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3781. Can we get nanohives that dont resupply grenades? - in Feedback/Requests [original thread]
SCAT mania wrote: I'm tired of setting down a nanohive only for it to be depleted in seconds by some scrub spamming! I need ammo way more than nades.. this would also help the spaming prob Adding a nano variant to the market that only replen...
- by Cross Atu - at 2013.01.15 01:40:00
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3782. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
Daedalus Stray wrote: Can anybody tell me why a skill point cap is a good idea? I really mean it; make a case to me so I can determine whether i should be throwing a s*** fit or not. As you asked (post not to be taken as a statement of advoc...
- by Cross Atu - at 2013.01.15 01:33:00
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3783. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Knarf Black wrote: Dedicated topic time: Nobody seems to be very fond of the snipers and boosters who hide in the redzone to farm WP with minimal risk, but instead of completely eliminating WP gains inside RZ, as some have suggested, they shou...
- by Cross Atu - at 2013.01.15 01:25:00
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3784. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Anyone else have additional changes/information to report since the wipe?
- by Cross Atu - at 2013.01.15 00:59:00
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3785. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.15 00:55:00
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3786. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
Government CheeseBurger wrote: Cross Atu wrote: The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived . If the current "man ...
- by Cross Atu - at 2013.01.15 00:54:00
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3787. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.15 00:43:00
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3788. [Feedback] Spawn camping - 'new' manus peak - in Feedback/Requests [original thread]
Since there isn't a forum for this map I'm putting it here. Time stamp: Chromosome, post move to TQ 1/14/2013 Tanks (other things too for that matter) are still quite able to spawn camp the MCC within the new map. I won't repeat here all the wa...
- by Cross Atu - at 2013.01.15 00:38:00
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3789. [REQUEST] Timestamps in chat logs - in Feedback/Requests [original thread]
+1
- by Cross Atu - at 2013.01.15 00:31:00
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3790. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
Imp Smash wrote: On the other side of this I would ask y'all to consider the feedback for the downed unit. Often times I'll be down and I get the message sayin there is a triage in the area. Great! But sometimes they just aren't heading my way....
- by Cross Atu - at 2013.01.14 07:53:00
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3791. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
I'd wonder about starting out by testing it as a pure EM damage explosion and see what effect that has on game play. Then with that data in hand consider an iteration where it does explosive damage as well if the data indicates that such wouldn't ...
- by Cross Atu - at 2013.01.14 07:50:00
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3792. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Logi Bro wrote: I've said this before, and I'll say it again. 30 day UVT costs 10 AUR, so using math I know 1 year of UVTs equals 120 AUR, and going farther than that, 1200 AUR for 10 years of continuous use. The merc pack comes with 40,000 AUR...
- by Cross Atu - at 2013.01.14 07:45:00
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3793. Illegal weaponry/ security ratings for guns - in Feedback/Requests [original thread]
Rayan Storm wrote: And then they blast the Concord drone to itty bitty pitties. I was thinking more "and then Concord drops Orbitals across the entire district " Not a comment on the OP (I'll try to provide one of those when I'm not so tir...
- by Cross Atu - at 2013.01.14 07:33:00
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3794. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
I think that such questions are well passed their time. During the E3 build maybe they'd have been apt but asking this now is asking "what does everyone think about altering the fundamental characteristics of items purchased by other people after ...
- by Cross Atu - at 2013.01.14 07:19:00
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3795. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
Marston VC wrote: xprotoman23 wrote: Zekain Kade wrote: xprotoman23 wrote: sounds P2W. the skill points you buy are temporary. It's like buying a blind fire assault rifle. before you have the skills to use it. It's still P2W seei...
- by Cross Atu - at 2013.01.14 07:05:00
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3796. Why cant we freely select district/planet/system? - in General Discussions [original thread]
Thanks for the word Nullarbor
- by Cross Atu - at 2013.01.14 02:26:00
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3797. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
J'Jor's Heir wrote: I don't think thy should be regarded as super powers but rather short bursts of an ability a passive module gets, at a higher intensity but with the drawback of activation and a cool down time. That's a pretty accurate des...
- by Cross Atu - at 2013.01.14 01:05:00
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3798. AFK skill farmers - in Feedback/Requests [original thread]
Ghural wrote: Since the new SP system started, I have noticed players being AFK for the entire match. Passively accumulating SP (since SP is now based mainly on the length of time a person is in a match. At times I have noticed up to 3 players...
- by Cross Atu - at 2013.01.13 20:28:00
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3799. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Zekain Kade wrote: Fu=ck no, this is the bullshit that ruined Halo, I would drop this game instantly if this showed up here. CCP wrote: [REQUEST/IDEAS] Active dropsuit modules ("superpowers") Update: The design team has a similar list and...
- by Cross Atu - at 2013.01.12 23:53:00
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3800. [Suggestion] Factional Warfare In Dust514 - in Feedback/Requests [original thread]
I like the general concept of the OP. I have a further modification I'd like to suggest so as to maintain the choice factor among Mercs with regards to Faction Warfare. Apply the general idea of the OP as is with a couple of simple modifications....
- by Cross Atu - at 2013.01.12 23:46:00
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