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121. WHO LOVES LOGOUT/LOGIN 40 times a night - in General Discussions [original thread]
What Scotty doesn't know.... ... could fill a stadium at the super bowl. And yeah, sometimes even restarting the entire system doesn't help. As I end up being stuck in some team right when I come back, making it impossible to join any other m...
- by DJINN leukoplast - at 2013.09.11 11:04:00
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122. Brand new character, first match out of academy: TeamPlayers, RegnYum - in General Discussions [original thread]
Nguruthos IX wrote: match making seems to be working I have found that regardless if you are using an alt, or a different PSN account on the same PS3, the matches you get setup in are the same. My 15 million main get's put in the same ...
- by DJINN leukoplast - at 2013.09.11 08:06:00
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123. Return the Logistics ck.0 CPU 390 - in General Discussions [original thread]
I have generally find 350 to be pretty reasonable in my calogi suit, especially when you consider what others suit get. I would need to use CPU enhancer anyway taking a low slot even if I had 390 back, but instead of it being basic, it is enhanc...
- by DJINN leukoplast - at 2013.09.11 05:37:00
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124. What the **** ?!?!? Seriously? - in General Discussions [original thread]
Another example of squads vs no squads (the two from AE don't really count as a "squad").
- by DJINN leukoplast - at 2013.09.11 02:21:00
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125. The HMG heavy suit comb is now trash and needs to be removed so people dont wast... - in General Discussions [original thread]
The trick is to run with another heavy HMG player (or more) for the CQC places on maps, the combo is incredibly useful. It's easy enough to take a lone HMG player with an AR, but trying to take out one while both are filling you full of lead, not...
- by DJINN leukoplast - at 2013.09.10 22:02:00
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126. I was in the most lopsided match in Dust 514 history. (WITH PICS!) - in General Discussions [original thread]
Prime example of why we need squad-free modes. Squads dominate beyond belief most of the time, and for some reason the MM seems to place squads vs no squads more often then not (does this in 1.4, and did it pre-1.4 as well). When games are rando...
- by DJINN leukoplast - at 2013.09.10 09:20:00
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127. headshot damage - in General Discussions [original thread]
One way to do it is to check the % efficiency against a teammate (works best while they are AFK). Aim at their body, get a certain percentage, aim at their head, get another. Also a good way to check effective ranges too. Scrambler pistol headh...
- by DJINN leukoplast - at 2013.09.10 09:13:00
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128. 1.0 Duvolle TAR vs 1.2 Core Flaylock vs Chrome Viziam - in General Discussions [original thread]
I would say the Chromosome Viziam. That thing was just absolutely insane! Although it really depends on the situation. The Viziam could reach across pretty much any map and anything it touched once inside it's optimum range and pre-heated was i...
- by DJINN leukoplast - at 2013.09.10 05:38:00
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129. Squad Formations Now more than EVAR - in General Discussions [original thread]
Beren Hurin wrote: DJINN leukoplast wrote: We need squad-free modes. The imbalance isn't as insane as it was pre 1.4 matchmaking, but it is getting dangerously close and grows worse each day. Let solo play against solo, and let squads pla...
- by DJINN leukoplast - at 2013.09.09 13:28:00
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130. Squad Formations Now more than EVAR - in General Discussions [original thread]
We need squad-free modes. The imbalance isn't as insane as it was pre 1.4 matchmaking, but it is getting dangerously close and grows worse each day. Let solo play against solo, and let squads play against squads.
- by DJINN leukoplast - at 2013.09.09 13:14:00
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131. Logistic suit's light weapon slot - in General Discussions [original thread]
Cosgar wrote: DJINN leukoplast wrote: As a logi ck.0 that plays more like an assault than a real logi, here is the solution. More equipment slots, less high/low slots, more PG/CPU, and a sidearm slot. This way a logi can go absolutely nut...
- by DJINN leukoplast - at 2013.09.09 13:09:00
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132. Has ISK payouts decreased, or... - in General Discussions [original thread]
If I am using my proto suit, I get garbage payouts, sometimes less than 100k even though I may have lost 600k that match. However if I am using cheaper suits, my payouts increase greatly, regardless if I got better or worse WP/KDR than when I was ...
- by DJINN leukoplast - at 2013.09.09 13:03:00
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133. Logistic suit's light weapon slot - in General Discussions [original thread]
As a logi ck.0 that plays more like an assault than a real logi, here is the solution. More equipment slots, less high/low slots, more PG/CPU, and a sidearm slot. This way a logi can go absolutely nuts with equipment of all sorts, even if it wa...
- by DJINN leukoplast - at 2013.09.09 12:52:00
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134. How many times has this happened to you? - in General Discussions [original thread]
I-Shayz-I wrote: You're lucky that's a shield tank. Armor tanks have to sacrifice any cpu/pg modules to fit as much armor modules as we can. This fitting has "cheap tactics" written all over it. Fitting armor is easy, I normally run 5 compl...
- by DJINN leukoplast - at 2013.09.09 10:26:00
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135. How many times has this happened to you? - in General Discussions [original thread]
Nick nugg3t wrote: haha I have cut it close a couple of times with my dropsuits too It's funny cause usually I have a crap ton of CPU left, and am usually hurt for PG, guess it means I am fitting my suit correctly with them both balanced? ...
- by DJINN leukoplast - at 2013.09.09 06:32:00
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136. How many times has this happened to you? - in General Discussions [original thread]
http://i.imgur.com/SFXZExK.jpg I had setup my suit last night with some new module/equipment toys I had skilled in, didn't really pay attention to my CPU/PG costs until I went to restock just now. Might be a first for me, I know I have had max...
- by DJINN leukoplast - at 2013.09.09 06:21:00
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137. The power of tanks... - in General Discussions [original thread]
This is the ultimate OP tank scenario. Cause not only will the tank be extremely difficult to kill, even with several dedicated AV making attempts at it, but the LLAV is also nearly impossible to destroy too. CCP may have made it "harder" for LL...
- by DJINN leukoplast - at 2013.09.09 00:07:00
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138. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Spkr4theDead wrote: Aikuchi Tomaru wrote: The legend345 wrote: Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank? You want to kill the tank because you dont want it aro...
- by DJINN leukoplast - at 2013.09.08 23:14:00
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139. So, active scanner while not in squad. - in General Discussions [original thread]
Garrett Blacknova wrote: I know that in a previous iteration (might have been early uprising, or late Chromosome, I don't remember right now), equipment that was squad-based treated all "No Squad" players as being in a squad for the purposes of...
- by DJINN leukoplast - at 2013.09.08 10:45:00
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140. Props - in General Discussions [original thread]
ANON Illuminati wrote: To Pie Inc for giving props when earned. you guys arent bad players at all. but i do believe we won alot more then one. either way it doesnt matter it was a fun few games and atleast someone decided to fight back because...
- by DJINN leukoplast - at 2013.09.08 10:32:00
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