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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.16 18:21:00 -
[1] - Quote
Let me preface by stating this is not a QQ and that i am flux/MD user so this discussion and suggested "fixes" will hurt my overall playstyle.
Lets start with stats
Std: 1200 dmg, 6.0m radius, max ammo 3, Cost 1400 ISK
Adv: 1500 dmg, 6.6m radius, max ammo 3, Cost 4240 ISK
Pro: 1800 dmg, 7.2m radius, max ammo 3, Cost 12,960 ISK
Proto vk1 assualt suit 225 base shield plus 25% from shield control=281.25+4 com shield extenders=545 shield HP.
As you can see the best inf shield tank cant even withstand a std flux grenade hit.
My experience with flux grenades is they do a proportional damage based on where you are in the radius of the blast, However it does not do divided damage, as a result if i catch an entire squad within the center of the blast all shields are wiped gone.
I think CCP has this level of damage to deal with shield tanks which makes sense but i think there are a few solutions that would make fluxes a bit more balanced and a little less versatile.
First is divided damage, it would DIVIDE the damage done to targets/electronics based on the number caught within the blast.
The other perhaps more practical option is to create 2 variants, a lower damage infantry version(with perhaps a slightly larger radius) and these current versions as AV flux that would behave similarly to AV nades(which in my experience don't do so well against tank shield but are murder on armor).
This way people can't carry around a single nade type that is essentially AV level shield damage but can utterly wreck infantry with a single well placed flux nade.
While im on the subject of flux variants i would like to see an EMP variant that has more effect on hacking, radar and perhaps even HUD(to a small extent--kinda like a futuristic flashbang).
I draw these ideas on the way repair tools are varied and have different effects on infantry vs vehicles/installations.
I know with so much focus on locus nades i think flux nades are grossly underused and thus people don't recognize truly how powerful and versatile these things are.
Thank you for reading... release the trolls. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.16 18:26:00 -
[2] - Quote
Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:30:00 -
[3] - Quote
haha, like i said it hurts me too because i am an avid flux nade user, even when i roll AR i like using flux because everyone shield tanks like its their job. But look at those numbers and there is no denying that they are out of whack with the rest of the grenades, except perhaps AV nades since we dont know the direct damage value of them yet.
Edit-- Im not asking for this nerf per se im just leaving it their for discussion, i havent even suggested it to Nova Knife yet because i dont want CCP going nuts, but i would like to get opinions from others. Its a shame that we just dont have enough people using flux given the current state of locus use, so its really underrepresented. |
Free Beers
Internal Error. Negative-Feedback
1029
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Posted - 2013.01.16 18:34:00 -
[4] - Quote
DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there.
flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills.
flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more)
I solve the problem. next item |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.16 18:40:00 -
[5] - Quote
Gunner Visari wrote:haha, like i said it hurts me too because i am an avid flux nade user, even when i roll AR i like using flux because everyone shield tanks like its their job. But look at those numbers and there is no denying that they are out of whack with the rest of the grenades, except perhaps AV nades since we dont know the direct damage value of them yet.
Edit-- Im not asking for this nerf per se im just leaving it their for discussion, i havent even suggested it to Nova Knife yet because i dont want CCP going nuts, but i would like to get opinions from others. Its a shame that we just dont have enough people using flux given the current state of locus use, so its really underrepresented.
Shhh its our dirty secret.
Real Merc's use Flux grenades and then have a gun fight.
Fakers use fused locus grenades as the first attack, 2nd attack, and last attack. Oh and sit on nanonhives to pump grenades. This is the biggest noob BS in the game.
I agree, there should be more difference in them. But the higher ones are for tanks and vehicles to drop shields while regular are for infantry. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 18:42:00 -
[6] - Quote
Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 18:44:00 -
[7] - Quote
Free Beers wrote:DEADPOOL5241 wrote:Release the Kraken!!!
