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181. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
KING CHECKMATE wrote: Void Echo wrote: KING CHECKMATE wrote: Void Echo wrote: your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank ...
- by Commander Tzu - at 2013.10.22 01:21:00
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182. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
KING CHECKMATE wrote: Void Echo wrote: your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field...
- by Commander Tzu - at 2013.10.22 00:01:00
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183. Logged in, got proto stomped. Logged out. - in General Discussions [original thread]
Yagihige wrote: Blackie 71 wrote: Yagihige wrote: Logged in. Gave up at first setback. Logged out. Protostompers are not the boogeyman. Sure, some games are kinda destined to be lost simply because you can see the other team has great pl...
- by Commander Tzu - at 2013.10.20 17:37:00
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184. The REAL Reason for the U.S. Government Shutdown. - in The Locker Room [original thread]
Republicans are red Democrats are blue Neither one of them Gives a #%#@ about you
- by Commander Tzu - at 2013.10.13 01:27:00
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185. Please remove points for destroying neutral installations... - in General Discussions [original thread]
Remove war points for destroying installations? Hilarious. Go ahead and remove them, then watch me destroy all the installations on the map, neutral or enemy, anyway. For one, it's more about convenience, why wait until a turret is trying to kill ...
- by Commander Tzu - at 2013.10.13 01:23:00
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186. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
Forlorn Destrier wrote: Commander Tzu wrote: Well, I wanted to try it out since the render issues that made my tanks a living hell to play were supposed to be fixed but, cruising the forums it seems that isn't the case. Back to BF3 or BO2 I ...
- by Commander Tzu - at 2013.10.09 02:34:00
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187. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
Well, I wanted to try it out since the render issues that made my tanks a living hell to play were supposed to be fixed but, cruising the forums it seems that isn't the case. Back to BF3 or BO2 I guess .
- by Commander Tzu - at 2013.10.09 02:18:00
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188. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
I can't get in. Anyone else having this problem? I see it's only 61 MB but then it stays on 0% for about 30 min and when I finally try to exit to try again it freezing my whole damn system and I have to restart the hard way.
- by Commander Tzu - at 2013.10.09 02:12:00
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189. Blueberry Tank/Dropship/LAV jump in - in Rookie Training Grounds [original thread]
I run tanks a lot, and honestly if a blueberry jumps in cause he is getting shot at and uses the small turret to fight back I don't usually mind. The main issue vehicle people have with blue dot gunners is they like to sit in gunner seats and mess...
- by Commander Tzu - at 2013.09.25 00:03:00
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190. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Sgt Buttscratch wrote: I don't see either as cowardly. I can understand why you may think that, but If this was not part of the design, the redline would be off limits, rooftops would be beyond access. A rail sniper/redline rail sniper can offe...
- by Commander Tzu - at 2013.09.24 01:34:00
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191. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Crash Monster wrote: Commander Tzu wrote: Uninformed because it's highly opinionated. That logic right there makes every post uninformed. Thanks for coming out Mr. Uninformed. LOL I'm glad someone actually got that, this is the main re...
- by Commander Tzu - at 2013.09.23 19:31:00
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192. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Keri Starlight wrote: Commander Tzu wrote: I use a railgun sniper, I really love it. I don't really stay on the redline (unless my infantry gets pushed back to the redline) but I try to stay as far away from combat as I can, railguns' main a...
- by Commander Tzu - at 2013.09.23 15:40:00
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193. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
I use a railgun sniper, I really love it. I don't really stay on the redline (unless my infantry gets pushed back to the redline) but I try to stay as far away from combat as I can, railguns' main advantage is range of course. The thing is though,...
- by Commander Tzu - at 2013.09.23 15:23:00
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194. turrets we are missing - in General Discussions [original thread]
C'mon guys get your head on right, I see all these ideas for turrets but I don't think anyone has asked for the one that matters: SNOWBALL LAUNCHERS!
- by Commander Tzu - at 2013.09.21 01:19:00
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195. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
I couldn't care less about new vehicles/weapons, I would rather just get this crap balanced out. Honestly, just give vehicles the 25% pg upgrade you stole from them and see how that works out; all my SP is in tanks and I can tell you that simple f...
- by Commander Tzu - at 2013.09.21 00:45:00
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196. [Bug] Render issues with Railguns - in Technical Support/Bugs [original thread]
Maybe my info can help, I really don't know how this couldn't be showing up for them.
- by Commander Tzu - at 2013.07.21 16:44:00
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197. [Bug] Render issues with Railguns - in Technical Support/Bugs [original thread]
Or at least, Large Railguns. Now, I don't want to start a thread that sounds like a tanker whining but I checked the bugs list and CCP claims they haven't been able to verify this. I was just in a match and was being struck by invisible forge roun...
- by Commander Tzu - at 2013.07.21 16:23:00
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198. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Harpyja wrote: Commander Tzu wrote: MarasdF Loron wrote: So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 sec...
- by Commander Tzu - at 2013.07.21 14:50:00
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199. [bug] Getting shot out of my LAV by turrets. - in Technical Support/Bugs [original thread]
I would just like to say that blasters, at least large blasters, DO have splash damage. I didn't think they did either because I didn't remember it from beta but I drove my blaster gunnlogi right up to a friendly supply depot so that the end of my...
- by Commander Tzu - at 2013.07.21 10:24:00
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200. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
MarasdF Loron wrote: So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average that's 4920hp/min+1320hp/...
- by Commander Tzu - at 2013.07.21 08:52:00
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