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3201. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
SHANN da MAN wrote: Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players. If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the maj...
- by CommanderBolt - at 2013.12.23 00:58:00
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3202. THIEF ALERT!!!! - in General Discussions [original thread]
Defy Gravity wrote: ............................................________........................ ....................................,.-GÇÿGÇ¥...................``~.,.................. .............................,.-GÇ¥.........................
- by CommanderBolt - at 2013.12.22 20:13:00
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3203. Few Questions - in General Discussions [original thread]
1. I quit and came back recently - I say yes it is better than it was but you must make your own mind up. 2. What is vita? Is she hot? 3. It is very easy finding a game 90% of the time 4. it is some what different. New weapons, new maps and soc...
- by CommanderBolt - at 2013.12.22 20:10:00
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3204. ----1.8 Patch Notes---- - in General Discussions [original thread]
I would LOVE for that to come in 1.8 hell I would probably throw a bit of money at CCP if even half of that came out. I am going to be realistic and say it will be many many months before we see that. Probably sometime past 2.0 (or 1.10 what ever ...
- by CommanderBolt - at 2013.12.22 20:05:00
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3205. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Judge Rhadamanthus wrote: The thing you must remember when saying that pilots escape, or seem to win is that you are not them. You see that one fight. I fly a lot. I know many who do, and I play with many of the best pilots this game has to off...
- by CommanderBolt - at 2013.12.22 20:03:00
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3206. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
You know all of this talk about "Red line rail tanks". I have to be honest, 90% + of games I am in there are no red line rail tanks. All of the tanks are out fighting and killing. I can't say for certain however I will test this now, but it see...
- by CommanderBolt - at 2013.12.22 19:53:00
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3207. Discussion on balancing red line rail tanks - in General Discussions [original thread]
Its a game, how balls has ever come into anything I dont know. I guess people just value their time spent playing a game to accurire a virtual curriency. Look at it like this. Game is not real life, real life will end for everyone at some point ...
- by CommanderBolt - at 2013.12.22 06:26:00
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3208. Props to the three R.E scouts - in General Discussions [original thread]
John Demonsbane wrote: Spkr4theDead wrote: fawkuima juggalo wrote: Jason Pearson wrote: You were terrifying, thank you for that experience unknown R.E scouts, able to sprint past my blaster and continue being faster than my turret turn...
- by CommanderBolt - at 2013.12.22 06:10:00
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3209. Props to the three R.E scouts - in General Discussions [original thread]
OZAROW wrote: Last night before down time? Me Mr Musturd an Eric were doing that exact thing but using plasma cannons too, worked well for the more part since the whole match was tanks vrs scouts OZ you guys are bloody crazy. The likes of y...
- by CommanderBolt - at 2013.12.22 06:08:00
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3210. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Harpyja wrote: Void Echo wrote: if your going to remove the redline then make it to where every single enemy that gets 50-100 meters close to the MCC gets automatically killed, because without the redline, there would be no new players anymo...
- by CommanderBolt - at 2013.12.22 06:01:00
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3211. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Void Echo wrote: if your going to remove the redline then make it to where every single enemy that gets 50-100 meters close to the MCC gets automatically killed, because without the redline, there would be no new players anymore as they would b...
- by CommanderBolt - at 2013.12.22 05:57:00
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3212. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Driver Cole wrote: CommanderBolt wrote: Driver Cole wrote: CommanderBolt wrote: So yea this thread has resorted to totally non-constructive feedback. I apologise for over looking the red line issue and I GET that point. I also get tha...
- by CommanderBolt - at 2013.12.22 05:55:00
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3213. DS blaster turret: attn CCP - in General Discussions [original thread]
If you are talking about using the pilot operated weapon on the assault dropships then yes the missile turret really is the only viable weapon. You can use the missile turret to hit infantry, shoot at other vehicles as well as other air assets. ...
- by CommanderBolt - at 2013.12.22 05:51:00
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3214. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Driver Cole wrote: CommanderBolt wrote: So yea this thread has resorted to totally non-constructive feedback. I apologise for over looking the red line issue and I GET that point. I also get that railgun tanks are best countered by other ra...
- by CommanderBolt - at 2013.12.22 05:44:00
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3215. Epic bug!! - in General Discussions [original thread]
The list of bugs this game has / has had / has seen is astronomical! They don't test this game. When they say they do, just know that they are lying.
- by CommanderBolt - at 2013.12.22 05:12:00
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3216. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
So yea this thread has resorted to totally non-constructive feedback. I apologise for over looking the red line issue and I GET that point. I also get that railgun tanks are best countered by other railgun tanks (when they are in the redzone at l...
- by CommanderBolt - at 2013.12.22 05:05:00
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3217. Problems, Solutuons + How this game looks to a new player - in General Discussions [original thread]
Disaster Fox wrote: I left this game for a small amount of time and now that I am back, it sort of seems like an even bigger disaster than it was before I left. Which is sort of sad because honestly this game has so much potential that its cr...
- by CommanderBolt - at 2013.12.21 17:47:00
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3218. Stealth, combat, and cloaking. - in General Discussions [original thread]
OZAROW wrote: I love how it says unmatched in stealth an hand to hand combat, yet it's base melee is horrible , even with my passive h2h at 3 it's only 100 Yea and the commando who is about as slow as a normal heavy has really high melee dam...
- by CommanderBolt - at 2013.12.21 17:23:00
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3219. Stealth, combat, and cloaking. - in General Discussions [original thread]
Kasira Vorrikesh wrote: My dreams for the cloak (without having read anyone else's): Given just how terrible the scout suit is, I'd rather they make the cloak built-in to the scout suit. Not a module or equipment. You buy a scout suit, you get...
- by CommanderBolt - at 2013.12.21 17:21:00
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3220. Whats more OP than tanks? - in General Discussions [original thread]
Anmol Singh wrote: Kasote Denzara wrote: I think the confidence that HMGers have right now is great. Especially since I'm a HMGer myself and know the range limits, so my Commando eats them (the other heavies). LOL, ok, come within 50m ...
- by CommanderBolt - at 2013.12.21 17:06:00
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