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21. [PC Idea] District Fitting - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Shouldnt be too difficult to implement, but you are talking about downloading the map teams software, albeit, the free edition. Probably on the roadmap. Probably down the line. probably the most forum discussed it...
- by Cyrille Fodeux - at 2013.09.09 16:12:00
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22. [PC Idea] District Fitting - in Feedback/Requests [original thread]
Draco Cerberus wrote: Sounds like a good improvement. I do agree with Godin on the vehicle production sites, production of goods is much more developed on Eve than Dust atm, with no plans announced by CCP to make production planet side possible...
- by Cyrille Fodeux - at 2013.09.08 20:04:00
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23. [PC Idea] District Fitting - in Feedback/Requests [original thread]
I think it should be more to the Corp itself what they want to have on their districts and where they want it. I heard of many people that they-¦re really getting annoyed by PC matches. This has many reasons but mainly because they-¦re boring and ...
- by Cyrille Fodeux - at 2013.09.08 18:09:00
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24. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True. Each Dropsuit should have about the same HP and total slots with only a difference in their distribution and secondary attributes. Like EVE.
- by Cyrille Fodeux - at 2013.08.27 20:25:00
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25. Using One Character in different Games within New Eden - in Feedback/Requests [original thread]
gargantuise aaron wrote: I like the concept of shares assets and looking at skills. But the one character not so much. You could achieve this through maybe a buisness partner ship or something This would only make it more complicated and con...
- by Cyrille Fodeux - at 2013.08.26 20:04:00
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26. Using One Character in different Games within New Eden - in Feedback/Requests [original thread]
The title says it: It would be awesome to let us use one character on all EVE, DUST and soon Valkyrie. There would be a combined wallet, inbox, inventory and everything else that is not directly linked to one game. So would you still be able to ch...
- by Cyrille Fodeux - at 2013.08.26 00:23:00
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27. Dust christmas - in Feedback/Requests [original thread]
And release a Santa Clause suit... oh wait... we have it yet. It-¦s called Commando
- by Cyrille Fodeux - at 2013.08.19 16:10:00
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28. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I agree but the weapons should be a bit changed too. So there should be one or two weapons for lower fitting requierments but the other ones should be pretty similar like the turrets in EVE.
- by Cyrille Fodeux - at 2013.08.19 14:41:00
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29. Drunk Night 5 mil ISK Lottery tonight! Details inside! - in General Discussions [original thread]
Draxus Prime wrote: Buddha Brown wrote: Drunk Night according to OP are you canadian? If he would be canadian, he would have no internet.
- by Cyrille Fodeux - at 2013.08.16 18:42:00
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30. Changes the AR could accomodate - in Feedback/Requests [original thread]
I like the ideas but you should also consider the nature of plasma. Plasma is nothing more than molecules splitted into positive and negative ions. If the plasma loses its energy the ions will recombine to molecules again in a 1/1000th second. Thi...
- by Cyrille Fodeux - at 2013.08.14 17:40:00
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31. Remove SP multipliers from skill tree - in Feedback/Requests [original thread]
Let me say it like this: No Some skills give better benefits and thus have to require more SP. If you-¦re too stupid to get this GTFO of here and play CoD.
- by Cyrille Fodeux - at 2013.08.14 17:01:00
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32. Random Installation Drops in Skirmish and Domination - in Feedback/Requests [original thread]
The title says it. Let also in objective based game modes randomly drop Installations like in Ambush OMS. Cheers, Cy
- by Cyrille Fodeux - at 2013.08.14 06:38:00
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33. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Dehlia Metii wrote: Commandos are so rare that I think they became a "New Coke" sort of thing. People rushed out and tried them, figured out they sucked, then dropped them. Anyone that's played for any length of time knows how long the Logi th...
- by Cyrille Fodeux - at 2013.08.13 23:07:00
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34. Ideas for Move controlls (KBM users also read) - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Anyone who plays for stretches of time will quickly find out why combat with a 3 foot long brick mandates physical fitness. It-¦s actually quite comfortable if you use a belt so that you can hang it on your sh...
- by Cyrille Fodeux - at 2013.08.13 17:34:00
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35. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
Catina Mercia wrote: https://forums.dust514.com/default.aspx?g=posts&t=97244 Cat I'm a kitty cat And I dance dance dance And I dance dance dance Kinda like this but T2 should be really specialized not only better.
- by Cyrille Fodeux - at 2013.08.13 17:31:00
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36. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
Bump
- by Cyrille Fodeux - at 2013.08.12 07:20:00
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37. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
You can do it with every FG. I use the 9K330 and get almost as much Kills as DS.
- by Cyrille Fodeux - at 2013.08.12 02:29:00
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38. armor transporter for vehicles - in Feedback/Requests [original thread]
Too many information!
- by Cyrille Fodeux - at 2013.08.12 02:25:00
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39. currency exchange - in Feedback/Requests [original thread]
Meeko Fent wrote: All but ISK to Aurum. Why buy Aurum from CCP, when you can get it... Wait a minute. Is this like Player A buys Aurum and sells it, then Player B picks it up? Because then its all good! Fun Fact, Aurum is the Latin name ...
- by Cyrille Fodeux - at 2013.08.12 02:24:00
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40. 1.4 - in Feedback/Requests [original thread]
1.4 will be mainly about control issues and vehicle balancing. More info is in the dev blogs.
- by Cyrille Fodeux - at 2013.08.11 20:59:00
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