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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
34
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Posted - 2013.12.22 03:55:00 -
[1] - Quote
I am still fairly new to dust at 5 months, and I have always loved flying. Now more than ever I feel like I can discover the battlefield and ferry troops to hotspots without the fear of insta popping. I like the changes, but still feel some things need work.
Here's my problem: I started flying ADS gallente and I have always had a bias towards HMGs. So naturally I equipped the blaster on the nose. i am not skilled enough to take side guns and have armour hardeners. But what is the blasters designed role? I have tried to fly low and shoot vehicles, but most times there shields recharge faster than my turret can do damage. Other times I run out ammo and need to reload, and by that time the vehicle has regained plenty of hp. Infantry are too small and I drift quite a bit, but I am trying to improve this. I hope I can practice more and be able to kill infantry with my blaster alone. What has been happening lately is I drop so low and open fire, but I eventually squish the foe, I think that is. It only says kill and I don't see anything in the kill feed, maybe I missed it though.
The point am I trying to make is I don't quite know what the designed role of the blaster is, as I am not able to really impact much on e battlefield. Do I just need practice with it? Or is the missile the only dropship weapon, but then why have Gallente ships be proficient with blasters?
Maybe as a pilot I can only take a missile? And my gunners can have blasters?
I just really like firing the blaster, makes me feel important.
FAME
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Fire of Prometheus
DUST University Ivy League
2096
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Posted - 2013.12.22 03:58:00 -
[2] - Quote
Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Proud member of the Commndo 6
<3 Commando AK.0
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Iron Wolf Saber
Den of Swords
11371
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Posted - 2013.12.22 03:59:00 -
[3] - Quote
Blasters are more for Air to Air.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
166
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Posted - 2013.12.22 04:01:00 -
[4] - Quote
Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
437
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Posted - 2013.12.22 04:04:00 -
[5] - Quote
Iron Wolf Saber wrote:Blasters are more for Air to Air.
nope that would be the small railguns on a spec incubus
Dedicated Shotgun Scout
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Fire of Prometheus
DUST University Ivy League
2096
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Posted - 2013.12.22 04:06:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW You have to be pretty stationary and use the "stable (?)" variant.
Proud member of the Commndo 6
<3 Commando AK.0
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
437
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Posted - 2013.12.22 04:09:00 -
[7] - Quote
Fire of Prometheus wrote:jerrmy12 kahoalii wrote:Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW You have to be pretty stationary and use the "stable (?)" variant.
most of the time it hard because your dropship all of a sudden accelerate when you tilt forward which either make you lose your aim or make you run into walls. Trust i know
Dedicated Shotgun Scout
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Another Matari Terrorist
Minmatar Republic
0
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Posted - 2013.12.22 04:36:00 -
[8] - Quote
Fire of Prometheus wrote:jerrmy12 kahoalii wrote:Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW You have to be pretty stationary and use the "stable (?)" variant.
It... doesn't exist anymore. |
Fire of Prometheus
DUST University Ivy League
2097
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Posted - 2013.12.22 04:47:00 -
[9] - Quote
Another Matari Terrorist wrote:Fire of Prometheus wrote:jerrmy12 kahoalii wrote:Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW You have to be pretty stationary and use the "stable (?)" variant. It... doesn't exist anymore. Hmmmmmm.....I'm going to be honest, I bailed on dropships after 1.7
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2097
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Posted - 2013.12.22 04:48:00 -
[10] - Quote
negative49er wrote:Fire of Prometheus wrote:jerrmy12 kahoalii wrote:Fire of Prometheus wrote:Blaster is anti infantry.....trust me, it's waaaay better at anti infantry
Missile turrets are for both anti infantry and AV.
Hope this helps :) i cant kill a single infantry with SB even as a gunner, missiles FTW You have to be pretty stationary and use the "stable (?)" variant. most of the time it hard because your dropship all of a sudden accelerate when you tilt forward which either make you lose your aim or make you run into walls. Trust i know It rakes some practice to hold still enough to maintain a good accuracy :)
Proud member of the Commndo 6
<3 Commando AK.0
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Pvt Numnutz
Black Phoenix Mercenaries
466
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Posted - 2013.12.22 04:56:00 -
[11] - Quote
Hello fellow pilot! I haven't used blasters since chromosome so I'm not sure if this will be the most helpful advise, though I know quite a lot about dropships. You would probably be better off fitting a rail gun to your nose turret and blasters for your gunners. Gunners are much better at their job and allow you to concentrate on flying. The blaster and rail are much harder to use because the aiming redicule is very tiny and hard to hit anything with, especially when trying to handle your ship. A rail gun would give your blasters the added dps to hit hard targets like tanks and installations. I hope this helped! |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 05:42:00 -
[12] - Quote
That is good advice everyone. I really like the idea of the rail nose for added dps, makes a lot of sense. I guess I will practice more and learn to stabilize and use the little reticle. I will play with the blasters some more before moving to the rail. Plus, I can't have side guns on my ADS yet.
Eyes to the sky for VTMFAME: watch ya armour nuggets!
FAME
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CommanderBolt
ACME SPECIAL FORCES
474
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Posted - 2013.12.22 05:51:00 -
[13] - Quote
If you are talking about using the pilot operated weapon on the assault dropships then yes the missile turret really is the only viable weapon.
You can use the missile turret to hit infantry, shoot at other vehicles as well as other air assets.
