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SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.17 14:26:00 -
[31] - Quote
think the map is grand.. get to higher ground if u cant see peeps.
would like to see all of the cardinals on there though. would be alot easier for shouting out to squads wheres what. |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.17 14:53:00 -
[32] - Quote
I had a hard time with the radar before I discovered long range scanning skill lvl 3. I dont understand this idea from CCP to make every FPS mechanic look like crap to a new player because that is how were going to make them stay.
The 1950`s radar really it out dated in FPS games and the only one that gets away with it is Alien vs Predator for the movie feel. We have a huge Spaceship in the air i think we have a picture of the map that can show all the thin walls and buildings. I still dont like how the radar and red arrow will display someone that is on the other side of the map versus someone that is right next to me shooting. With all the profile dampeners , they really need to put in a footstep sounds as well |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.01.17 15:14:00 -
[33] - Quote
Also, in eve there is this idea of 'black ops' warfare and signal tanking. They are two different concepts, but I think the paradigm is effective here.
With black ops you get a tactical advantage by having a suprise factor in finding your enemy unprepared for a sudden attack after you uncloak, throw on damage fast, and then re-cloak.
With signal tanking, the idea is a little different, but instead of building a philosophy of having modules that increase your HP so that you don't have to modify incoming DPS, you mitigate the DPS through a combination of tactical avoidance and technical avoidance.
I think the sensor/radar system is similar. The smaller your profile the less likely someone in the vicinity will find you, before you find them. The sooner you see the enemy the better. And two people using this ability would be more than 2x effective if you utilize effective flanking. The scan radius of the scout suit has to be the biggest advantage of its stats. And running around as a scout with assaults will make you a force multiplier for them while they protect. |
Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.01.17 15:22:00 -
[34] - Quote
Yagihige wrote:DJINN leukoplast wrote: Yup, which explains every other online developer who didn't listen to me and failed miserably. You're so important.
I believe we may have an answer to this: https://forums.dust514.com/default.aspx?g=posts&t=51598&find=unread.
Or we may not. Anyways:
@DJINN leukoplast
But, honestly, what if I skill my my Dropsuit signature to 5 and slap prototype Profile Dampeners, I think my tag is not supposed to be seen even when an enemy looks directly at me. (Haven't really tried them, please correct me if I'm wrong.) And now, say, I put on that fit and encounter three snipers on the hill. I kill one with a shotgun. What you're saying is that I should appear on the radar and blow my cover off, even for one second? So much for my stealth skills and modules! Now those snipers will probably organize an aware defense, and I might be unsuccessful.I don't believe, sir, that this is the point of stealth. Moreover, if you are clever and can put together a kill message, disappearance of on of blue dots near you, and a possible shotgun sound, you might figure out a mole by yourself. But show myself to everyone on the map? No thank you.
But wait, maybe there are skills and modules only for stealth in literarily every FPS? Then I might be proven wrong by your argument.
In all seriousness, if you think you are smarter than CCP's entire team of developers, then go ahead and apply to work for them. From what I've seen, you shouldn't have trouble getting picked and imposing your opinions on them. This would certainly make it better for every beta tester over here. Because right now, what I hear from you sounds like, sorry, adolescent raging. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2013.01.17 15:46:00 -
[35] - Quote
DJINN leukoplast wrote:Kamiya Musume wrote:DJINN leukoplast wrote:DJINN Marauder wrote:Shooting yes. I don't believe throwing grenades or hacking should make you show up on the radar though. Hacking is disputed... by throwing nades? Nope, a player needs to be revealed to the ENTIRE other team if they throw a nade or shoot. All part of the risk of revealing yourself by interacting with the enemy via lethal force. This is FPS gameplay 101, no excuses for it not being implemented. yes, yes. Because *you know everything* stop forcing your opinions on everyone, because that is all they are; OPINIONS. Yup, which explains every other online developer who didn't listen to me and failed miserably. Take a look at Starhawk, all of them (forum morons included) were against me like you all are... heh, take a look at that games sales ... LOL. SH has been out for almost a year now and it's sales are beyond pathetic, no doubt Lightbox is being shutdown after that failure... All because they didn't listen to a player like myself who actually knows how online games are supposed to work. Joke about my opinions, but truth is just an opinion to an idiot... but that doesn't make it less of a fact.