Dear god, please stay away from my Flux grenades. They are the only "manly" grenades out there. flux has been broke forever. I get it you spam flux then use the noob tube. I do the same on my alt because I would be embarrased as a gamer to banter knowing thats how i get my kills. flux should effect suits or vehicles based on profile size so a flux aka damage scaling. So tanks get full damage while a scout may only lose half its shields. Heavies could lose most (since some have more) I solve the problem. next item
No the problem is already solved. When an infantry loses all of its shields it is totally different than when a vehicle loses most of its shield. Already the grenade is a lot less 'effective' in the HP damage its done.
Also, an additional downside of the flux grenades is that if you lose your shields and then you die to weapon fire, you can still be injected on the field. With regular grenades thats not an option.
Also, it says they hurt electronics, but can anyone confirm that this actually happens to anything like sensors, shiled modules, or vehicle mods? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.16 18:46:00 -
[8] - Quote
Hey i spent a lot of SP so i could chuck flux and spam "noob" tube. Im not embarrased by it as a squishy logi i want to use the only weapon slot i have to make sure i can "clear out" enemies and rez/rep my buddies. I mean im always yeling back the eff up on comms when im firing it cause i want ppl to run and quake when im around....makes me feel manly darnit.
I do like you're scaled damage idea just not sure if it is doable from a coding aspect if a flux is thrown at a tank with enemies near it as well. Also i think having the variants make it less of an all-purpose shield stripping nade and forces players to be more concious of their flux nade selection.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:49:00 -
[9] - Quote
Beren Hurin wrote:
No the problem is already solved. When an infantry loses all of its shields it is totally different than when a vehicle loses most of its shield. Already the grenade is a lot less 'effective' in the HP damage its done.
Also, an additional downside of the flux grenades is that if you lose your shields and then you die to weapon fire, you can still be injected on the field. With regular grenades thats not an option.
Also, it says they hurt electronics, but can anyone confirm that this actually happens to anything like sensors, shiled modules, or vehicle mods?
Atm no they do not, what they effect is electronic equipment on the floor such as hives and uplinks. They don't interfere with RE's proximities or any modules that i am aware of. The only way to test it however is on tanks to see if it will interrupt shield/armor regen or on infantry with shield regenerator modules or armor rep modules... but its difficult to quantify that data on our end without a "playground/practice arena" to test these things. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 18:51:00 -
[10] - Quote
Beren Hurin wrote:Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU.
Wow guess you missed the entire premise of my post. SMH.
Edit- Your so called hard counter "armor tank" is a soft counter at best, given the inherent weakness of armor against well everything and also the movement penalty with plates which makes you move like sludge is hardly a solution against the the damage potential of STD flux nades. |
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Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:15:00 -
[11] - Quote
Beren Hurin wrote:Dude, its rock paper scissors. As a logi, I use my flux nades and MD to keep you fast shield scouts and assaults away from me and my HMG heavy. I don't need more of you shooting at us. Go armor tank if you have a problem with flux grenades. Everything has its hard counter. If the team you are playing seems to be anti shield, make sure you have a tank setup ready to respawn with.
This is not your mothers FPS. HTFU.
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
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Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:21:00 -
[12] - Quote
Gunner Visari wrote:Hey i spent a lot of SP so i could chuck flux and spam "noob" tube. Im not embarrased by it as a squishy logi i want to use the only weapon slot i have to make sure i can "clear out" enemies and rez/rep my buddies. I mean im always yeling back the eff up on comms when im firing it cause i want ppl to run and quake when im around....makes me feel manly darnit.
I do like you're scaled damage idea just not sure if it is doable from a coding aspect if a flux is thrown at a tank with enemies near it as well. Also i think having the variants make it less of an all-purpose shield stripping nade and forces players to be more concious of their flux nade selection.
the reason its called a noob tube is the fact you dont have to be very accurate. I use it and just aim for solid objects near peope and with the rate of fire and clip I just own them. I use flux when i run with heavies and it just destorys people.
So I use these and I admit that they need looking at. Shield/armor for suits is not balance in this game so when you lose shield and have to wait 10 seconds for them to come back you are dead.
