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41. Shotguns are OP - in General Discussions [original thread]
iceyburnz wrote: This is wrong. Ive shot pleanty of assault pro and adv players at 0-1 meters from behind and not even got to armour using a CR, chimera and a KH4M Probably more due to poor hit detection than 'not enough damage coming out o...
- by Citrutex - at 2013.02.18 16:38:00
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42. Shotguns are OP - in General Discussions [original thread]
Tbone322 wrote: How many pellets do they have anyways? I wish i knew, regardless, militia shotgun shouldn't be nerfed so hard that it can't ohk most thing's, one less pellet on militia idea intended so you have to get a good, cleaner shot to...
- by Citrutex - at 2013.02.18 16:14:00
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43. How to deal with Shotgun Scouts? - in General Discussions [original thread]
Dack Darksmith wrote: Obviously not letting them get close would be a start, but that is not always possible. Jumping from the frying pan and into the fire may not be preferable, but it is always possible.
- by Citrutex - at 2013.02.18 15:55:00
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44. Shotguns are OP - in General Discussions [original thread]
Scissors wrote: Nerf Rock, Paper is fine. Pretty sure you're just mad someone killed your more expensive suit with a shotgun. Vermaak 'Fatal' Kuvakei wrote: Only the militia is op, the rest are fine. a slight damage nerf (or one less ...
- by Citrutex - at 2013.02.18 15:21:00
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45. How do you guys do it? - in General Discussions [original thread]
Fletcher Ironfist wrote: I take it the majority of you are using the controller and not keyboard and mouse, then? I've always been a PC guy, so I wondered if that puts me at a great disadvantage over everyone else. I get quite a few 'nice sh...
- by Citrutex - at 2013.02.18 12:47:00
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46. Spawned As an LAV - in Technical Support/Bugs [original thread]
Surprise MTAC
- by Citrutex - at 2013.02.17 12:43:00
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47. So you think you are Pro-skilled? - in General Discussions [original thread]
I'm not that good, but I am better than you.
- by Citrutex - at 2013.02.16 01:46:00
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48. Serious imbalance with ISK and OBs - in General Discussions [original thread]
When there are more options and more frequent ob's, i would completely agree that the warbarge strike should be toned down a little bit. Until then, there really aren't very many ways of handling a high skilled/cost tank short of multiple people b...
- by Citrutex - at 2013.02.15 21:07:00
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49. Serious imbalance with ISK and OBs - in General Discussions [original thread]
semperfi1999 wrote: the OBS was designed to be the "nuclear option" that "lessens the value of the win by destroying the facility" and from what he indicated almost sounded like it would force a loss. It should/would be functionally not much...
- by Citrutex - at 2013.02.15 19:45:00
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50. so many things wrong. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 3. Oh yes, I've forgotten lag and frame dropping, those are highly probable causes. so much this a couple dropped frames and its game over for me, every time.
- by Citrutex - at 2013.02.15 18:13:00
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51. so many things wrong. - in Feedback/Requests [original thread]
Hit detection on shotguns is very hit-or-miss still. Some days worse than others. The crosshair is also.. not sure... too big? Doesn't seem to represent the spread very well. I kill heavy's on a regular basis with a militia shotgun and no damage ...
- by Citrutex - at 2013.02.15 18:09:00
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52. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Sir Meode wrote: Im sorry all i see in this thread is tears from players wanting to not die from OB's QFT Dust players should know CCP has stated in the past they'd like capsuleer's to be able to just 'nuke everything', and leave behind a ba...
- by Citrutex - at 2013.02.15 17:36:00
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53. request. CRU value - in Feedback/Requests [original thread]
Idea isn't without merit, Once commanders can drop CRU's can we please lower the hitpoints on these things, too? Maybe a timed explodey hack like skirmish 1.0 had for objectives?
- by Citrutex - at 2013.02.14 23:34:00
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54. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Noc Tempre wrote: Except that 60 B titan takes an assload of effort to take down beyond the initial tackle. Clearly avoiding reality so you can make catchy snubs for like farming. Quote: less than one billion isk in ships ganked my 74 bi...
- by Citrutex - at 2013.02.14 04:34:00
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55. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Trolling? hardly. Please continue to bring high cost tanks and suits into pub matches. I'll continue focus OB's on them
- by Citrutex - at 2013.02.14 04:27:00
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56. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Noc Tempre wrote: zeek1227 zeek1227 wrote: here's an idea DONT USE UR EXPENSIVE TANK IN A PUB MATCH u could reserve it for Corp battles and use something else like I said before don't use it it u cant afford to lose it So we should be o...
- by Citrutex - at 2013.02.14 04:20:00
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57. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Quote: A 30 million interdictor bubbled my 60 billion titan and then his friends killed me. Clearly this is a bad design choice.
- by Citrutex - at 2013.02.14 04:17:00
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58. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Noc Tempre wrote: With a proper cooldown this is still better than the current system. A cool down implies i can't call one in at any time. I dont care how it happens so long as OB's happen more often. There is no better feeling than wiping...
- by Citrutex - at 2013.02.14 04:01:00
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59. Serious imbalance with ISK and OBs - in General Discussions [original thread]
'isk balance' ? Fine, let me call one it at any time for 100k
- by Citrutex - at 2013.02.14 03:55:00
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60. Report: Hate Speach - in Feedback/Requests [original thread]
This was in a private channel, thus is not an offense that could result in action against an account. Or does that not apply to dust toons? GM clarification on these rules would be nice
- by Citrutex - at 2013.02.12 21:25:00
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