It could be argued that the railgun can be used as it can do some damage against other air assets and it can shoot vehicles but you must be a good shot and you certainly will struggle to shoot infantry with the railgun.
As for the blaster turret, forget it. It is useless 99% of the time to fit the blaster to the front of an assault dropship. I think it was an oversight by CCP. Possibly in the future they may make new turrets for the ADS to use who knows. |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 05:57:00 -
[14] - Quote
Yea, I agree that the blaster feels like a limp noodle. I hope it gets looked at.
I have used a rail before and hit vehicles decently well, but a downside is that although it tears through shields, it seems to have trouble with armour. Plus with crazy hp regen without support it is not worthwhile to chase around any tank. However, if their shield is gone they may retreat, which means the rail may be better at harassment than missiles.
I will keep trying the blasters though, cause nothing is sweeter than an ADS meters off the ground blazing guns to "GLORY OF THE HYPNOTOAD"
FAME
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Cody Sietz
Bullet Cluster Legacy Rising
1819
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Posted - 2013.12.22 06:50:00 -
[15] - Quote
It's sad that the small blaster was good for fight light vehicles, now it is pretty much AP only.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 08:44:00 -
[16] - Quote
Ap?
Yea, it just doesn't do enough damage to stop shields from regenerating. That's one of the biggest issues. Too bad it is not like a shot gun at the same distance. That might make it more comparable to the capabilities of the missile. It would also be more functional as a nose gun.
FAME
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4193
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Posted - 2013.12.22 09:59:00 -
[17] - Quote
Small Blasters are odd.
They fit into this weird area of the game that's like an automatic .22 with no barrel. They buffed the range on it in 1.7 but it isn't really enough for it to be effective at hitting anything. It's trying to be a machine gun with the accuracy of a shotgun loaded with bird-shot.
Messed up part is that most small arms outperform it in range, accuracy and overall damage output. I've gotten a few kills with it mounted on the back of an LAV but these were likely new players given that they were using "Frontline" and "Sniper" fits.
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Garrett Blacknova
Codex Troopers
4274
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Posted - 2013.12.22 11:17:00 -
[18] - Quote
Blasters are anti-infantry on land vehicles, but because of more movement variation in aerial combat, they're less capable of tracking small targets on the ground from a Dropship.
As such, they're best used in an air-to-air role against other Dropships (preferably Caldari because of the slight bonus to shield damage) or against LAVs.
You also - as with tanks - need to keep in mind the modules the enemy may be running - a hardened (glowing) target will be taking up to 60% less damage per hit from you. This means you probably won't be hitting hard enough for your damage to be noticeable above the regen rate of your target's shields. |
pegasis prime
BIG BAD W0LVES
1477
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Posted - 2013.12.22 11:40:00 -
[19] - Quote
iv always seen small blasters primary role being anti infantry or when strapped to a tank its great for increasing the dps against other tanks. Try the small rails on your gallente assault dropship they tear shield tanks apart, and save the blasters for your side gunners for when your low to the ground picking folks up.
Its gone from suck .....to blow
level 1 forum warrior
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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 17:43:00 -
[20] - Quote
Yea, I'm talking about the regen rate even when no hardeners are active. I pump a burst at my target, but by the time I reposition and can fire again the shield is back up. Really, if its comparable to small arms fire then naturally vehicles have been designed to resist blaster turrets, but the of hitting infantry seems difficult too. Maybe if I ran some damage mods and sp the skill tree out I would see a different story. But it's time consuming and risky to save and spend a mil sp just to test something out.
I wish dynamic sp was a thing. Where once every couple of weeks you could salvage a mil sp from your character and reinvest it. I think this would greatly improve testing of new fits, adjusting to game changes, and represent how humans adapt and learn new skills.
I know some may see that as a soft respec and say you get unlimited sp, but training up skills takes too long, even with boosters, and as such I don't think it represents how fast we can adapt to new situations or changing game environments.
FAME
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Cody Sietz
Bullet Cluster Legacy Rising
1819
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Posted - 2013.12.22 17:48:00 -
[21] - Quote
Varjac Theobroma Montenegro wrote:Ap?
Yea, it just doesn't do enough damage to stop shields from regenerating. That's one of the biggest issues. Too bad it is not like a shot gun at the same distance. That might make it more comparable to the capabilities of the missile. It would also be more functional as a nose gun. Anti-personal.
Sorry, I was tired when I posted that...and a bit drunk...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 17:54:00 -
[22] - Quote
Ah, makes sense. I am going to do some more flying today. Maybe with more practice I can work out how to use the blaster. One thing I noticed though is that I am a huge distraction and can get quite a few assists. I drop myself right above a bunch of reds, use both hardeners, run a scan, unleash my blaster and draw a lot of attention. As a result players take their eyes off my blues and they usually get mowed down in the cross fire.
FAME
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Sgt Kirk
SyNergy Gaming EoN.
3775
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Posted - 2013.12.22 17:54:00 -
[23] - Quote
Iron Wolf Saber wrote:Blasters are more for Air to Air. Do you even play the game man? |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
35
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Posted - 2013.12.22 17:58:00 -
[24] - Quote
Lol, I have tried air to air. I run into the same issue of not doing e ought damage to beat most passive regen. Also the typical range of most dog fights is outside the effective range of blasters? You can get so close, and missiles just seem to never lose any power when they hit.
FAME
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