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121. New Weapon Names - in General Discussions [original thread]
Exardor wrote: Hmm... yeah.. but what would it add to the game, except confusion? It's already confusing enough. If you think it-¦s confusing then you are in the wrong game. This will get way more confusing.
- by Cyrille Fodeux - at 2013.07.05 09:18:00
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122. New Weapon Names - in General Discussions [original thread]
What name would you give the current and future weapon? I mean the current names were okay but when there are new weapons they have to be changed. I already have names for these weapons: Assault Rifle: Ion Rifle Scrambler Rifle: Pulse Rifle Scra...
- by Cyrille Fodeux - at 2013.07.05 09:07:00
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123. 1.3 - in General Discussions [original thread]
Probably the missing AR variants and new maps.
- by Cyrille Fodeux - at 2013.07.05 08:09:00
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124. What is the best Dust Character name? - in General Discussions [original thread]
I think he got banned but my friends character name was Ananus Rapefruit
- by Cyrille Fodeux - at 2013.07.05 04:39:00
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125. Mass Driver OP - in General Discussions [original thread]
I'd rather give the MD more Splash damage. It should be 60-70% of the direct damage instead of 40%. I explained it here: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=91776
- by Cyrille Fodeux - at 2013.07.05 04:14:00
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126. Flux grenades should increase the Shield Rec. Delay - in Feedback/Requests [original thread]
It-¦s easy: If your suit is hit by a Flux Grenade there should be an additional Shield Recharge Delay. The delay should be something 4 sec on Standard, 5 on ADV and 7 on PRO.
- by Cyrille Fodeux - at 2013.07.04 13:45:00
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127. [Request] Swap the damage output of Mass Driver and Flaylock - in Feedback/Requests [original thread]
The Mass Driver fires slow, large grenades and does mostly direct damage. The flaylock fires faster, small rockets that do mostly slash damage. Why? The MD should have higher Splash damage due to the larger, with more explosive material filled gr...
- by Cyrille Fodeux - at 2013.07.04 12:57:00
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128. Re-spec after August Update - in Feedback/Requests [original thread]
There should be a respec when new racial variants are added but not when new classes release.
- by Cyrille Fodeux - at 2013.07.04 12:38:00
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129. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cyrille Fodeux wrote: Cosgar wrote: Play logi and you'll realize that giving up a sidearm is a huge deal. Also, Minmatar logi had the exact same slot layout but with more HP in chrome, how come nobody complained about log...
- by Cyrille Fodeux - at 2013.07.03 19:38:00
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130. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
BL4CKST4R wrote: Except for the Caldari suit. A logistic suit compared to a assault suit, even with that 1 extra slot we get, cannot get higher EHP than an assault suit because of the higher base EHP. The reason we have more CPU/PG is for equi...
- by Cyrille Fodeux - at 2013.07.03 19:34:00
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131. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Cosgar wrote: Play logi and you'll realize that giving up a sidearm is a huge deal. Also, Minmatar logi had the exact same slot layout but with more HP in chrome, how come nobody complained about logis then? You must be one of those people who ...
- by Cyrille Fodeux - at 2013.07.03 19:12:00
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132. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
It is ridiculous that a Support class Dropsuit gets so many High/Low Slots. They give up: 1 Sidearm Slot Some eHP For this two things they get 2-3 Equipment Slots 1-2 High/Low Slots More PG/CPU Better Scan Precision It would suit better if they ...
- by Cyrille Fodeux - at 2013.07.03 18:55:00
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133. Minmatar=Versatility - in Feedback/Requests [original thread]
BL4CKST4R wrote: If we really considered looks = performance then the Minmatar and Caldari suits would be the slowest due to their lack of aerodynamics, the Minmatar would have the second biggest hit box because of how bulky they are, and you c...
- by Cyrille Fodeux - at 2013.07.02 12:19:00
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134. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given en...
- by Cyrille Fodeux - at 2013.07.02 11:02:00
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135. Minmatar=Versatility - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: They at least need to keep their reputation for being whatever kind of tank they want. Right now they're forced to shield tank (wasn't the case with the old minmatar logi), and somehow AMARR are the versatile ones. How...
- by Cyrille Fodeux - at 2013.07.02 04:22:00
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136. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given enough force, a Small Projectile can Vaporize a ...
- by Cyrille Fodeux - at 2013.07.02 04:19:00
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137. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given enough force, a Small Projectile can Vaporize a Target. The Mythbusters have already proven t...
- by Cyrille Fodeux - at 2013.07.01 20:49:00
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138. Minmatar=Versatility - in Feedback/Requests [original thread]
Oso Peresoso wrote: Cyrille Fodeux wrote: Oso Peresoso wrote: I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals. Art and Visuals Versatility isn't really a visual mot...
- by Cyrille Fodeux - at 2013.07.01 20:40:00
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139. Minmatar=Versatility - in Feedback/Requests [original thread]
Oso Peresoso wrote: I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals. Art and Visuals
- by Cyrille Fodeux - at 2013.07.01 17:23:00
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140. Target Finder for Nanite Injectors - in Feedback/Requests [original thread]
I don-¦t mean a ranged Injector. Just something that shows where to inject.
- by Cyrille Fodeux - at 2013.07.01 17:17:00
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