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6961. Incoming Logi Nerf - in General Discussions [original thread]
Tolen Rosas wrote: Cat Merc wrote: Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" ...
- by Cosgar - at 2013.05.13 10:26:00
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6962. SP IS KING - in General Discussions [original thread]
It's all about balancing for skill. Lemme give you a scenario: Let's say player A has 12 million SP and is running full proto with Duvolle AR. Her comes player B who has only 5 million SP and is running standard gear with a GEK-38. Now, playe...
- by Cosgar - at 2013.05.13 10:04:00
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6963. Game Breaking Strategies - in General Discussions [original thread]
Panther Alpha wrote: Aeon Amadi wrote: Bendtner92 wrote: The HMG does about the same damage as last build. Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects co...
- by Cosgar - at 2013.05.13 09:20:00
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6964. Logistics LAV's - in General Discussions [original thread]
Nope, it's still kind of broken. You can use it, well try to use it but it doesn't work half the time.
- by Cosgar - at 2013.05.13 09:19:00
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6965. It's tomorrow - in General Discussions [original thread]
One more day before Caldari Logis flood the forums crying that the scrambler rifle needs to be nerfed. Glad there's a militia version too.
- by Cosgar - at 2013.05.13 09:18:00
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6966. Game Breaking Strategies - in General Discussions [original thread]
First off, the AR didn't need the 10% damage buff, that's why the TAR is out of control again. (it could use a drastically wider hip spread though) Everything else took a damage hit in uprising and needed that buff exclusively because the AR overw...
- by Cosgar - at 2013.05.13 09:15:00
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6967. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
The Robot Devil wrote: Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. Now that's a more rea...
- by Cosgar - at 2013.05.13 09:09:00
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6968. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: All logi suits get more CPU/PG and high/low slots than their assault counterpart. Yes, all logis are the problem. They just happen to also get those equipment slots which don't need to be used up.[b] Any assault guy woul...
- by Cosgar - at 2013.05.13 09:08:00
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6969. Incoming Logi Nerf - in General Discussions [original thread]
THE GREY CARDINAL wrote: Cosgar wrote: In b4 "Tackling is OP!" I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I m...
- by Cosgar - at 2013.05.13 08:59:00
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6970. Incoming Logi Nerf - in General Discussions [original thread]
More crazy ideas coming in. Nguruthos IX wrote: My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance The assault dropship forces Three turrets or else I...
- by Cosgar - at 2013.05.13 08:51:00
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6971. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Cosgar wrote: And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. Assaults are suppose...
- by Cosgar - at 2013.05.13 08:46:00
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6972. Squad 514. - in General Discussions [original thread]
Otoky wrote: Cosgar wrote: So, let's review OP: You wrote a QQ dissertation suggesting that tactics should be nerfed. You wrote a sequel suggesting that an important game mechanic to be removed from ambush because you're too lazy to use ...
- by Cosgar - at 2013.05.13 08:19:00
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6973. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now.
- by Cosgar - at 2013.05.13 08:16:00
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6974. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if ...
- by Cosgar - at 2013.05.13 08:14:00
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6975. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of every class. I'm not ...
- by Cosgar - at 2013.05.13 08:07:00
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6976. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be h...
- by Cosgar - at 2013.05.13 07:59:00
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6977. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Rusty Shallows wrote: Nguruthos IX wrote: Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? I'm a little surprised they didn't go for the low hanging fruit solution too. Although ...
- by Cosgar - at 2013.05.13 07:50:00
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6978. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Minmatar logistics can still be a good hacker with something in every equipment slot, as your utility example. I selected logistics as my starter build in chromosome and have been using one to this day, I understand the ...
- by Cosgar - at 2013.05.13 07:49:00
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6979. Squad 514. - in General Discussions [original thread]
So, let's review OP: You wrote a QQ dissertation suggesting that tactics should be nerfed. You wrote a sequel suggesting that an important game mechanic to be removed from ambush because you're too lazy to use its effective counter. You made ...
- by Cosgar - at 2013.05.13 07:40:00
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6980. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Why would anyone be against this? It makes perfect sense. If you do not like that idea all that tells me is you are not using the equipment slots right now, in which case you aren't really a logistics and you should be t...
- by Cosgar - at 2013.05.13 07:27:00
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