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101. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
Sentient Archon wrote: Can you please show me what good stats would be like? Useful intel tool and e-peen swagger, otherwise Killboards/stats mean nothing, to be honest.
- by Citrutex - at 2013.01.16 20:37:00
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102. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
http://eve.battleclinic.com/killboard/combat_record.php?type=corp&name=The+High+and+Mighty http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Citrute
- by Citrutex - at 2013.01.16 20:23:00
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103. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
BMSTUBBY wrote: Hey Space Kitten do yourself a favor look up Rise Of Legion. I did before the match even started, and what i saw was hilarious. Honestly bro, my spacekitten wallet is larger than most nullsec alliances. Won't need it, woul...
- by Citrutex - at 2013.01.16 20:11:00
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104. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
Imagine how mad they are going to be when i can send myself isk, It will be fun interdicting their corp battles. Let the meta game begin. Also, a gift for you guys, you're going to need to stock up.
- by Citrutex - at 2013.01.16 18:51:00
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105. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
Leither Yiltron wrote: I didn't agree to those terms. You were in the convo, and did not object. KEQ Robwriter wrote: I don't know how to type The mistake was caused by terrible UI controls with a keyboard, I suppose that means I t...
- by Citrutex - at 2013.01.16 17:59:00
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106. Kill-Em-Quick Callout, no honor. - in The War Room [original thread]
Stumbling around pressing buttons, signed up for a corp fight against Kill-Em-Quick 8 vs 1, well this is akward. Apologized for wasting their time, and did the only sensible thing to do ask for an honorable 1 v 1 for the lols After smashing '...
- by Citrutex - at 2013.01.16 05:08:00
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107. Squad invites - in Feedback/Requests [original thread]
+1 A simple problem with a simple non-intrusive solution that is simple to impliment
- by Citrutex - at 2013.01.15 18:55:00
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108. Eliminate KB/M usage or consider this SP mod. - in Feedback/Requests [original thread]
perhaps you too should use a keyboard and mouse, and htfu, op.
- by Citrutex - at 2013.01.15 18:36:00
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109. [feedback] Using a turret with a mouse - in Feedback/Requests [original thread]
Thranx1231 wrote: Too much advantage over controller users. How? The turret would still move at the same speed as a controller. As it stands, using a turret on a mouse is completely broken and unusable, giving the controller users 'Too much...
- by Citrutex - at 2013.01.15 17:56:00
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110. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
throwing behind someone already does this they either keep shooting and rage about how grenade spam killed them during an otherwise 'honorable 1 versus 1 gunfight' on the forums, or, sprint into the optimal range of my shotgun. They already wor...
- by Citrutex - at 2013.01.15 10:07:00
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111. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Eve: 10%sp 20% ship/fit 70% pilot + external factors/situation dust: about the same People whined when proto gear had an even higher gap and militia killed them htfu
- by Citrutex - at 2013.01.15 09:57:00
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112. [feedback] Using a turret with a mouse - in Feedback/Requests [original thread]
Is painful perhaps the option for a world of tanks-style control would be viable? (Camera is free move, but the turret is still capped by its max rotational rate) best picture i could find ignore the red, referring to pointer/crosshair mechanic
- by Citrutex - at 2013.01.15 09:42:00
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113. [bug] Pressing L1 opens Neocom during gameplay, instead of ADS - in Technical Support/Bugs [original thread]
Gregor stormwalker wrote: I get this bug I noticed it happens mostly after i have been looking at the scoreboard as I spawn. Same situation with kb/m
- by Citrutex - at 2013.01.15 08:32:00
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114. [REQUEST] Timestamps in chat logs - in Feedback/Requests [original thread]
Also a clock somewhere.
- by Citrutex - at 2013.01.15 00:28:00
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115. [feedback] Are Scout Suits Too Fast? - in Feedback/Requests [original thread]
Scout suit is not too fast, if anything they are a tad on the slow side while not sprinting. Use a mouse and keyboard, wont have an issue trying to track them. Unless they are right on top of you, and to be honest, at that point you lost.
- by Citrutex - at 2012.08.29 06:55:00
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116. how are people able to turn 90 degrees instantly and lock on accurate shots - in General Discussions [original thread]
Shiro Mokuzan wrote: That's pretty easy with a mouse. Maybe they're using one. Confirming mice are faster than network latency. and its also lag op, even if you didn't see it, they still did it.
- by Citrutex - at 2012.08.29 06:44:00
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117. Is there a max SP for charicters? - in Feedback/Requests [original thread]
BestNameEva wrote: If not than whats the point of having 3 guys when you can have 1 super guy. Cyno alt, Jita alt, falcon alt, booster alt, incursion alt... oh wait.
- by Citrutex - at 2012.08.29 06:30:00
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118. Whats your favorite class to kill? - in General Discussions [original thread]
Favorite? Obvious aurum bunnies.
- by Citrutex - at 2012.08.28 20:51:00
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119. When is the next reset? - in General Discussions [original thread]
My magic 8-ball says right before dust goes live.
- by Citrutex - at 2012.08.28 19:45:00
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120. Arena Shooter vets; - in General Discussions [original thread]
Icy Tiger wrote: Does CS:GO count? I don't think so tim.
- by Citrutex - at 2012.08.28 19:40:00
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