Also you will see me spam flux and other players spam locus nades in CQC maps and its brutal.
big picture is that ccp wants us to spend aurum on gear (not just sp boosters) and all this super fast deaths and spawm deaths is a deterent to it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 19:25:00 -
[13] - Quote
Free Beers wrote:
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
First off beers, its an effective combo and one that makes sense to use, like flux and swarm launcher on a shield tank, or AR/Smg or scout suit and shotty.
I mean if everything became just an AR vs AR battle(not suggesting thats what you want just using as an example) the game would be utterly boring. Yes i want good gunfights but i also want weapon versatility and combinations of weapons/nades/vehicles and everything else. I just want to make sure its done in a balanced manner.
Also using a flux nade follwed by any gun other than LR is a good effective combo and just as good a reason to use them.
But the reason why i made this thread is specifically in how effective that combo is because of the INSANE level of shield damage flux nades currently do. If that was the point of your previous thread i apoligize for the misinterpretation. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 19:47:00 -
[14] - Quote
Gunner Visari wrote:Free Beers wrote:
HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a *****
Want to disagree and provide supporting reasons? Go ahead and we can argue back and forth about it. Saying **** like this proves that you know that "Your weapon/nade combo" Is broken and all you can do is talk **** instead of defend it.
So many players in dust only do one thing or us one weapon and their world revolves around it. Those are the opinions in dust that mean ****
First off beers, its an effective combo and one that makes sense to use, like flux and swarm launcher on a shield tank, or AR/Smg or scout suit and shotty. I mean if everything became just an AR vs AR battle(not suggesting thats what you want just using as an example) the game would be utterly boring. Yes i want good gunfights but i also want weapon versatility and combinations of weapons/nades/vehicles and everything else. I just want to make sure its done in a balanced manner. Also using a flux nade follwed by any gun other than LR is a good effective combo and just as good a reason to use them. But the reason why i made this thread is specifically in how effective that combo is because of the INSANE level of shield damage flux nades currently do. If that was the point of your previous thread i apoligize for the misinterpretation.
Well this wasn't a response for you. check the quote mang. I responded to you in a normal manner |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:00:00 -
[15] - Quote
Oh i see it now, yea my response was also meant in a normal manner too. But i try to also play devils advocate and try to help both sides on the argument. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.16 20:15:00 -
[16] - Quote
According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 20:17:00 -
[17] - Quote
Gunner Visari wrote:Oh i see it now, yea my response was also meant in a normal manner too. But i try to also play devils advocate and try to help both sides on the argument.
lol you are rare. No one cares about objectvity or unbias in these forums. I run 5 alts and do that a lot so i have tanks, heavies, sniper, shotguns, AR, logi, MD, laser, scout all going each build.
I am support so use what i need to fit in my squad mostly. all gear has it strength and weakness but every little change is a nerf or bonus to items.
Just changing the mechanic on nades to make them 2 second fuse and contact and destoryed this build. Just like invalid bug, hard freezes, dropship missile spam, RE's, and I could go on. Every build has new changes that fix and break things. Biggest thing is oct build they nerfed strafe speed and it ruined dust it was first to shoot wins. That last 2 weeks but no one asked for the change we just wanted hit detection to work.
I digress but yeah i suggest to play everything you can helps understand things better. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:29:00 -
[18] - Quote
Tbone322 wrote:According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do.
Though you are correct about this, that has more to do with the locus nades and their own inherent issues. Yes you are correct that locus nade do indeed have a double function and can do a lot in terms of damage to most players. Personally it may even warrant a discussion on making locus damage to armor only with 0% YES 0% effect on shielding thus further reducing panic nading, this would also create a greater necessity for teamwork as a combination of both flux and locus will be needed to soften enemies in heavily defended areas.
With regards to flux however i dont have an issue with them personally but i do feel that they do way too much damage to shielding at their current levels while still giving the versatility needed to attack shield HAV.
Like I said IDK, perhaps they are indeed fine as is but i really think they should create the variant.