One, you should take it down a few notches there, and this is coming from someone who knows. As for the fact that every time someone fires they should appear on the radar, I am going to say NO! The current mechanics play to the skills that are currently available to the player to dabble in and make choices about. The mechanic you seem to be so fond of is something from COD, MOH, BF style games, which THIS ONE IS OBVIOUSLY NOT!
Another fact of matter, and a point of consideration, is the fact that this game is focused on team tactics and communication, not a single, lone-wolf rambo running in and saving the world ( please refer back to the BF3, COD, MOH reference).
In a game that will have cloaking, a greater ability for stealth (e.g, the profile dampening, profile mechanics, profile signatures, scan precision) and demands team work and communication your demands seem to be an attempt to insert game mechanics that you are familiar with from OTHER games, but they have no place in THIS game.
Again, and this is a caveat, I can not say this enough that this is NOT BF3, COD, MOH, or any of those other games. This is not to say that some of the mechanics are not flawed or broken. There are many that require a ton of TLC. Hit mechanics, telemetry data transference, lag issues, continuous memory bleeds or improper purges. There are many. But to say that another games' mechanics are superior because it worked for THAT incarnation of THAT kind of game, I find a bit narrow in sight. The scope of this game, along with its mechanics, will change as the focus of the game.
More to Come |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
58
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Posted - 2013.01.17 16:08:00 -
[36] - Quote
Firestorm Zulu wrote:FPS 101: any person shooting should be revealed on minimap, unless they are using a silencer.
Dust 514 101: Dust is not like every other FPS |
Manawind Arcanium
Bragian Order Amarr Empire
12
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Posted - 2013.01.17 16:31:00 -
[37] - Quote
In the eve universe the four races use different kinds of sensors. The Amarr use radar, where you signal is based on size and shape. The Minmatar use ladar, where multiple beams of a specific frequency scan in rapid sweeps to find the size and distance of an object. The Gallente use Gravimetric, that looks for nearby collections of mass. Finally, the Caldari use Magnometric, that looks for sources and disturbances in magnetic fields.
None of these sensor types are effected by someone shooting their guns. The types that would pickup shooting would be photonic and acoustic sensors.
Shooting should not reveal you on the map, because it does not change the main attributes of your dropsuit. |
DTOracle
Universal Allies Inc.
95
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Posted - 2013.01.17 16:40:00 -
[38] - Quote
I can agree that if someone is in close range to you & is shooting you, they should appear on YOUR mini map. Not the entire teams, & not from any range. But you have to consider that the radar is tracking the enemies electronic signature, not there physical present like real radar or sonar. So sound & movement should not actually make a difference. I suggest investing some SP into profile analysis, if this really bothers you. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.17 16:41:00 -
[39] - Quote
Eh, in my opinion it's fine the way it is. The radar is already great at picking up enemies, I seem to have a hard time flanking players who pay attention to the radar because I swear all it takes for me to pop up on one is being looked at by another enemy on these open maps. Hacking I def. disagree with, nades, eh, I disagree with as well.
Shooting yes, but I thought that already did make you show. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.17 16:42:00 -
[40] - Quote
The game needs active spotting similar to BF3. |
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Manawind Arcanium
Bragian Order Amarr Empire
12
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Posted - 2013.01.17 16:48:00 -
[41] - Quote
to expand on my earlier post. your suit does have both photonic and acoustic sensors.
Photonic: I see an enemy so he should be on the map.
You're right he should be and you can mark enemies on the field just by staring at them.
Acoustic: The enemy shot his gun so he should be on my map.
