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2521. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cat Merc wrote: Sigh... Here we go again. Shields have kin cats, armor has damage mods. Shield users dictate range, armor is a better brawler. These are incompareables, you can't say one is better than the other, it's 100% opinion. You want t...
- by Cross Atu - at 2013.08.06 14:52:00
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2522. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: I don't get your two 'snipers have a choice sections' Also, I think my suggestion is elegant and appropriate: What you want is something viable for logibros to favor their armor resiliance, but doesn't make them better sla...
- by Cross Atu - at 2013.08.06 14:42:00
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2523. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: How much would you suggest nerfing them? My testing has been done over more than one build, some of which had the mod value bug so I'm not confident enough in the specific numbers to say anything hard and fast but si...
- by Cross Atu - at 2013.08.06 14:36:00
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2524. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Galvan Nized wrote: RKKR wrote: Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept... Haha I like how everyone thinks Armor must be identical...
- by Cross Atu - at 2013.08.06 14:31:00
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2525. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: I didn't want to start a thread for this, but wanted to note so as not to forget, but we discussed on IRC today that it would be reasonable to show the scan profile of the person that killed you so you can think to yourself, ...
- by Cross Atu - at 2013.08.06 14:08:00
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2526. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Beren Hurin wrote: Thanks for contributing so much cross. I'm bookmarking this thread. Thanks for the reply o7 Cross
- by Cross Atu - at 2013.08.06 14:04:00
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2527. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P5]RE/Prox
- by Cross Atu - at 2013.08.05 23:54:00
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2528. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P6]Repair Tool
- by Cross Atu - at 2013.08.05 23:54:00
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2529. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P7]Active scanner
- by Cross Atu - at 2013.08.05 23:54:00
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2530. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
I've been playing support since closed beta, and while there are some earnings concerns that need to be addressed that will not be the focus of this thread. Rather this thread will focus on increased diversity and utility within the equipment l...
- by Cross Atu - at 2013.08.05 23:53:00
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2531. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P1]General General Deployibles Hardened gear - The GǣhardenedGǥ variant would carry the increased cost, in both ISK and fittings, of a higher version of the gear but would carry higher HP values for the deployed item making it more difficult ...
- by Cross Atu - at 2013.08.05 23:53:00
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2532. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P2]Nanohives
- by Cross Atu - at 2013.08.05 23:53:00
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2533. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P3]Nanoinjectors
- by Cross Atu - at 2013.08.05 23:53:00
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2534. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P4]Uplinks
- by Cross Atu - at 2013.08.05 23:53:00
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2535. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm actually still holding out hope that they might remove them completely in favor of "mods" that you equip to the weapon itself, which would eliminate the whole problem. I'd support that. Most of my feedback/suggestion...
- by Cross Atu - at 2013.08.05 20:11:00
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2536. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: Also, I think my suggestion is elegant and appropriate: What you want is something viable for logibros to favor their armor resiliance, but doesn't make them better slayers necessarily. Therefore: Ancillary Armor Booste...
- by Cross Atu - at 2013.08.05 20:09:00
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2537. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: I don't get your two 'snipers have a choice sections' /facepalm, that's a type-o thank you for pointing it out (response to the substance of your post incoming)
- by Cross Atu - at 2013.08.05 18:39:00
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2538. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cody Sietz wrote: People already complain about assaults enough. The heavies will scream themselves skinny. Would you mind explaining in balance terms, rather than public opinion terms, what your objections to this proposal are?
- by Cross Atu - at 2013.08.05 18:14:00
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2539. Damage Mods, change them. - in General Discussions [original thread]
gbh08 wrote: Flux nades /thread ?
- by Cross Atu - at 2013.08.05 18:12:00
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2540. Damage Mods, change them. - in General Discussions [original thread]
We are 138 wrote: Nope. I don't even use damage mods and still a big Lol hell nope. I think the better choice is to add hardener mods to both shield and armor that way you have a choice to counter damage mods IF you want to not NERF ALL THE THI...
- by Cross Atu - at 2013.08.05 18:12:00
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