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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 06:01:00 -
[31] - Quote
Fizzer XCIV wrote:Pokey Dravon wrote:So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists? Also a Madrugar can't fit 3 complex reps. Tis impossible. I can understand it having an advantage, but essential god mode? And it could even be 2 complex and 1 enhanced rep. Still invincible. You run out of ammo before you kill it. Remember in 1.7 when swarms literally couldn't get past the regeneration threshold of Shield vehicles? Remember how even the hardcore vehicle users conceded that it was broken? Yeah.
Its also literally impossible to kill a Caldari Sentinel with a mass driver before running out of ammo. If something is specifically designed to counter something else, then yes, it should be god mod. Do you have any idea how fast rep-fit Madrugars die by other means? It's laughable.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1390
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Posted - 2014.12.18 06:06:00 -
[32] - Quote
Its also literally impossible to kill a Caldari Sentinel with a mass driver before running out of ammo. If something is specifically designed to counter something else, then yes, it should be god mod. Do you have any idea how fast rep-fit Madrugars die by other means? It's laughable.[/quote]
Is that true? What if it is on a Minmando with 2 Complex LDMs, and every hit is a direct hit?
Please, make my Opus pretty...
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 07:01:00 -
[33] - Quote
-_- is an easy example of a natural counter. If its a direct hit every single time, no probably not, but that's a highly unlikely situation.
The point is that there are situations where the weapon or equipment you bring is going to be ineffective against the fit and equipment the enemy is using. I don't expect to be very successful against an armor tank when I have a Plasma cannon, just as I'm not expecting to be very successful against a shield tank when I'm using a swarm launch. That's part of the game that really makes it interesting and fun. So I'm sorry if you were less successful than you wanted to be. I don't consider myself that great of a player, and I've had great success against LAVs and HAVs (typically better luck against Shield, obviously) and better success against dropships post-speed increase. So my assumption is that if an average player like me is having good success with the weapon, then it can't be all that bad.
Listen, I'm done bickering with you, it's stupid. We obviously have some difference in opinion and I really don't care to continue beating my head against a brick wall over this. So I wish you the best of luck and hope you have a nice night.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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RogueTrooper 2000AD
Neckbeard Absolution
472
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Posted - 2014.12.18 09:30:00 -
[34] - Quote
Pokey Dravon wrote:Ah well you didn't specify Proto, I was going off the Standard damage values which is a bit more than 1000 base according to Protofits.
Typically speaking Breach variants have similar or worse DPS than normal variants Shotgun 40 Damage 85.71 RPM 57.14 DPS
Breach Shotgun 48 Damage (20% increase) 60 RPM (30% decrease) 48 DPS (16% decrease)
Assault Rifle 30.9 Damage 800 RPM 412 DPS
Breach Assault Rifle 58.12 Damage 428.57 RPM 415 DPS (~0.7% increase)
Forge Gun 1200 Damage 4s Charge 300 DPS
Breach Forge Gun 1750 Damage 6s Charge 291 DPS (3% decrease)
Your proposal would put the Breach Plasma Cannon at roughly 100% increase to DPS. I feel this breaks existing conventions for Breach variants.
Yes because when someone is blapped wih a shotgun, it does 57 damage in a second.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5837
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Posted - 2014.12.18 12:40:00 -
[35] - Quote
This proposal is putting more damage than a breach forge gun with less drawback.
Anyone else see a problem here?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1394
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Posted - 2014.12.18 12:54:00 -
[36] - Quote
Breakin Stuff wrote:This proposal is putting more damage than a breach forge gun with less drawback.
Anyone else see a problem here?
How is there less drawbacks than a Breach Forgegun?
The Breach FG has a multiple round magazine. The Breach FG can hold a charge. The Breach FG has many many time the range. The Breach FG has no projectile arc.
And honestly, this comparison is like comparing the Shotgun to the Sniper Rifle. The shotgun has a higher DPS, and higher damage per shot.
Please, make my Opus pretty...
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4043
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Posted - 2014.12.18 15:29:00 -
[37] - Quote
RogueTrooper 2000AD wrote: Yes because when someone is blapped wih a shotgun, it does 57 damage in a second.
Listed damage values are per pellet ^_^
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5840
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Posted - 2014.12.18 15:37:00 -
[38] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:This proposal is putting more damage than a breach forge gun with less drawback.
Anyone else see a problem here? How is there less drawbacks than a Breach Forgegun? The Breach FG has a multiple round magazine. The Breach FG can hold a charge. The Breach FG has many many time the range. The Breach FG has no projectile arc. The Breach FG doesn't require the user to get with the effective range of HAV turrets. The Breach FG is effectivly used on roofs and mountaintops. The Plasma Cannon is used in relative CQC against vehicles. Honestly, this comparison is like comparing the Shotgun to the Sniper Rifle. The shotgun has a higher DPS, and higher damage per shot...
Breach forge has a six second charge time and immobilizes you.
Both points trump your list.
All hail 350 DPS AV.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2852
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Posted - 2014.12.18 16:34:00 -
[39] - Quote
I love the PLC more than most but come on man, out of all of the proposals for weapon variations, out of all of the things needed in the game right now - out of all things I feel this proposal is like the least needed.
We need the Heavy weapon variants and one of those was possibly / supposedly going to be a PLC Heavy weapon variant for a Gallente mortar type thing.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2852
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Posted - 2014.12.18 16:36:00 -
[40] - Quote
Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:This proposal is putting more damage than a breach forge gun with less drawback.
Anyone else see a problem here? How is there less drawbacks than a Breach Forgegun? The Breach FG has a multiple round magazine. The Breach FG can hold a charge. The Breach FG has many many time the range. The Breach FG has no projectile arc. The Breach FG doesn't require the user to get with the effective range of HAV turrets. The Breach FG is effectivly used on roofs and mountaintops. The Plasma Cannon is used in relative CQC against vehicles. Honestly, this comparison is like comparing the Shotgun to the Sniper Rifle. The shotgun has a higher DPS, and higher damage per shot... Breach forge has a six second charge time and immobilizes you. Both points trump your list. All hail 350 DPS AV.
The breach forge needs buffs man.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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