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421. Uplinks and Bandwidth - in General Discussions [original thread]
Very worried When you change suits it would be better if you lose the items that don't fall within the current selected suits BW, not lose everything you deployed. Fixing this should make this idea tolerable As it stands losing your deployed equi...
- by DDx77 - at 2014.12.03 23:31:00
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422. Caladari Assault fittings - in General Discussions [original thread]
Hi, I've been using this lately: Assault C/1 2 complex extenders 2 complex dmg mods Enhanced armor plate Enhanced Kinect Breach assault (could probably switch for arr) Bolt pistol Compact nanohives
- by DDx77 - at 2014.12.03 20:21:00
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423. Caught in the act of boosting (youtube vid) - in General Discussions [original thread]
........how did you take no damage from that scout? It looks like he shot you multiple times with a shotgun.... Anyway good job with breaking that up.
- by DDx77 - at 2014.12.03 20:01:00
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424. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Now with the new bandwidth system, I could only put my 15 proxies, and then be stuck in my suit, or another logi not made for combat. I couldn't use the uplinks I skilled in or the nanohives I maxed too. I'll be FORCED to play with my logi suit, ...
- by DDx77 - at 2014.12.03 01:35:00
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425. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
In regards to equipment bandwidth, if I deploy nanohives with my logi and later switch to my assault those nanohives may blow up because my equipment bandwidth is now reduced? ....any change to Caldari Assault bonus? ...."cough"....change to 5% r...
- by DDx77 - at 2014.12.03 01:18:00
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426. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
If the Cal scout is the catalyst for this change then why not just Nerf that suit? By nerfing extenders this way I don't think you are fixing the problem simply because a Cal scout can tank less ( or not at all) and then we are back to the same p...
- by DDx77 - at 2014.12.03 00:39:00
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427. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
Sorry but no I think the rail rifle kick is terrible and with the kick in ads I find it very difficult to finish opponents. If your frame is squishy and a rr kills you before it's the epileptic kick starts, maybe take cover next time...
- by DDx77 - at 2014.11.29 16:28:00
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428. Suggest me a suit to be competitive - in General Discussions [original thread]
Hi, It might come down to which militia or basic suits you are favoring. You don't want to spec into a faster minmatar if you prefer using a slower tanked Amar style for example. Generally the scouts are better assaults in PC because of speed, h...
- by DDx77 - at 2014.11.29 16:17:00
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429. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Please remove yourself from the game if you cannot deal with remote explosives. Please also list which fit you die from RE's most often so constructive advice can be offered on how to avoid them. RE's kill me the most when I'm hacking ( either I...
- by DDx77 - at 2014.11.28 18:03:00
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430. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
[quote=Juno Tristan]So to add more detail, you wouldn't need to keep the target locked, they'd be fire and forget as they currently are, but would only track targets once inside the certain range A 'cool down' or something would need to be adde...
- by DDx77 - at 2014.11.28 16:14:00
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431. 90% of deaths to remove explosives. - in General Discussions [original thread]
Hahahahaha a HEAVY complaining that 90% of his deaths ( read almost never dies ) are from RE's Listen piggie, roughly 90% of people who don't play easy mode die from the HMG When people talk about why this game sucks, they are talking about YOU ...
- by DDx77 - at 2014.11.28 16:00:00
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432. Calling all assaults! Show me your fits. - in General Discussions [original thread]
http://www.protofits.com/fittings/index/0/0 Been using this in pubs lately. You could swap the fotm breach for a CR and dmg mod for a shield extender
- by DDx77 - at 2014.11.26 17:23:00
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433. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
I'm not sure what you want to nerf. Listing suggestions will help get your point across or will prove that you may not have a good point. 1) amarr sent. Too much hp? 2) what's wrong with the gal sent? It's probably the most balanced 3) amarr is sl...
- by DDx77 - at 2014.11.25 01:41:00
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434. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
I personally still don't like the kick on the rr. Would returning the kick to pre 1.9 and have a charge time of .05 be a good compromise or not? I would also like to suggest keeping the rr as is but add a 5% kick and charge time reduction per lev...
- by DDx77 - at 2014.11.22 18:20:00
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435. Giving away 125,000,000 ISK - in General Discussions [original thread]
Me too? Please Thank you kind sir
- by DDx77 - at 2014.11.22 17:39:00
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436. I am so sick of remote explosives. - in General Discussions [original thread]
Nothing more satisfying than killing a heavy with a RE How about we nerf your hmg instead? Give you a spool up time? Make you immobile while firing?
- by DDx77 - at 2014.11.20 20:28:00
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437. Here here GD dwellers - in General Discussions [original thread]
I love the idea of a kick/charge reduction for assaults I think that a 10% damage buff might make them too strong. Freeing up an additional slot for more shield tanking or dmg mod. I wouldnt mind that change but I also wouldn't mind a 10% increas...
- by DDx77 - at 2014.11.18 20:57:00
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438. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
The caldari assault should have a kick/chargetime reduction bonus Something like 5% reduction to rail/hybrid kick and charge time per level. Rattati has mentioned a bonus that would reduce charge time only. - I think kick reduction is more import...
- by DDx77 - at 2014.11.18 16:45:00
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439. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Because you have to activate it It might make sense if proximity mines were in the grenade slot tho ( and if they deployed in a spread pattern)
- by DDx77 - at 2014.11.18 16:26:00
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440. @Ratatti - Militia Gear mode - in Feedback/Requests [original thread]
I think it would be better to have a mode where everyones core skills are zero. People with proficiency maxed, range, etc would still have an advantage I've been thinking it would be cool if they used the "other contracts" tab for special game mo...
- by DDx77 - at 2014.11.18 16:22:00
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