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The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.13 16:12:00 -
[1] - Quote
Allright ive speced now into shield tanks and got a gunnlogi now. My observations so far is that normal Av weapons have decreased damage against shields i take around 300-400 damage in my gunnlogi from a normal swarm launcher that fires 4 missiles. While i take around 600-700 damage while beeing in a armor tank. Sure the passive shield boost is kinda nice to have but my god shield boosters are awfull compared to armor repairs. opposed to the general thinking that shield tanks can recover faster from damage is a huge mistake. When a shield tank gets damaged really hard you can recover maybe around 2000 shield HP and thats it and i allready have the best shield booster avaible. The armor repairs are much quicker cause every sec activated the armor repairs regenerate HP while shield boosters do this like only every 5 secs. This is also a reason why when you damage a armor tank badly he gets into cover repairs damn quick and pops out again with full health. Another aspect is tank vs tank fight when a armor tank engages a shield tank and flips his armor repair on he recovers allmost all damage while in the shot out. At the current state i go even so far that a small armor repair is allmost equal to a large shield booster. This means that armor tanks are aible to survive longer on the battlefield. And if you have 2 gunners which have decent repair tools you can fix up your tank without using a active module aswell. And if you still think that shield tanks are better i destroyed Tyas Borg chakram black ops tank in a 1vs1 tank fight with my surya. I lost overall 2 tanks cause he had backup but i also managed to destroy 1 of his sagaris aswell. My tanks destroyed: 2 surya's Tyas borg tanks destroyed: 1 sagaris+1 chakram black ops tank |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.13 16:18:00 -
[2] - Quote
Armor Tanks are good for high burst damage all at once are are more readily supported and repaired by 3rd parties. Shield Tanks are good for low sustained damage over time and can accelerate faster/speed tank better.
Armor is weak against explosives, so it makes sense that swarms do more damage to armor tanks. |
Supercakers
Algintal Core Gallente Federation
45
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Posted - 2012.09.13 19:10:00 -
[3] - Quote
I think that all AV weapons should do the same exact damage to shields on tanks as it does to the armor. Unless the shields or armor have resists, it should be the same damage to either one. What's the point of an "AV" weapon if it does 300-400 damage at most BEFORE resists? That means they are pointless to use, and the only counter for tanks is other tanks or air power. |
Zero Harpuia
Maverick Conflict Solutions
421
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Posted - 2012.09.13 19:21:00 -
[4] - Quote
So do you mean the gunners have rep tools or the gunners can use rep tools from inside the tank? Cuz that second one is bullkitten. Plus armortanks need to stay above 50% or they start burning, constantly taking damage... and as you stated, shields appear to have better resistances.
Furthermore, shield tanks don't have to sacrifice anything for changing their focus. what goes into the high slots? Shield modules. What goes into the low slots? Armor, damage, powergrid/shield buffs. Armor HAS to buff its armor, or sacrifice it for extra power. Shield doesn't.
A shield tank chooses, an armor tank obeys. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.13 19:43:00 -
[5] - Quote
Supercakers wrote:I think that all AV weapons should do the same exact damage to shields on tanks as it does to the armor. Unless the shields or armor have resists, it should be the same damage to either one. What's the point of an "AV" weapon if it does 300-400 damage at most BEFORE resists? That means they are pointless to use, and the only counter for tanks is other tanks or air power.
What AV weapon does 300-400 damage before resists? |
Hadron Durrible
Onikanabo Brigade Caldari State
1
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Posted - 2012.09.13 19:52:00 -
[6] - Quote
Just a heads up for the non-EVE players. In EVE shields have a basic resistance profile that goes 0% to EM, 20% to Thermal, 30% to Kinetic, and 50% to explosive. Armor has the opposite: 50% to EM, 0% to Explosive.
Yes I know we can not see any resist profiles on our vehicles the way things are now. Still I would not be surprised if Swarms are doing Kinetic damage, AV grenades doing Explosive damage, and Forge Guns doing a combination of Thermal and Kinetic.
