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201. So myth or fact - in General Discussions [original thread]
Bubba Salaman wrote: That's a fact of computers in general that it will increase performance if you're having issues. However, some console games will cap the amount of fps you get for some reason. I have no idea if Dust does that as well, but ...
- by Csikszent Mihalyi - at 2013.08.24 23:43:00
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202. So myth or fact - in General Discussions [original thread]
If it does, the advantage is minimal. While in theory lowering your resolution should increase FPS, that is not necessarily the case if fill rate is not the performance bottleneck. The game still has significant slow downs in 480p, so this seems t...
- by Csikszent Mihalyi - at 2013.08.24 23:41:00
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203. Equalised turning speeds makes no sense - in General Discussions [original thread]
Django Quik wrote: How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol? Total suit and weapon weight should factor into turn speed in just the same way it does movement and st...
- by Csikszent Mihalyi - at 2013.08.24 16:24:00
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204. To those worried about the AFK fix... - in General Discussions [original thread]
Geez... If you keep telling CCP that they're **** and will get things wrong anyway, that's exactly what they are going to do. Whether you think it's justified or not, the best thing you can do is have some faith. If I'd be designing a system like...
- by Csikszent Mihalyi - at 2013.08.24 16:01:00
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205. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
Jason Pearson wrote: Doesn't work, I've tried it many times :( Also, my suggestion wasn't because of Friendly Fire, but it needs balance, If you're going to allow Infantry such an effective way from killing from a vehicle, you need a drawback...
- by Csikszent Mihalyi - at 2013.08.23 23:31:00
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206. Do people show up on the minimap when they fire or run or something? - in General Discussions [original thread]
Beren Hurin wrote: I'm somewhat convinced that in public matches all unsquadded players are treated as being in the same squad for tacnet purposes. However for WP purposes they are in their own squad. That would make sense, but at the same t...
- by Csikszent Mihalyi - at 2013.08.23 14:48:00
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207. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
Jason Pearson wrote: When CCP decides Vehicles don't need SP, I'll fight on the ground, want to know why I severely need my tank to survive? All my SP is in Vehicles, I cannot compete on the ground. So long story short, get ******, I'm not fig...
- by Csikszent Mihalyi - at 2013.08.23 14:44:00
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208. Do people show up on the minimap when they fire or run or something? - in General Discussions [original thread]
Funkmaster Whale wrote: Enemy chevrons appear on your minimap when: (a) They are in range and your or one of your nearby teammates's passive scanning precision is low enough to pick them up. (b) You or a friendly has "spotted" (meaning looked ...
- by Csikszent Mihalyi - at 2013.08.23 14:31:00
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209. Amazing how OP squads are. - in General Discussions [original thread]
Taeryn Frost wrote: Oso Peresoso wrote: Frankly, I think the things you describe are spot-on perfect. Orbitals as well, I've often seen them turn the tide or seal the deal, and that's a good thing. Lol to orbitals. I rarely see them tur...
- by Csikszent Mihalyi - at 2013.08.23 14:26:00
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210. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
RejectedUsername wrote: The biggest problem is with the controller itself. The DS3 has a lot of deadzones (places on the joystick where your input is not recognized) That is one of the reasons I am looking forward to the DS4 because from what I...
- by Csikszent Mihalyi - at 2013.08.23 14:18:00
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211. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
Panther Alpha wrote: BL4CKST4R wrote: Panther Alpha wrote: They nerfed the Mouse... it didn't make the HUGE difference that SOME people thought it will make .. now they getting the Mouse back to normal with conclusive data ... STFU ... t...
- by Csikszent Mihalyi - at 2013.08.23 14:11:00
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212. Amazing how OP squads are. - in General Discussions [original thread]
I know I shouldn't read these forums... I just feel sad reading a lot of these responses. I guess you are happy if you "dominate" and get your worthless ISK and SP so you can build "honour" by upgrading your virtual avatar. Whatever... What I ca...
- by Csikszent Mihalyi - at 2013.08.23 13:32:00
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213. NPC CORPS = CAYMAN ISLANDS: 0% TAXES - in General Discussions [original thread]
A corp that can't provide tangible benefits to their members is going to set the tax rate to 0%, or everyone is going to leave... That's not an exploit, but exactly what we have now. If a corp charges taxes, it better has some benefits in store t...
- by Csikszent Mihalyi - at 2013.08.21 21:39:00
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214. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
Aisha Ctarl wrote: Csikszent Mihalyi wrote: To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always en...
- by Csikszent Mihalyi - at 2013.08.20 02:13:00
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215. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
I-Shayz-I wrote: DUST Fiend wrote: Actually the better logis tend to use garbage needles and reps in order to soak up the most WP Hate the game not the player :/ So true. Until they give me more points per revive for better needles, I ...
- by Csikszent Mihalyi - at 2013.08.20 02:07:00
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216. AR 514 - in General Discussions [original thread]
It's the most generic weapon, not giving players access to it early on would be silly. Most players will always use the most generic weapon, deal with it.
- by Csikszent Mihalyi - at 2013.08.20 01:48:00
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217. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always ends in disaster. As somebody said, droplinks are a...
- by Csikszent Mihalyi - at 2013.08.20 01:44:00
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218. Connection and lag issues.RENT SERVERS. - in General Discussions [original thread]
I'm sorry to disappoint Sky, we just can't all be as smart as you are. *
- by Csikszent Mihalyi - at 2013.08.20 00:23:00
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219. Connection and lag issues.RENT SERVERS. - in General Discussions [original thread]
I'll try to address your various points individually, because you are kind of jumping around between different issues. 1) Technology will improve, but we cannot solve the fundamental problem that it takes time for data to travel around the world....
- by Csikszent Mihalyi - at 2013.08.19 18:48:00
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220. Connection and lag issues.RENT SERVERS. - in General Discussions [original thread]
Sky Dovahkiin wrote: You can have servers in each country and still play with people from the other side of the world,but it shares the load and reduces the lag... The reason you find it bearable is because you're american. The world is not jus...
- by Csikszent Mihalyi - at 2013.08.19 16:55:00
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