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441. Cloaking need to be remove from the game. - in General Discussions [original thread]
This is not a game where you can just go auto pilot in a heavy and kill everyb......oh wait Seriously: turn and shoot. Watch your back. Anticipate Use scanners Use eyes to see blue ghostie thing and shoot it Your target sight will turn red whe...
- by DDx77 - at 2014.11.17 23:16:00
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442. caldari loyalist - in General Discussions [original thread]
RemingtonBeaver wrote: I've done extensive research on the Caldari people. The Minmatar schools are actually quite good despite what the Amarrian say. The capitol city of Caldari Prime is Debawls Lictinheld. The current most popular spor...
- by DDx77 - at 2014.11.17 03:02:00
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443. Why the hmg hate? - in General Discussions [original thread]
Only thing I hate is the range, I know that may sound dumb but I think it should be reduced. You can hold down points and area deny almost everything. Combined with your hp it is the best weapon in the game It should kill everything cqc
- by DDx77 - at 2014.11.17 02:43:00
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444. Killed Again - I will have my revenge! - in General Discussions [original thread]
I've played with and against, he's a good player. My only gripe with him is when he is in his stupid tank cuz I hate tanks.... I think he plays in a pretty good squad too
- by DDx77 - at 2014.11.16 18:00:00
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445. Feelings on the new and improved RR? - in General Discussions [original thread]
I think the rr is heading in the right direction but I still think the kick and spool up time is a bit too much. Either increase spool or kick, not both. (I personally favor increased spool time, the kick drives me crazy) And as others have sugge...
- by DDx77 - at 2014.11.15 17:04:00
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446. Rail Rifle Kick - in Feedback/Requests [original thread]
Mentioned in other threads Change Caldari assault bonus to 5% reduction of rail/hybrid kick and charge time per level.
- by DDx77 - at 2014.11.15 16:27:00
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447. Petition to un-nerf the rail rifle - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault ins...
- by DDx77 - at 2014.11.15 16:20:00
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448. Sentinels are a problem! - in Feedback/Requests [original thread]
[quote=Chief-Shotty]How about making it so heavies can't move and shoot with heavy weapons. Of course weapon changes will apply but this means that heavies become an sentry gun on the fly I love this idea, probably the best idea for the godawful...
- by DDx77 - at 2014.11.14 21:56:00
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449. @CCP, SP Questions Everybody Is Asking - in General Discussions [original thread]
CCP Rattati wrote: Not intended at all. We are and have been looking into it. We are fairly certain it has to do with the irregular change in the Skillcap last week. We don't have a solution currently. For the Sidearm SP, it has been communi...
- by DDx77 - at 2014.11.14 01:05:00
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450. Caldari Assault and the RR - in Feedback/Requests [original thread]
DeathwindRising wrote: Apothecary Za'ki wrote: [quote=DeathwindRising]the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be hi...
- by DDx77 - at 2014.11.13 21:35:00
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451. A Gamemode we already are using... - in Feedback/Requests [original thread]
I was thinking the same thing. They have a corp battle option that they don't use. Why can't corps create their own battle with corresponding chat or something? Would be a lot of fun
- by DDx77 - at 2014.11.12 18:08:00
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452. RE changes idea - in Feedback/Requests [original thread]
The only thing that needs to be changed is the ability to frisbee throw the damn things & also whatever makes them invisible at hacking stations ( or have they fixed that?) It should be a OHK, that is the point
- by DDx77 - at 2014.11.12 18:02:00
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453. So 1.10 or w/e you wanna call it. - in General Discussions [original thread]
A better bonus for the Caldari Assault Like how about a major reduction to hipfire kick like the gallente get on their suit. Increased reload speed is a joke
- by DDx77 - at 2014.11.12 05:46:00
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454. I have finally realized what the Assault lacks - in General Discussions [original thread]
Cat Merc wrote: Regen should be even better than scouts. You have all the advantages but HP (-250), and they're all massive. Speed, EWAR, regen, stamina, 2 equipments, smaller hitbox, etc'. If Assaults are to be useful, we need to absolutely ...
- by DDx77 - at 2014.11.10 15:36:00
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455. i declare myself the shitlord of the DUST 514 fourms! - in The Locker Room [original thread]
Space Ebola..... ......I want it
- by DDx77 - at 2014.11.10 15:17:00
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456. When someone steals your vehicle - in Feedback/Requests [original thread]
You should be able to blow it up So Add a self destruct button that activates like a RE Thank you
- by DDx77 - at 2014.11.07 22:02:00
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457. Idea for uplinks - in Feedback/Requests [original thread]
Kensai Dragon wrote: So if I understand you correctly, I run out with a basic light frame, drop my 5 proto up links, and +1 penalty - 1 meta means no change. I don't think I understand your meanings of 'requires x max spawns'. Sounds like you...
- by DDx77 - at 2014.11.07 03:06:00
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458. Idea for uplinks - in Feedback/Requests [original thread]
I'd like to propose a meta level stacking penalty for uplinks Not sure if this has been suggested but what if uplink spawns were tied to the meta level of the suit you are spawning in? So if you are using a suit with a meta level of 5 it actually...
- by DDx77 - at 2014.11.07 01:23:00
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459. Cloak Change insignificant - in General Discussions [original thread]
On the topic of balance hotfixes the most recent one so was overwritten by 1.9, RR's are back to what they once were and no native armor repair as well as all the other small tweaks.[/quote] Can't you people please keep your filthy stupid dumb ...
- by DDx77 - at 2014.11.05 00:55:00
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460. Caldari fitiing 101 - in General Discussions [original thread]
Hi, My impression is that you don't have a lot of sp into skills so I'm going to recommend for maximum survivability and mobility: high slots 3 shield extenders ( best you can fit) low slots either ferroscale plate and a reactive plate or two f...
- by DDx77 - at 2014.11.05 00:48:00
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