It would be really nice if we could get the people on this forum to agree to use nothing but flux this weekend to see how effective they are and if they need a "tweak" because they are underrepresented ingame and we need more data. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 20:29:00 -
[19] - Quote
Tbone322 wrote:According to your numbers though, a standard grenade will knock out most if not all of the shields of the majority of the community. In fact a standard grenade will knock out all the shields AND do armor damage to most scouts and logis. The Flux, while devastating in shield damage, doesn't really do anything that a standard grenade can't do.
flux discussion not nade here but i will answer you.
flux is more effective as in if you are on edge of flux radius you still lose all your shields. locus nades have reducing damage radius as you move away from explosion point. So the farther away from nade the less damage you take, not that way with flux. So spaming flux is super effective because you just need to be "in the area" for it to do full impact. hence its a lower player skill weapon and is same with noob tube. You just have to be in the radius to do damage.
Remember all the hate in the summer for forge spash damage? 1 hit kill city it was. CCP sure as hell nerfed that **** out of forge aiming/splash damage to infantry so its high skill. You kill me iwth forge when i am moving and you earn my respect.
Back to IMPs and other concerns in dust. most players will gravitate towards weapons where they can be most effective for their skill level. Can't shoot and strafe then snipe or laser. Like CQC but not very accurate use nades or MD. Can't use forge to aim at tanks use swarm.
We think that every weapon should require a certain level of player skill for how much damage (see alpha or dps) it can produce.
I run free suits and spam nades. Why? because there is not point in doing anything more. If you take away my spawn in deaths I easy run a 4 kdr with all milita stuff just spamming free nades.
/rant |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 20:37:00 -
[20] - Quote
@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding. |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 21:36:00 -
[21] - Quote
Gunner Visari wrote:@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding.
Flux grenades have the same diminishing effect bassed on range as locus.
HOWEVER.
Flux grenades START at 1200 EM damage with armor being 100% resistent. they're the happy medium between AV and locus grenades, and they're not exactly OP because if you escape your shields regen a LOT faster than armor ever could. thirty seconds later you're back in the fight at full throttle. this is why mass drivers synergize so well with them. If you can catch 2-3 people with a flux then your mass driver becomes the sandpaper grinder of terror.
but flux are pretty much wasted on heavy dropsuits and armor tanked minmatar logistics suits. they're mostly effective against caldari vehicles, and scout/assault dropsuits.
Once CCP introduces all classes of dropsuit to all races Flux will become a niche toy used via corporation combat doctrine based on most frequently encountered opposition. primarily useful against caldari and minmatar and next to worthless against gallente and amarr. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:05:00 -
[22] - Quote
Dust Revelations 1:1
"Rock is overpowered, paper is fine" -Scissors
Have a problem with Flux nades? Armor tank bro. If anything Armor tank needs some love on infantry, its flat out worse than shields. Anyway, Locus nades insta kill you as infantry, so I don't see the problem. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:08:00 -
[23] - Quote
ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors
Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless.
they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:09:00 -
[24] - Quote
Breakin Stuff wrote:ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless. they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. Its called the meta game. If weapon A is really powerful and people use it a lot, and there is a weapon B that counters it, then people will start using weapon B to counter weapon A. So the numbers using weapon A drop and then weapon C is brought in to take care of weapon B. And it goes like that forever, it keeps the game fresh.
In EVE for example, if people started using armor all the time, then people would switch to explosive ammo, but then armor users focus resistance on explosive so the others resistances are weak. Then they switch to shields because armor is being countered too much, and it goes on forever. You see how it works? |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.01.16 22:16:00 -
[25] - Quote
Free Beers wrote:Beren Hurin wrote:This is not your mothers FPS. HTFU. HTFU? put up a corp contract for 20 mill for imperfects to take then. Wait.. whats that sound yeah it's you STFU. Corp Battle or your just a ***** I hear a lot of guys wear heavy suits cause it makes their 'equipment' look big, but mostly it's all empty inside. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:25:00 -
[26] - Quote
ArMaGeDoN The Cat wrote:Breakin Stuff wrote:ArMaGeDoN The Cat wrote:Dust Revelations 1:1
"Rock is overpowered, Paper is fine" -Scissors Good quote. but like I said when you meet a corp that exclusively runs gallente/amarr combat doctrine people will immediately start griping that Flux grenades are worthless. they'd ***** in EVE that gallente blasters and rails were OP if they weren't the most difficult weapon types to deploy in their respective classes with anything resembling efficiency. Its called the meta game. If weapon A is really powerful and people use it a lot, and there is a weapon B that counters it, then people will start using weapon B to counter weapon A. So the numbers using weapon A drop and then weapon C is brought in to take care of weapon B. And it goes like that forever, it keeps the game fresh. In EVE for example, if people started using armor all the time, then people would switch to explosive ammo, but then armor users focus resistance on explosive so the others resistances are weak. Then they switch to shields because armor is being countered too much, and it goes on forever. You see how it works?