Well, no. Just because your suit can hear it does not mean that it know: who it is, where they, nor what way they are facing. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2013.01.17 16:49:00 -
[42] - Quote
lol OP is a ***got. Commence the Spiderman Thread. *clap*
pssst |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2013.01.17 17:03:00 -
[43] - Quote
I think hes messing around. there is no way is crying because someone shot him and they didn't appear on the mini map, if he is i hope hes around 10-11 years old. also how hard is it to hear where the bullets are coming from? |
Shadow Katana
The Royal Assassin's
5
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Posted - 2013.01.17 17:07:00 -
[44] - Quote
Lol u guys make scout look good but really they're not, wish they get fix, they get spotted to easy, I have dropsuit lv 5 which gives u 25% of radar stealth I also have lv 5 damper which is another 25% of stealth so with 50% of stealth and running with a scout u think you"ll be inv but no but even a heavy which has the worse radar stats knows im near him trying to knife him -_-
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.01.17 18:18:00 -
[45] - Quote
Shadow Katana wrote:Lol u guys make scout look good but really they're not, wish they get fix, they get spotted to easy, I have dropsuit lv 5 which gives u 25% of radar stealth I also have lv 5 damper which is another 25% of stealth so with 50% of stealth and running with a scout u think you"ll be inv but no but even a heavy which has the worse radar stats knows im near him trying to knife him -_-
I don't use knives, but Nova implies explosive damage which probably means shields resist them fairly well. Going through a heavies shield then all the armor could be tough. You problem probably isn't your sensor profile. |
Nomed Deeps
The Exemplars
91
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Posted - 2013.01.17 19:57:00 -
[46] - Quote
If there is this much discussion over radar, I can't wait until cloaking is implemented. BTW, I requested the PS Vita be used to stream full match map while in-game (would could be implemented via cross-play and would be great) but did not get one response. |
Shadow Katana
The Royal Assassin's
5
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Posted - 2013.01.18 22:04:00 -
[47] - Quote
Beren Hurin wrote:Shadow Katana wrote:Lol u guys make scout look good but really they're not, wish they get fix, they get spotted to easy, I have dropsuit lv 5 which gives u 25% of radar stealth I also have lv 5 damper which is another 25% of stealth so with 50% of stealth and running with a scout u think you"ll be inv but no but even a heavy which has the worse radar stats knows im near him trying to knife him -_-
I don't use knives, but Nova implies explosive damage which probably means shields resist them fairly well. Going through a heavies shield then all the armor could be tough. You problem probably isn't your sensor profile.
heavys are easy to kill with knife all u need is 1 charge and a melee thats with a lv 2 nova knife it just no matter how many dampers u equip they will always see u if you get too close...
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.18 22:16:00 -
[48] - Quote
DJINN leukoplast wrote:Guinevere Bravo wrote:Wanna see more on the map? Upgrade your precision scanning. Where theres a will, theres a way. Try and work things out on your own rather running here and crying about it. Only noobs defend crap FPS core gameplay in Dust. Take your lips off of CCP's ring-doughnut and focus on making this a better game, please...
I think CCP is smart enough to not listen to your drivel, at this point. |
rebecca watson
Universal Allies Inc.
41
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Posted - 2013.01.19 03:01:00 -
[49] - Quote
My only beef with the radar is for vehicles. I mean damn, a dropship or tank should be the very first thing to show up on the map, unless they actually have stealth mods or are a stealth variant. Lol i can literally hear the tank or dropship, super loud, but it's not even on the radar!! A dropship, up in the air! Com'on radar, work for me!! As for dropsuits, working as intended =) |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.19 03:10:00 -
[50] - Quote
I'm fine with needing eyes on something for it to appear, but I see one oversight.
What about the MCC?
I mean, shouldn't that thing be bristling with sensors?
Shouldn't anything within line of sight of that monster glow brightly on the tac-net? |
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V Shadow
DUST University Ivy League
34
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Posted - 2013.01.19 03:41:00 -
[51] - Quote
you know I once played an FPS with no radar.... shocking I know.
only thing I would like is for there to be a mini map to look at so I don't have to load the big one all the time, and get killed in what I thought was a nice hidden hidey hole. |
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