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101. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Tezza Tezztarozza wrote: The discussion keep going on and on. Both side think their idea is brilliant while the other is just plain stupid. How about you guys look at larger picture. I see merit in both suggestions. Can anyone answer me this ...
- by D3LTA NORMANDY - at 2012.09.20 04:10:00
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102. MCC needs a health buff. - in General Discussions [original thread]
double lol
- by D3LTA NORMANDY - at 2012.09.19 19:42:00
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103. Calling Virgindestroyer7 - in General Discussions [original thread]
I know that: You want us to join your sect and Virgindestroyer7 is your leader and you will kill yourself together on 21.12.2012
- by D3LTA NORMANDY - at 2012.09.19 19:40:00
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104. Mass Driver fixes - in Feedback/Requests [original thread]
Most weapons work as intended right now except of mass drivers. Most grenades just vanish when they hit the ground or a wall. They really need better shooting mechanics. They also need more damage and ammo. I dont mean OHK and 200 shells but a spl...
- by D3LTA NORMANDY - at 2012.09.19 19:27:00
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105. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
A burst mass driver: It shoots the whole mag in about two seconds but is very inaccurate and does less damage.
- by D3LTA NORMANDY - at 2012.09.19 18:54:00
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106. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
You cannot compare EVE and DUST. In EVE this works because you dont have to aim the turrets yourself. You give the target and your bordcomputer targets it. Thats completely different. if the driver gets two small turrets in front of the tank like...
- by D3LTA NORMANDY - at 2012.09.19 18:36:00
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107. Militia game mode - in Feedback/Requests [original thread]
Seran Jinkar wrote: Like a limited time contract with pooled payoff? Would prefer payoff based on WP earned though. At least on a part of the pool Special actions could be rewarded but if you make them all based on WP you have the same thing...
- by D3LTA NORMANDY - at 2012.09.19 13:43:00
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108. Militia game mode - in Feedback/Requests [original thread]
You could join a militia for a week and during this time you cannot exit it and play just factional battles. The ISK and SP every player earned in a battle is thrown into a pot and parted between each player. This could be a game mode for casuals...
- by D3LTA NORMANDY - at 2012.09.19 13:16:00
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109. im looking for a corp/clan - in General Discussions [original thread]
D3LTA FORC3 We could need a guy with some AV capabilities.
- by D3LTA NORMANDY - at 2012.09.16 14:07:00
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110. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Change the controlls of them: Thrust/brake on the left stick up/down Nose up/down on right stick up/down and fix the camera to the nose Looking down on L2 like looking back at the LAV So you can adjust the speed better
- by D3LTA NORMANDY - at 2012.09.16 13:46:00
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111. Siege Modes for Vehicles - in General Discussions [original thread]
pew pew youredead wrote: Sparten 269 wrote: pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes You're crazy, that's about 1/3 of a match. so? you just want another iwin button? find a spot, hop into s...
- by D3LTA NORMANDY - at 2012.09.16 07:14:00
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112. Jumping onto tanks - in Feedback/Requests [original thread]
I founf another issue: You cannot reload or charge up if your aon the tank.
- by D3LTA NORMANDY - at 2012.09.14 21:26:00
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113. Jumping onto tanks - in Feedback/Requests [original thread]
As said the new patch will make tanks requirering more infantry assist but tanks are way too fast for infantry to run behind them so many people except of heavies jump onto them. Maybe you can make something to get onto the tank easier for them li...
- by D3LTA NORMANDY - at 2012.09.14 08:47:00
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114. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
if they can be repaired i am for it. this would also increase the usage of REs and would balance shield and armor tanks. There should also be different armor resistance zones like bf3 has. Weapons do -20% damage to the front, +20% to the back and...
- by D3LTA NORMANDY - at 2012.09.14 07:48:00
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115. Rails guns should Realistically have no splash damage. - in Feedback/Requests [original thread]
Larg railguns should have a splash radius of 1,5m and a decreased splash damage too. Small railguns should have 0,5m splash radius and forge guns should have 1m splash radius and about 90 splah damage.
- by D3LTA NORMANDY - at 2012.09.14 07:38:00
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116. The ONLY case of Pay to Win - in General Discussions [original thread]
I would like a bomb system like assassins creed revelations has. You can choose the powder, the hull with the detonator and the effect.
- by D3LTA NORMANDY - at 2012.09.13 21:08:00
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117. Shield tanks vs armor tanks round 2 - in General Discussions [original thread]
You know that marauders get a damage boost and have equal HP as black ops tanks? But I agree. Shield tanks need a higher passive repair rate and shield boosters should be active longer and have shorter downtimes. Armor tanks are pretty much easie...
- by D3LTA NORMANDY - at 2012.09.13 20:59:00
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118. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Canyon Battle: You fight for a canyon witth hundreds of bridges and platforms and also many objectives. Not every objective should be reachable by tanks and could be in a large base inside the cliff. The bridges could be damaged and destroyed so ...
- by D3LTA NORMANDY - at 2012.09.13 20:54:00
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119. More levels on maps - in Feedback/Requests [original thread]
Skihids wrote: Notice: . In case of enemy fire use stairs I mean that there are more levels above the other. Only the biomass and communication map have this right now.
- by D3LTA NORMANDY - at 2012.09.13 20:44:00
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120. More levels on maps - in Feedback/Requests [original thread]
It would be awesome if we had some maps that arent just one level but more levels like a cavesystem under the map thats too small for tanks or tunnels where also tanks can drive through. There could be also platforms, bridges and buildings we can ...
- by D3LTA NORMANDY - at 2012.09.13 04:23:00
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