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161. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Alldin Kan wrote: I have a Falchion at Level 3 with proto missile turrets, two 30% hardeners, 6300 Shields and 2 Damage mods but it wasn't enough to destroy a Ion Cannon Madrugar with 5000 Armor + Proto Rep + 2 hardeners... I TRIED MY BEST DAMN...
- by Commander Tzu - at 2013.10.22 03:02:00
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162. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Atiim wrote: Atiim wrote: Commander Tzu wrote: Atiim wrote: Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. I doubt you have the ability to order a pizza from one of the ...
- by Commander Tzu - at 2013.10.22 02:53:00
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163. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Atiim wrote: Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. I doubt you have the ability to order a pizza from one of the restaurants in my town and have it delivered to me, PROV...
- by Commander Tzu - at 2013.10.22 02:49:00
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164. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Yea! so shhhhhhhhhhhhhhhhhhh xD.
- by Commander Tzu - at 2013.10.22 02:41:00
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165. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Void Echo wrote: Iron Wolf Saber wrote: Void Echo wrote: Iron Wolf Saber wrote: Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv. fixed it for you Stats wise maybe, tree wise far f...
- by Commander Tzu - at 2013.10.22 02:32:00
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166. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Iron Wolf Saber wrote: Commander Tzu wrote: Iron Wolf Saber wrote: Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto. Um, wrong, the Soma is actually Militia, so it's less than standard which leaves the M...
- by Commander Tzu - at 2013.10.22 02:31:00
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167. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Iron Wolf Saber wrote: Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto. Um, wrong, the Soma is actually Militia, so it's less than standard which leaves the Madrugar as the standard level and the Surya at Adv...
- by Commander Tzu - at 2013.10.22 02:24:00
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168. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Well this thread is getting boring, all QQ threads have a limited life, within which they are fun and entertaining but now I think this one is on it's last legs, just gonna devolve into petty arguments (Which are entertaining still sure, but more ...
- by Commander Tzu - at 2013.10.22 02:20:00
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169. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
KING CHECKMATE wrote: Void Echo wrote: KING CHECKMATE wrote: Void Echo wrote: your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank ...
- by Commander Tzu - at 2013.10.22 01:21:00
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170. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
KING CHECKMATE wrote: Void Echo wrote: your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field...
- by Commander Tzu - at 2013.10.22 00:01:00
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171. Logged in, got proto stomped. Logged out. - in General Discussions [original thread]
Yagihige wrote: Blackie 71 wrote: Yagihige wrote: Logged in. Gave up at first setback. Logged out. Protostompers are not the boogeyman. Sure, some games are kinda destined to be lost simply because you can see the other team has great pl...
- by Commander Tzu - at 2013.10.20 17:37:00
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172. Please remove points for destroying neutral installations... - in General Discussions [original thread]
Remove war points for destroying installations? Hilarious. Go ahead and remove them, then watch me destroy all the installations on the map, neutral or enemy, anyway. For one, it's more about convenience, why wait until a turret is trying to kill ...
- by Commander Tzu - at 2013.10.13 01:23:00
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173. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
Forlorn Destrier wrote: Commander Tzu wrote: Well, I wanted to try it out since the render issues that made my tanks a living hell to play were supposed to be fixed but, cruising the forums it seems that isn't the case. Back to BF3 or BO2 I ...
- by Commander Tzu - at 2013.10.09 02:34:00
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174. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
Well, I wanted to try it out since the render issues that made my tanks a living hell to play were supposed to be fixed but, cruising the forums it seems that isn't the case. Back to BF3 or BO2 I guess .
- by Commander Tzu - at 2013.10.09 02:18:00
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175. Heard 1.5 fixed some things....too bad - in General Discussions [original thread]
I can't get in. Anyone else having this problem? I see it's only 61 MB but then it stays on 0% for about 30 min and when I finally try to exit to try again it freezing my whole damn system and I have to restart the hard way.
- by Commander Tzu - at 2013.10.09 02:12:00
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176. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Sgt Buttscratch wrote: I don't see either as cowardly. I can understand why you may think that, but If this was not part of the design, the redline would be off limits, rooftops would be beyond access. A rail sniper/redline rail sniper can offe...
- by Commander Tzu - at 2013.09.24 01:34:00
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177. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Crash Monster wrote: Commander Tzu wrote: Uninformed because it's highly opinionated. That logic right there makes every post uninformed. Thanks for coming out Mr. Uninformed. LOL I'm glad someone actually got that, this is the main re...
- by Commander Tzu - at 2013.09.23 19:31:00
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178. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Keri Starlight wrote: Commander Tzu wrote: I use a railgun sniper, I really love it. I don't really stay on the redline (unless my infantry gets pushed back to the redline) but I try to stay as far away from combat as I can, railguns' main a...
- by Commander Tzu - at 2013.09.23 15:40:00
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179. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
I use a railgun sniper, I really love it. I don't really stay on the redline (unless my infantry gets pushed back to the redline) but I try to stay as far away from combat as I can, railguns' main advantage is range of course. The thing is though,...
- by Commander Tzu - at 2013.09.23 15:23:00
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180. turrets we are missing - in General Discussions [original thread]
C'mon guys get your head on right, I see all these ideas for turrets but I don't think anyone has asked for the one that matters: SNOWBALL LAUNCHERS!
- by Commander Tzu - at 2013.09.21 01:19:00
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