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401. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I...
- by DJINN Jecture - at 2015.01.28 15:59:00
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402. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Friendship is not enough, nor encrypted strongboxes, nor a warbarge that just boosts a solo player. Tie the game to EVE or sell it to Dice. I wanted, from the day CCP said it was possible, to be able to produce the suits and equipment for my ...
- by DJINN Jecture - at 2015.01.28 15:41:00
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403. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
Personally I liked having cross-hairs with the tiny dot we have now in the centre, the current reticule sucks for shooting anything on a lighter background because you lose it 3/4 of the time. That said if the dot were coloured green or blue (some...
- by DJINN Jecture - at 2015.01.25 03:43:00
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404. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
If the only benefit these APEX suits have is ease of purchase for use then I will tell you what I do when I derp and run out of suits. I go to my fit screen and restock the fit I want, at one nice convenient price, the Apex suits are restock-able ...
- by DJINN Jecture - at 2015.01.24 16:13:00
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405. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Yeah, I'm for webs as well, but the Miasma grenade is listed on Dev tester server as "grenade [that] creates an impenetrable shroud that distorts suit optics and obscures sight." I am trying to work off ways to create that...
- by DJINN Jecture - at 2015.01.24 15:52:00
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406. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
How about rather than a bubble shield around the area, instead have the grenades create an area of reduced movement ability. Just like a Stasis Webifier . The bubble not preventing damage but rather reducing speed, turning and movement (switching...
- by DJINN Jecture - at 2015.01.23 16:09:00
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407. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
So the APEX suit is the pre made fit sold by CCP on the market right? It may not be my place to say but if you don't like it train your skills and fit the appropriate suit and mods, don't complain its not the right one, there are only 2 types of h...
- by DJINN Jecture - at 2015.01.23 15:47:00
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408. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Quote: 4 man squads from Closed Beta Dust has changed since we last saw 4 man squads. The players have also changed. In Closed Beta, a seasoned merc may have had an SP headstart on a newbro of 1M SP; the combined...
- by DJINN Jecture - at 2015.01.20 18:08:00
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409. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: DJINN Jecture wrote: Regis Blackbird wrote: DJINN Jecture wrote: Tell you what, how about instead of getting 5 of your friends together to run squads only pick up 3 or 4 others to run with , see if it makes a di...
- by DJINN Jecture - at 2015.01.20 03:53:00
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410. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: DJINN Jecture wrote: Tell you what, how about instead of getting 5 of your friends together to run squads only pick up 3 or 4 others to run with , see if it makes a difference. I am honestly not sure what your poin...
- by DJINN Jecture - at 2015.01.19 00:25:00
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411. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
deezy dabest wrote: Regis Blackbird wrote: deezy dabest wrote: My thought on this are simple. If you think this will actually help the game then go for it. If this is just yet another band aid fix in an attempt to stomp whining about ...
- by DJINN Jecture - at 2015.01.19 00:21:00
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412. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tell you what, how about instead of getting 5 of your friends together to run squads only pick up 3 or 4 others to run with , see if it makes a difference.
- by DJINN Jecture - at 2015.01.18 16:21:00
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413. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: As stated before, I am not against reducing squad size to 4. I actually think it's a good idea, provided larger groups have somewhere to go with the Platoon (8) or Battleforce (16) options. As far as I see it, we want to...
- by DJINN Jecture - at 2015.01.18 15:28:00
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414. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: SirManBoy wrote: If you think I am thrilled by this, then you are mistaken. However, this is the way the wind is blowing. Instead of obstructing the process, I plan on brokering the most equitable outcome I can for all in...
- by DJINN Jecture - at 2015.01.18 15:13:00
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415. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Imp Smash wrote: Ratta mentioned that the CPM is vocally split on the topic. And as we have seen in the forums the playerbase is split on the topic. So I think we should consider the background of the players on each side of this debate. Spec...
- by DJINN Jecture - at 2015.01.18 00:25:00
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416. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: DJINN Jecture wrote: So I have now done some research and have found that a completely random grouping of people in Pubs in a squad does work even without mic support, just using basic squad commands (squad leader knows wh...
- by DJINN Jecture - at 2015.01.17 23:37:00
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417. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
So I have now done some research and have found that a completely random grouping of people in Pubs in a squad does work even without mic support, just using basic squad commands (squad leader knows what he/she is doing with the almighty wheel) an...
- by DJINN Jecture - at 2015.01.17 23:08:00
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418. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Indy Strizer wrote: DJINN Jecture wrote: Indy Strizer wrote: ...lots was said... Just remember that we don't have proxy chat, voice chat is turned off by default when they first play, they don't visit the forums, there is no in game tuto...
- by DJINN Jecture - at 2015.01.17 05:02:00
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419. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Indy Strizer wrote: ...lots was said... Just remember that we don't have proxy chat, voice chat is turned off by default when they first play, they don't visit the forums, there is no in game tutorial, they're half-commited to this because it'...
- by DJINN Jecture - at 2015.01.15 17:52:00
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420. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Indy Strizer wrote: DJINN Jecture wrote: Indy Strizer wrote: While I agree that going with 4 man squads can help reduce the pub stomping, I also think that those players who do have enough people to group up to 6 should have some way to p...
- by DJINN Jecture - at 2015.01.15 15:15:00
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