You just proved my point better than I was able to articulate. +1 |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.16 22:33:00 -
[27] - Quote
Breakin Stuff wrote:Gunner Visari wrote:@ beers.
I think you might be wrong about the all or none effect of flux nades, ive had instances of flux nades only doing partial shield damage when at the periphery but perhaps at the very very edge of it(like having a foot just inside breaking the border of the field), given their high level of damage its possible it goes unnoticed since even a poorly tossed nade with the radius is enough to strip away the entire shielding. Flux grenades have the same diminishing effect bassed on range as locus. HOWEVER. Flux grenades START at 1200 EM damage with armor being 100% resistent. they're the happy medium between AV and locus grenades, and they're not exactly OP because if you escape your shields regen a LOT faster than armor ever could. thirty seconds later you're back in the fight at full throttle. this is why mass drivers synergize so well with them. If you can catch 2-3 people with a flux then your mass driver becomes the sandpaper grinder of terror. but flux are pretty much wasted on heavy dropsuits and armor tanked minmatar logistics suits. they're mostly effective against caldari vehicles, and scout/assault dropsuits. Once CCP introduces all classes of dropsuit to all races Flux will become a niche toy used via corporation combat doctrine based on most frequently encountered opposition. primarily useful against caldari and minmatar and next to worthless against gallente and amarr.
I am wrong about that yes, but the fact that even with proto buff assault suit I have always lost all my shield to a flux regardless where I am in the radius makes it effectively the same.
I am not concerned about what effective combos exist because anything with a flux nade is good.
CCP already said racial suits are not a priority and that should never be an excuse to not balance what we have now. I mean did we not want drop ships/missile balanced just because swarms could hit them? We didn't just say "we will wait till ccp fixed swarms"
Also i dont know about your fleet or combat docterine but adaptation will win the day. Unlike eve where fleet comp is of great importance in dust you will be able to change at depot or when you die. So the battle is dynamic and ever changing in that regard.
lulz to you wanna be tough guyz and trolls trying to claim QQ or HTFU. As pro troll myself I have to say you are not subtle, even remotely enraging, original, or even effective. Seriously, come at me bro. Leave your weak **** for pub matches lol |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.16 22:39:00 -
[28] - Quote
Yea what he said.... hold me back bro hold me back... said the logibro in the back of the squad trying his best tough guy routine. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.16 22:39:00 -
[29] - Quote
There are curtain weapon combos, that when used properly, wreck havoc on the field. Scout shottie, heavy hmg with lav, laser smg, MD flux, and AR with nades. All these weapon combos a deadly but are many times so when a good player uses them.
Flux are fine the way they are, it does do less damage the further out of blast radious u get, doesn't do armor damage so it can't kill you. Nades on a whole are broken with the 2 sec timer, once that gets fixed (and it will be fixed) ade spamm will become less.
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DTOracle
Universal Allies Inc.
95
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Posted - 2013.01.16 22:40:00 -
[30] - Quote
Flux grenades, are supposed to disable infantry shields with a direct hit. They are working as intended. Armor tanking is a valid counter, so there is no need for the nerf hammer here. Just be glad they don't disrupt all electronics. Imagine your mini map disabled for 10 seconds, or armor reps stop working, etc... |
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