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176. How is increasing scout speed consider bad? - in General Discussions [original thread]
Toby Flenderson wrote: They don't need to be faster if you use them more carefully. When I have to be within 5m or 0(w/ Nova Knives), careful goes out the window after the first shot.
- by DTOracle - at 2013.12.09 15:13:00
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177. How is increasing scout speed consider bad? - in General Discussions [original thread]
Toby Flenderson wrote: The scout suit is fine as it is. It really seems like people just expect to go from an assault suit with high HP to a scout suit with no real tactic changes. Speed should not make you invincible, it should just help you...
- by DTOracle - at 2013.12.09 11:50:00
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178. How is increasing scout speed consider bad? - in General Discussions [original thread]
Argent Mordred wrote: DTOracle wrote: Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all...
- by DTOracle - at 2013.12.08 14:36:00
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179. How is increasing scout speed consider bad? - in General Discussions [original thread]
Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything...
- by DTOracle - at 2013.12.08 14:14:00
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180. What makes scouts broken? - in General Discussions [original thread]
Anarchide wrote: All the whining about Scouts gave me the idea for this fit. The idea is to never engage in close and medium range. I've tried it and had a lot of fun. It is fast as hell, you know where your enemies are and you can't really be ...
- by DTOracle - at 2013.12.06 00:43:00
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