The advent of Laser weapons will very likely introduce small arms that can significantly hurt a shield tank, and do almost nothing to a armor tank. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.13 20:07:00 -
[7] - Quote
I think from the description of laser rifle in EvE wiki, from some old chronicle I think, the laser rifle will be a heavy weapon that does mostly em damage(good vs shields) with unlimited ammo and pretty good range. Surly also a hitscan weapon. This will probably be most feared weapon for shield tanks.
The scrambler rifle will be the small clip, long range, hit scan, light weapon, like the pistol I think.
Also, it would be nice if it showed us the resits that come standard on suits/vehicles, we can tell they are there, but it's not on info page. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.13 20:37:00 -
[8] - Quote
The damage taken by swarms is after the resistance added but i compared it with a armor tank that has resistance and a shield tank that has resistance. Also flux grenades seem to do slightly more damage to shields then av grenades while its the other way around for armor. And to the other post the gunners need to step outside to fix the tank. Otherwise if you would have 2 logis inside with repair tools constant repairing you could get a armor recharge rate over 200 when you use advanced tools. And the constant damage taken by fire is much less as you might would expect. I think armor tanks have a resistance that reduces damage taken by fire. While on the other hand when a shield tank catches fire its done except the driver is smar enough to add a repair tool to his dropsuit. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.13 20:46:00 -
[9] - Quote
Cloud what's the speed of each tank? I think it's another very important factor. People have said shield is faster but I've never checked Soma speed. Sica is 24mps |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.13 20:59:00 -
[10] - Quote
You know that marauders get a damage boost and have equal HP as black ops tanks?
But I agree. Shield tanks need a higher passive repair rate and shield boosters should be active longer and have shorter downtimes. Armor tanks are pretty much easier to fit because they need just repairers while shield tanks need the boosters too. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.13 21:40:00 -
[11] - Quote
Tony Calif wrote:Cloud what's the speed of each tank? I think it's another very important factor. People have said shield is faster but I've never checked Soma speed. Sica is 24mps
They're all 24, though armor tanks tend to accelerate a bit slower. |
Shiro Mokuzan
220
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Posted - 2012.09.13 21:42:00 -
[12] - Quote
Supercakers wrote:I think that all AV weapons should do the same exact damage to shields on tanks as it does to the armor. Unless the shields or armor have resists, it should be the same damage to either one. What's the point of an "AV" weapon if it does 300-400 damage at most BEFORE resists? That means they are pointless to use, and the only counter for tanks is other tanks or air power.
No. We need more damage types and resistances, not less. I want to see all four damage types and reistances from EVE in DUST. |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.09.14 00:23:00 -
[13] - Quote
D3LTA NORMANDY wrote:You know that marauders get a damage boost and have equal HP as black ops tanks?
But I agree. Shield tanks need a higher passive repair rate and shield boosters should be active longer and have shorter downtimes. Armor tanks are pretty much easier to fit because they need just repairers while shield tanks need the boosters too.
I'm pretty sure that they removed the inherent buff on the Marauder hulls.
Also... 'Armor tanks are pretty much easier to fit because they need just repairers while shield tanks need the boosters too'.
lolwut?
Shield tanks need armor repair units? The fact that they can still FIT an armor repair unit with the shield is just wrong in and of itself. When I outfit an armor tank, chances are I can't fill both high slots because of the shear amount of fitting requirement the armor tank requires, and even if I COULD fit something there, I can only choose a dropsuit shield repper, shield boosters, shield rechargers, or shield extenders. As in, nothing that helps my armor tank with the skills I spent to get into an armor tank. Added on top of that, armor (supposedly) slows you down when you heap it on, while shield extenders... they don't even have flavortext that says they have a downside.
Also, to the OP, do you realize how fast tanks are? A Logi can't extend the life of a tank by attempting combat repairs because it would slow the tank down... and the Logi would be immediately killed, but that is beside the point. Anything that slows a tank when it NEEDS repairs will kill it, because said tank either needs to break Line of Sight with a Forge, get around an obstacle from a Swarm, or evade/quickly kill a pursuing tank or dropship... and if such repairs ARE needed, the OMGI'MONFIRE damage negates most of it, if not all of any repair tool short of the vehicle specific one. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.14 13:15:00 -
[14] - Quote
It's not a big enough difference that you can take a sagaris and a Sica at the same time... Not with a Surya atleast. |
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