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Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:20:00 -
[31] - Quote
Medic 1879 wrote:Turret. Turret TURRET. There is no N in turret. Not sure why but that makes me angry could just be me. Turrent* Thereya go :)
Heathen Bastard wrote:Honestly, I've never understood it. Is that a word somewhere? brb, google.
EDIT:It is a word!
turrent In architecture, a turret (from Italian: torretta, little tower; Latin: turris, tower) is a small tower that projects vertically from the wall of a building such as a medieval castle. ...
thanks google. Heathen is my new google |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:33:00 -
[32] - Quote
Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher ikr? But if they just made the spread just right (a fixed spread instead of this BS random spread), then fix hit detection (Still a problem with missiles), then the small splash radius would be fine, as it's multiple missiles firing off making a bigger splash.
Splash would still be too low. A standard locus grenade has slpash of 4m and does more damage than missiles, come on dude |
DJINN leukoplast
Hellstorm Inc League of Infamy
1054
|
Posted - 2013.08.23 02:41:00 -
[33] - Quote
Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:48:00 -
[34] - Quote
DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters.
LOL. So let me get this straight. You clearly see and acknowledge that the standard, lv1 mass driver is better than ALL forums of proto missiles. Your admitting that right? See my math and experience up there? Okay. we got that on coomon grounds, cool. But your going on to say that it is not enough for your mass driver to better than missile tanks, your drop suits need to be better than tanks too. You need AV to kill tanks, so thats not right, it needs to be weaker. Like, it is wrong that your MD is better than the tank without your dropsuit becoming better too. Okay, i understand. You are right. I also agree the missiles need to be weaker than they are now, as your saying, and that blasters do too. I think blasters need to be weaker than ARs, because tanks are "only bulnerable to specific AV" Good god, your the reason a grenade launcher is better than a salvo of missiles from a tank. You sped |
Exmaple Core
Ancient Exiles
885
|
Posted - 2013.08.23 03:33:00 -
[35] - Quote
Heathen Bastard wrote:even the accelerated can't hit an installation at 100 meters with anything more than the first or second missiles. 3 is a massive surprise.
of course, it's also the only explosive weapon with damage falloff as well. because ccp will fix everything except tanks.
lol so true |
Cy Clone1
Intara Direct Action Caldari State
217
|
Posted - 2013.08.23 03:56:00 -
[36] - Quote
it doesn't help that large missiles lose efficiency over distances. Kinda bs considering missile installations can shoot the whole map at max efficiency |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 03:59:00 -
[37] - Quote
Cy Clone1 wrote:it doesn't help that large missiles lose efficiency over distances. Kinda bs considering missile installations can shoot the whole map at max efficiency
and they have less spread. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:00:00 -
[38] - Quote
DeadlyAztec11 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL Coming from a non-pilot. Bugger off |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:01:00 -
[39] - Quote
FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:05:00 -
[40] - Quote
Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large.
As it was proven before the TAR nerf that they were better than large blasters. |
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Spkr4theDead
International-Fleet
435
|
Posted - 2013.08.23 04:07:00 -
[41] - Quote
DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? |
Exmaple Core
Ancient Exiles
888
|
Posted - 2013.08.23 04:26:00 -
[42] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point?
I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community |
Exmaple Core
Ancient Exiles
888
|
Posted - 2013.08.23 04:27:00 -
[43] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large. As it was proven before the TAR nerf that they were better than large blasters.
that was my thread too. I feel like im the only intelligent man left trying to balance dust. Well, you and me <3 |
Zekain Kade
TeamPlayers EoN.
1530
|
Posted - 2013.08.23 04:28:00 -
[44] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Nope, still useless
|
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:39:00 -
[45] - Quote
I'm not sure where to do with this post Bc on one hand, the missile turret absolutely decimates armor tanks, but is worthless for killing infantry compared the the mass driver. The mass driver can kill tanks though, of it is a shield tank and the merc has a few flux grenades on him. Perhaps the answer is making the fragmented like a beefed up version of the boundless mass driver. Increase missile range 50m, increase blast radius to 8m, and make splash damage 75 and direct damage 150. It would be a spam machine but to be fair, even a soma could take it out and tanks in general aren't hard to kill. Just food for thought. |
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:41:00 -
[46] - Quote
FATPrincess - XOXO wrote:lol large cycled are useless.
-XOXO Not really. I use them on a Maddy with 2 gardeners and a 180 and I can kill 3 somas by myself with it even if they all attack at once. It's an excellent tank killer...but that is it. |
Exmaple Core
Ancient Exiles
889
|
Posted - 2013.08.23 04:46:00 -
[47] - Quote
Charlotte O'Dell wrote:I'm not sure where to do with this post Bc on one hand, the missile turret absolutely decimates armor tanks, but is worthless for killing infantry compared the the mass driver. The mass driver can kill tanks though, of it is a shield tank and the merc has a few flux grenades on him. Perhaps the answer is making the fragmented like a beefed up version of the boundless mass driver. Increase missile range 50m, increase blast radius to 8m, and make splash damage 75 and direct damage 150. It would be a spam machine but to be fair, even a soma could take it out and tanks in general aren't hard to kill. Just food for thought.
I agree they do alot of damage to armor tanks and i have taken out a few of them in my enforcer 3 damage modded proto missile falshion, but i have also gone up more against more than a dozen (a f*cking dozen. Thats 12) resist fitted madrugars who dont give a flux about my missles and kill me amyway, even if i come up behind them at range. Its not good enough, a mass driver could prolly AV better too.
