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3481. Are PG reduction skills being looked at? - in General Discussions [original thread]
CCP?
- by Cody Sietz - at 2013.11.26 17:21:00
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3482. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
John Demonsbane wrote: Cody Sietz wrote: "I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me "NOOOOOO STFU!"-All Logis Why? That's a very odd solution to the issue. People wo...
- by Cody Sietz - at 2013.11.26 17:06:00
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3483. CCP listen to a Vet Not the QQ - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Cody Sietz wrote: TheAmazing FlyingPig wrote: Horrible idea. Absolutely terrible. Here's a better one that doesn't leave the logi crippled and worthless. Sorry, but i really don't see why a Cal Logi has th...
- by Cody Sietz - at 2013.11.26 17:03:00
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3484. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
"I propose we don't drop light weapons from the Logi suit, but instead make it harder for them to fit dmg mods"-Me "NOOOOOO STFU!"-All Logis
- by Cody Sietz - at 2013.11.26 17:00:00
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3485. CCP listen to a Vet Not the QQ - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Horrible idea. Absolutely terrible. Here's a better one that doesn't leave the logi crippled and worthless. Sorry, but i really don't see why a Cal Logi has the same amount of Lows as my Gal Assault and has a bu...
- by Cody Sietz - at 2013.11.26 16:33:00
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3486. Why do heavy suites cost more? - in General Discussions [original thread]
You mean the heavy frame or sentinel?
- by Cody Sietz - at 2013.11.26 15:45:00
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3487. Shotguns need.....HOTFIX...to be ready for 1.7 - in General Discussions [original thread]
AYE! But only to 1. The breach is a 2 shot all or nothing weapon, it should fire a little faster. But the normal shotgun is fine in terms of RoF and range, it's just harder with the overall ehp increase. Heavies should 3-4 close range shots esp...
- by Cody Sietz - at 2013.11.26 15:37:00
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3488. Good SL sidearm? - in General Discussions [original thread]
Any Assault SMG.
- by Cody Sietz - at 2013.11.26 14:47:00
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3489. Rename the AR to Plasma or Blaster Rifle? - in General Discussions [original thread]
Hecarim Van Hohen wrote: Going for the blaster as we already have blaster turrets and installations. Uniformity and such. I knew you were a brit!
- by Cody Sietz - at 2013.11.26 14:46:00
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3490. should caldari suits have better shield recharging stats? - in General Discussions [original thread]
Heck no. That would be stupid.
- by Cody Sietz - at 2013.11.26 05:16:00
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3491. Heavys that you still dred... - in General Discussions [original thread]
The ones who run proto sentinel and a boundless...if I'm in anything but a scout. If I'm in a scout, all heavies(hey, that's how it should be)
- by Cody Sietz - at 2013.11.26 03:33:00
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3492. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Reav Hannari wrote: Sylwester Dziewiecki wrote: Django Quik wrote: Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged. We already are unable to ...
- by Cody Sietz - at 2013.11.26 03:29:00
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3493. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Sparks is pretty dense. Don't bother with him.
- by Cody Sietz - at 2013.11.26 03:27:00
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3494. question to fellow scouts - in General Discussions [original thread]
Complex kincats and cardio mods and a FS plate+complex reactive.
- by Cody Sietz - at 2013.11.26 03:13:00
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3495. Complex shield extender advice. - in General Discussions [original thread]
Sgt Kirk wrote: You guys are so lucky to have those CPU mods that have no drawback other than using a slot. I'd love to have powergrid in my highslot. Tell me about it bro. At least we got more overall ehp...wait.
- by Cody Sietz - at 2013.11.26 03:08:00
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3496. Resistance Plates for Dropsuits - in General Discussions [original thread]
As long as they are in the high slots.
- by Cody Sietz - at 2013.11.25 18:38:00
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3497. Small arms do lot of damage to vehicle - in General Discussions [original thread]
Spkr4theDead wrote: negative49er wrote: a concentrated fire from AR, SCR, Flaylocks, and Mass driver do **** ton of damage to a tank Small arms should do absolutely zero to vehicles. I agree that the AR and ScR should do no dmg to armour...
- by Cody Sietz - at 2013.11.25 18:20:00
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3498. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
Pvt Numnutz wrote: Which ar? Come uprising 1.7 there will be 4, currently there are 2. Probably talking bout the blaster rifle...I Uhhhh mean the Plasma rifle(damn democratic process)
- by Cody Sietz - at 2013.11.25 18:07:00
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3499. Does the amarr assault bonus make a big difference? - in General Discussions [original thread]
I believe the number of shots That can be fired before overheats with full bonus comes out to about 26 up from 18-19(forget which) A friend of uses both the LR and the ScR and he says it's great for both.
- by Cody Sietz - at 2013.11.25 18:03:00
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3500. You have been scanned.... - in General Discussions [original thread]
If you have max dampaing skills you can avoid STD scanners on a medium suit. I think max skill, 1 complex and a enhanced will stop Proto scanners.
- by Cody Sietz - at 2013.11.25 15:24:00
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