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1261. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P7]Active scanner
- by Cross Atu - at 2013.08.05 23:54:00
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1262. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
I've been playing support since closed beta, and while there are some earnings concerns that need to be addressed that will not be the focus of this thread. Rather this thread will focus on increased diversity and utility within the equipment l...
- by Cross Atu - at 2013.08.05 23:53:00
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1263. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P1]General General Deployibles Hardened gear - The GÇ£hardenedGÇ¥ variant would carry the increased cost, in both ISK and fittings, of a higher version of the gear but would carry higher HP values for the deployed item making it more difficult ...
- by Cross Atu - at 2013.08.05 23:53:00
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1264. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P2]Nanohives
- by Cross Atu - at 2013.08.05 23:53:00
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1265. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P3]Nanoinjectors
- by Cross Atu - at 2013.08.05 23:53:00
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1266. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
[P4]Uplinks
- by Cross Atu - at 2013.08.05 23:53:00
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1267. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm actually still holding out hope that they might remove them completely in favor of "mods" that you equip to the weapon itself, which would eliminate the whole problem. I'd support that. Most of my feedback/suggestion...
- by Cross Atu - at 2013.08.05 20:11:00
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1268. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: Also, I think my suggestion is elegant and appropriate: What you want is something viable for logibros to favor their armor resiliance, but doesn't make them better slayers necessarily. Therefore: Ancillary Armor Booste...
- by Cross Atu - at 2013.08.05 20:09:00
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1269. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Beren Hurin wrote: I don't get your two 'snipers have a choice sections' /facepalm, that's a type-o thank you for pointing it out (response to the substance of your post incoming)
- by Cross Atu - at 2013.08.05 18:39:00
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1270. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cody Sietz wrote: People already complain about assaults enough. The heavies will scream themselves skinny. Would you mind explaining in balance terms, rather than public opinion terms, what your objections to this proposal are?
- by Cross Atu - at 2013.08.05 18:14:00
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1271. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Still hoping to get input from other support logi regarding current equipment earnings and behavior as compared to Chrome. Cheers, Cross
- by Cross Atu - at 2013.08.05 17:32:00
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1272. [Request] PVE, with interaction with EVE, that has depth. - in Feedback/Requests [original thread]
I can't comment on the details, there are too many aspects for me to feel ready to offer a solid point of view there. That being said I like the general impetus of this idea and hope that CCP gives it a read. 0.02 ISK Cross
- by Cross Atu - at 2013.08.05 17:27:00
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1273. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
RKKR wrote: ALPHA DECRIPTER wrote: RKKR wrote: Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the f...
- by Cross Atu - at 2013.08.05 17:19:00
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1274. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: This seems to reduce damage output for non-damage roles... I like it actually. On the down side, players that snipe with scout suites would be kinda pi***d as sniping is a bit UP unless you are using a charged sniper. Ove...
- by Cross Atu - at 2013.08.05 17:17:00
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1275. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Buster Friently wrote: It seems to me, that if youGÇÖre running any sort of front line combat type of fit (non sniper in other words) and you're using damage mods that you're doing it wrong. The only time damage mods are better than shields is...
- by Cross Atu - at 2013.08.05 17:15:00
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1276. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Mmmh I guess it comes down to how armortanking would be balanced as armor-modules take up place for other modules that could be used in the low slots too,... But well I don't won't to turn this in a armor VS shield argument...let's ...
- by Cross Atu - at 2013.08.05 17:03:00
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1277. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
RKKR wrote: Too bad this game is mainly pubmatches I agree, there need to be more options with more clearly diverse play. FW needs its new system, PC needs to be stabilized and expanded, PvE needs to be active in the game. Fortunately CCP is...
- by Cross Atu - at 2013.08.05 16:54:00
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1278. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept... Well "equal" in this case is meant as "of equal value" not "of identical functi...
- by Cross Atu - at 2013.08.05 16:50:00
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1279. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Nerf damage mods (read why before you flame). When discussing infantry tank (not HAV) balance the subject of damage mods comes up a lot. When talking about role balance and definition between Medium Frames the subject of damage mods comes up a ...
- by Cross Atu - at 2013.08.05 16:41:00
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1280. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beren Hurin wrote: the logical counter-nerf would HAVE to be some nerf to the damage mods . I realize this is not your main point, and I actually agree that stripping away the negs on armor too much likely is not the best option for findin...
- by Cross Atu - at 2013.08.05 16:28:00
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