In fact, kaughst can AV really well with his massdriver. He fluxes the shields off my shietty shield tank and mass drivers me dead |
Exmaple Core
Ancient Exiles
892
|
Posted - 2013.08.23 05:37:00 -
[48] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large. As it was proven before the TAR nerf that they were better than large blasters.
https://forums.dust514.com/default.aspx?g=posts&t=80078&p=6 heres when the ARs were stronger than tank blaster turrents, and they still are they never actually fixed the promblem of the AR, lol. Now this thread comes up again except its the mass drivers that are better this time |
Lurchasaurus
SVER True Blood Public Disorder.
976
|
Posted - 2013.08.23 05:46:00 -
[49] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
ill step in here and nip this in the bud. if you are ten feet from a guy with the MD reticule on his face you get a head shot.
if you are ten feet from a guy who isnt moving with the reticule on his face with a Large missile turret you will probs get 1 direct hit, one or two splashed and the fourth one is going backwards towards your base.
shot two, not a single missile hits
dont forget infantry have brain spasms if they dont have at least 500 shield |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 05:47:00 -
[50] - Quote
Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! |
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Exmaple Core
Ancient Exiles
896
|
Posted - 2013.08.23 14:06:00 -
[51] - Quote
hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it |
Jenza's Pants
Kang Lo Directorate Gallente Federation
71
|
Posted - 2013.08.23 14:10:00 -
[52] - Quote
Missiles were good as a AI weapon. Again, CCP never took my advice, 2 models of missiles, large and small: lock on AV, low splash, but made to penetrate vehicle armor, and a dumbfire high splash but low hit dmg, made specifically for clearing infantry. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:17:00 -
[53] - Quote
Jenza's Pants wrote:Missiles were good as a AI weapon. Again, CCP never took my advice, 2 models of missiles, large and small: lock on AV, low splash, but made to penetrate vehicle armor, and a dumbfire high splash but low hit dmg, made specifically for clearing infantry. Lol tell jenza to make it happen, would be better than the trash we have now |
semperfi1999
Imperfects Negative-Feedback
775
|
Posted - 2013.08.23 14:20:00 -
[54] - Quote
Exmaple Core wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community
Exmaple....you have to understand. They dont use this weapon so they dont want it to be adjusted upwards. But they DO use the MD and they cannot stand having it nerfed/changed at all. How will they be able to easily get their kills if they dont have this crutch?
Oh and killing Exmaple with the MD does elicit some awesome rage. He rages against my std MD constantly when I use it. LOL!! |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
3
|
Posted - 2013.08.23 14:21:00 -
[55] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
Except mass driver is easy mode. The splash necessitates a hit even when the aim is ****. Missiles are a challenge to land more than a single hit and it takes a while before your next shot. Hence even a basic mass driver is better.
Personally it isn't a direct comparison and works better as a way of proving the mass driver as OP rather than making a meaningful argument about this game. It really proves nothing. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:32:00 -
[56] - Quote
semperfi1999 wrote:Exmaple Core wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community Exmaple....you have to understand. They dont use this weapon so they dont want it to be adjusted upwards. But they DO use the MD and they cannot stand having it nerfed/changed at all. How will they be able to easily get their kills if they dont have this crutch? Oh and killing Exmaple with the MD does elicit some awesome rage. He rages against my std MD constantly when I use it. LOL!! Yeah I do, I raged so hard I pulled out my tank and killed your whole team with it good thing I diddent pull out a missile tank or you would've shown me up LOL |
Skihids
Bullet Cluster
1938
|
Posted - 2013.08.23 14:34:00 -
[57] - Quote
Vehicle mounted weapons are ALL weaker than handheld weapons.
The FG beats a rail tank, the AR beats the small blasters, and the MD beats every missile in the game.
I've got old threads asking for the ability to duct tape a couple MD's on my dropship in place of the small missile turrets.
Small missiles were as effective as vehicle mounted missiles should be back in Precursor, but that led to utter decimation of infantry by dropships. I guess CCP realized that realistic vehicle weapons would simply wipe out infantry in the game much like it does in real life.
If the platform has high health it gets nerfed in terms of damage output so it can't possibly dominate. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:36:00 -
[58] - Quote
7 Djin wrote:Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed. Except mass driver is easy mode. The splash necessitates a hit even when the aim is ****. Missiles are a challenge to land more than a single hit and it takes a while before your next shot. Hence even a basic mass driver is better. Personally it isn't a direct comparison and works better as a way of proving the mass driver as OP rather than making a meaningful argument about this game. It really proves nothing. Exactly why I posted it, to show the balance issues of the game. Nds and missile ranking are both broken in the opposite of extreems and now we have more than Jus speculation. These are the facts |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
404
|
Posted - 2013.08.23 14:55:00 -
[59] - Quote
Spkr4theDead wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. Is this a joke? A tank can out live any merc. That's my point.....guess you didn't catch it |
Lorhak Gannarsein
DUST University Ivy League
200
|
Posted - 2013.08.23 15:07:00 -
[60] - Quote
FLAYLOCK Steve wrote:Spkr4theDead wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. Is this a joke? A tank can out live any merc. That's my point.....guess you didn't catch it
Is this a joke? Only if the other team is too dumb to live. If the other team has any kind of intelligence or skill, tank dies. I see plenty of matches where my tank is nuked but there's a protobear on the other side who goes 20-0. |
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