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21. Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: bug, I actually just wrote this down myself. Had not actually seen it myself before until last friday Wow. Yea it seems to happen to commandos and heavy frames mostly. This bug has been in there since they launched them. ...
- by Cruor Abominare - at 2014.08.26 22:22:00
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22. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Assault should have a lower range than normal variant... at least according to ...
- by Cruor Abominare - at 2014.08.26 22:15:00
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23. Regarding SMGs - in Feedback/Requests [original thread]
Fizzer XCIV wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? RoF: 1500 Damage: 18 Magazine size: 24 Range: Same Something like this? Oh yea everyone be si...
- by Cruor Abominare - at 2014.08.26 22:10:00
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24. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
Every morning during server downtime forum goers generally make a roll from a list of all weapons in the game. Based on that outcome the X weapon is OP posts are to be of that randomly selected weapon. Granted rolling for the flaylock is a bit li...
- by Cruor Abominare - at 2014.08.26 22:08:00
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25. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Freccia di Lybra wrote: CCP Rattati wrote: Any buff will be through CPU reduction, and maybe some tiny PG introduction Buff the extenders then! even just a little bit! Shield tanking need some love! it does.. ...
- by Cruor Abominare - at 2014.08.22 02:49:00
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26. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
I certainly don't have the data available to myself that you guys do, but I think you'll generally find that people who squad do it consistently. So I don't see any need to adjust their mu over them squading, its simply a way for them to climb up ...
- by Cruor Abominare - at 2014.08.20 04:53:00
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27. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Its ok OP wasn't meant to be a speller either.
- by Cruor Abominare - at 2014.07.22 08:31:00
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28. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
The problem thats foremost even beyond fitting costs are they aren't interesting modules to begin with. Are they meant to augment an existing shield tank? Aside from the lol worthy assaults shield suits are generally capable of acceptable regen ...
- by Cruor Abominare - at 2014.07.22 08:16:00
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29. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Boot Booter wrote: Y-BLOCK wrote: Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. N...
- by Cruor Abominare - at 2014.07.17 07:24:00
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30. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
JRleo jr wrote: DeathwindRising wrote: Appia Nappia wrote: Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all. we wont. wit...
- by Cruor Abominare - at 2014.07.17 07:13:00
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31. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
RedPencil wrote: Seymour KrelbornX wrote: you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands... theres a reason why logi kdr is so low.... this would make it even lower.... simply ...
- by Cruor Abominare - at 2014.07.17 07:10:00
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32. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
John Demonsbane wrote: True Adamance wrote: Cat Merc wrote: Boot Booter wrote: Cat Merc. I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff). ...
- by Cruor Abominare - at 2014.07.17 02:47:00
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33. [BUG] character select screen - in Feedback/Requests [original thread]
Squagga wrote: You know they say everybody in CCP is on vacation and CCP LogiBro is there all alone. Yet all these weird things keep happening. Makes ya wonder what buttons LogiBro is pushing over there all by his lonesome... I just imagine ...
- by Cruor Abominare - at 2014.01.31 09:02:00
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34. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by Cruor Abominare - at 2013.06.07 21:26:00
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35. [feedback] TAR Nerf - in Feedback/Requests [original thread]
Only visibility bump
- by Cruor Abominare - at 2013.06.06 16:11:00
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36. [feedback] TAR Nerf - in Feedback/Requests [original thread]
The changes were a mixed bag, it was successful in that it reduced the effectiveness of the game. Amusingly though it seems to have done it in all the wrong places. Long range: ok reduced clip size I like on one hand, it makes me much more select...
- by Cruor Abominare - at 2013.06.06 03:06:00
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37. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Darken-Sol wrote: solo tournaments with an an aurum buy in and payout. This is a fantastic idea. Ccp takes a cut and it's a fantastic thing for players to log in even after capping to do. You could even scale it to squads and teams.
- by Cruor Abominare - at 2013.05.13 02:56:00
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38. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
I'll say that if dmg mods affect your perception on whether or not weapons are op, then no one should be listening to whatever drivel your spewing and you should begin letting others make important life decisions for you, for your own safety. It'...
- by Cruor Abominare - at 2013.05.10 08:32:00
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39. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
Cosgar wrote: Cruor Abominare wrote: Or you could just stop fail fitting suits. It's like eve, everyone wants damage mods, people don't ***** that they're op, they just fit them as well. The only benefit to going up in suits is having more...
- by Cruor Abominare - at 2013.05.10 08:12:00
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40. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
Or you could just stop fail fitting suits. It's like eve, everyone wants damage mods, people don't ***** that they're op, they just fit them as well. The only benefit to going up in suits is having more slots so you can make the decision of more...
- by Cruor Abominare - at 2013.05.10 07:07:00
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