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141. Unofficial "New weapon request" thread. - in Feedback/Requests [original thread]
Anti Tank Rifle: Pierces trough armor, shield and thin cover and damages the enemy behind it. Its normal damage is about 250 HP and its damage after piercing is about 100. It has a single shot magazine, a long reload and charging time and it requi...
- by D3LTA NORMANDY - at 2012.09.08 14:43:00
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142. Battle with CCP - in General Discussions [original thread]
A battle with unlimited items and fix stats of every item.
- by D3LTA NORMANDY - at 2012.09.08 14:23:00
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143. Sixaxis support - in Feedback/Requests [original thread]
Tony Calif wrote: I sense gun overheats and much wiggling of controllers ahead... What you mean is the rumble function, or? I mean the SIXAXIS function. There you can move, drive etc. with the turning of the controller over six axis. Its a s...
- by D3LTA NORMANDY - at 2012.09.08 05:31:00
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144. Sixaxis support - in Feedback/Requests [original thread]
Why are no SIXAXIS features in DUST yet? You would have fourteen axis available then and you could make a lot more features that would require an analog stick. It could also replace just one stick if you could not put the same features on the move...
- by D3LTA NORMANDY - at 2012.09.07 21:12:00
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145. D3LTA FORC3 - in Corporation Recruitment [original thread]
Place one on Top 100 DUST 514 Corps !! \o/
- by D3LTA NORMANDY - at 2012.09.07 11:55:00
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146. [FIX]Small Turrets - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: A major issue with small turrets that make both the rail and blaster turrets almost useless is that when a tank/dropship/LAV has any type of motion going on they turrets completely shoot off target in the same direction t...
- by D3LTA NORMANDY - at 2012.09.07 11:40:00
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147. [Request] Remote Explosives - in Feedback/Requests [original thread]
What do you think of these ? That would not be AV mines but they could be used like them.
- by D3LTA NORMANDY - at 2012.09.06 22:37:00
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148. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
CCP has already a plan what turrets are suited to. The discription says that blasters are against infantry, railguns against vehicles and buildings and missles are somewhere between them. Right now it depends just on the distance. Blaster rule if ...
- by D3LTA NORMANDY - at 2012.09.06 22:33:00
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149. Open Up Ways to Garner SP - in Feedback/Requests [original thread]
You get more SP and ISK if you use cheaper equipment than the others.
- by D3LTA NORMANDY - at 2012.09.05 21:40:00
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150. Weapon/equipment switching - in Feedback/Requests [original thread]
Johan 56 wrote: Or do just like the game MAG , R2 for switch between primary/secondary weapon and L2 for switch equipements Yes but the equipment should be available only on holding R2.
- by D3LTA NORMANDY - at 2012.09.05 21:38:00
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151. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I dont know if this is a relevant reason to do it not. f I get a small weapon that fires just straight ahead on the tank Ill drive it.
- by D3LTA NORMANDY - at 2012.09.05 18:34:00
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152. AV RE (Anti Vehicle Remote Explosives) - in Feedback/Requests [original thread]
I meant it as a variant but the normal on could be changed too. Instead of the timer after placing them it should take some time to place. I havent use REs very often this build because I play as a heavy most of the time so i cannot say that much ...
- by D3LTA NORMANDY - at 2012.09.05 18:17:00
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153. Request: remote explosive shortcut - in Feedback/Requests [original thread]
Why is pressing square two times a shortcut of pressing L1 once?
- by D3LTA NORMANDY - at 2012.09.05 18:05:00
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154. Infantry deployable turrets? - in Feedback/Requests [original thread]
Ones with normal turrets will probably come. Look at the installation section in the market.
- by D3LTA NORMANDY - at 2012.09.05 18:02:00
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155. [Request] CCP add in all the vehicle **** plz - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: RE need to be up'd since their almost useless now, although you can still kill people with them, we need varients also more for AV. and possible other uses. Good idea. I made a thread about it here .
- by D3LTA NORMANDY - at 2012.09.05 18:00:00
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156. To Tank Haters some rules to follow (tips) - in General Discussions [original thread]
Tailss Prower wrote: D3LTA NORMANDY wrote: Another good tip: If they have their repairer or boosteron it makes no sense to attack. Wait until the repaire has ended and needs to reload. Most of the times two AV grenades are enough. If they ru...
- by D3LTA NORMANDY - at 2012.09.05 17:57:00
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157. What are you investing the 1 mill sp in? - in General Discussions [original thread]
Proto forge gun or proto swarm launcher but I dont know exactly.
- by D3LTA NORMANDY - at 2012.09.05 17:52:00
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158. To Tank Haters some rules to follow (tips) - in General Discussions [original thread]
Kengfa wrote: Don't listen to the D3lta guy, it's a moronic tip. When you want to fight a tank, attack it as much as possible, stopping while its booster is on, is just stupid. It's going to heal the same amount whether you fire at it or not. I...
- by D3LTA NORMANDY - at 2012.09.05 17:50:00
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159. AV RE (Anti Vehicle Remote Explosives) - in Feedback/Requests [original thread]
Can we get remote explosives suited for AV use? They could be a shaped charge so they do a lot of damage to the enemy under or over them but nearly no damage to enemies around it. They could be placed on the vehicle or on the ground and blown u...
- by D3LTA NORMANDY - at 2012.09.05 17:45:00
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160. To Tank Haters some rules to follow (tips) - in General Discussions [original thread]
Another good tip: If they have their repairer or boosteron it makes no sense to attack. Wait until the repaire has ended and needs to reload. Most of the times two AV grenades are enough. If they run away dont run after them. Jump onto the tank an...
- by D3LTA NORMANDY - at 2012.09.05 11:52:00
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