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2541. Damage Mods, change them. - in General Discussions [original thread]
Nocturnal Soul wrote: Ha ha ha Hell no Same questions as from my reply to Viktor above.
- by Cross Atu - at 2013.08.05 17:46:00
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2542. Question for new players - Recruiting system. - in Rookie Training Grounds [original thread]
Still hoping to get more feedback from new players.
- by Cross Atu - at 2013.08.05 17:46:00
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2543. How should I tank my Minmatar Logi? Suggestions appreciated. - in Rookie Training Grounds [original thread]
cedz636 wrote: Ok, so, I have an ALT and I have chose the Minmatar Logi suit based on it's racial perks (hacking buff). I feel that in certain matches, this fit would benefit my corp. I am up to hacking lv. 3, and i gotta admit, i am loving thi...
- by Cross Atu - at 2013.08.05 17:43:00
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2544. Damage Mods, change them. - in General Discussions [original thread]
Viktor Zokas wrote: No. No to the thread proposal (if so did you post your reasoning in the thread?) or no to reading it at all
- by Cross Atu - at 2013.08.05 17:38:00
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2545. Damage Mods, change them. - in General Discussions [original thread]
I just suggested this change to damage mods, take a look at the thread and tell me what you think oh Mercs of the General forum. Cheers, Cross
- by Cross Atu - at 2013.08.05 17:36:00
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2546. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Still hoping to get input from other support logi regarding current equipment earnings and behavior as compared to Chrome. Cheers, Cross
- by Cross Atu - at 2013.08.05 17:32:00
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2547. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
I can't comment on the details, there are too many aspects for me to feel ready to offer a solid point of view there. That being said I like the general impetus of this idea and hope that CCP gives it a read. 0.02 ISK Cross
- by Cross Atu - at 2013.08.05 17:27:00
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2548. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
RKKR wrote: ALPHA DECRIPTER wrote: RKKR wrote: Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the f...
- by Cross Atu - at 2013.08.05 17:19:00
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2549. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: This seems to reduce damage output for non-damage roles... I like it actually. On the down side, players that snipe with scout suites would be kinda pi***d as sniping is a bit UP unless you are using a charged sniper. Ove...
- by Cross Atu - at 2013.08.05 17:17:00
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2550. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Buster Friently wrote: It seems to me, that if youGÇÖre running any sort of front line combat type of fit (non sniper in other words) and you're using damage mods that you're doing it wrong. The only time damage mods are better than shields is...
- by Cross Atu - at 2013.08.05 17:15:00
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2551. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Mmmh I guess it comes down to how armortanking would be balanced as armor-modules take up place for other modules that could be used in the low slots too,... But well I don't won't to turn this in a armor VS shield argument...let's ...
- by Cross Atu - at 2013.08.05 17:03:00
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2552. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
RKKR wrote: Too bad this game is mainly pubmatches I agree, there need to be more options with more clearly diverse play. FW needs its new system, PC needs to be stabilized and expanded, PvE needs to be active in the game. Fortunately CCP is...
- by Cross Atu - at 2013.08.05 16:54:00
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2553. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept... Well "equal" in this case is meant as "of equal value" not "of identical functi...
- by Cross Atu - at 2013.08.05 16:50:00
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2554. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Nerf damage mods (read why before you flame). When discussing infantry tank (not HAV) balance the subject of damage mods comes up a lot. When talking about role balance and definition between Medium Frames the subject of damage mods comes up a ...
- by Cross Atu - at 2013.08.05 16:41:00
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2555. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beren Hurin wrote: the logical counter-nerf would HAVE to be some nerf to the damage mods . I realize this is not your main point, and I actually agree that stripping away the negs on armor too much likely is not the best option for findin...
- by Cross Atu - at 2013.08.05 16:28:00
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2556. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beren Hurin wrote: Cross Atu wrote: Until both the skill buffs and the "naked" mods are balanced for both sides of tanking there won't be actual balance between the two types. 0.02 ISK Cross I want to just tease out that point you mad...
- by Cross Atu - at 2013.08.05 16:13:00
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2557. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Cosgar wrote: mollerz wrote: please. do not nerf the MD. It's my new satisfying knife kill of the month. aka the FKKOTM. Already the shotty, the heavy, the duc tac caldari logi.. the caldari logi. the flaylocker. all have fallen to the ne...
- by Cross Atu - at 2013.08.05 15:47:00
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2558. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: yea, ok you're getting another +1. This game is hard enough for EVE vets to get used to, let alone someone coming from BF or COD and the difficulty for players who have never played an RPG or MMO is outright unfair. I've...
- by Cross Atu - at 2013.08.05 15:32:00
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2559. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Arkena Wyrnspire wrote: BL4CKST4R wrote: Yes but a dual tanked Gallente suit is < a dual tanked Caldari suit. Even if the modules were buffed this difference would still remain, the only way to make this at least clos...
- by Cross Atu - at 2013.08.05 15:21:00
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2560. Regarding Orbital Strikes in Public Matches - in Feedback/Requests [original thread]
Aleksander Black wrote: As we are right now the Orbital Strikes requested in public matches are not delivered by EVE players. Only orbital strikes in PC and FW are delivered by EVE players, which results in only a minor part of EVE players inte...
- by Cross Atu - at 2013.08.04 20:26:00
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