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101. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Spectral Clone wrote: Django Quik wrote: Had very few problems with frame rate and input lag outside of PC, apart from very occasional lag spikes (not my connection because the whole squad gets them at the same time). Hit detection is still ...
- by Cinnamon267 - at 2014.04.08 08:09:00
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102. am i the only one who is fed up of dying? - in General Discussions [original thread]
Understandable dude. New player experience in this game is beyond crap. CCP's "New Eden is a harsh place" philosophy has resulted in a game with 3500-4500 players. That's harsh. New Eden is bush league, in comparison. You can get away with it in...
- by Cinnamon267 - at 2014.04.05 00:27:00
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103. New TV and Suddenly I Can't Aim - in General Discussions [original thread]
Youknowutimsayin wrote: I've been playing on my trusty 47" LCD since closed beta but decided it was time for an upgrade. I went and picked up a 61" and proceeded to go 1-20 over the course of 2.5 matches. Nerf Contrast Nerf Sharpness Nerf the ...
- by Cinnamon267 - at 2014.04.05 00:18:00
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104. Interesting discovery about the different server regions. - in General Discussions [original thread]
Repe Susi wrote: Cinnamon267 wrote: Oceanic = AFK farmers galore. Pretty much all that happens. Asia = A crap tonne of cloaked shotgun scouts. Europe = Redline rail gunners. I kept reading people were really annoyed and I watch CEO pyrex...
- by Cinnamon267 - at 2014.04.04 08:40:00
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105. Interesting discovery about the different server regions. - in General Discussions [original thread]
Oceanic = AFK farmers galore. Pretty much all that happens. Asia = A crap tonne of cloaked shotgun scouts. Europe = Redline rail gunners. I kept reading people were really annoyed and I watch CEO pyrex' videos and he complains about it a lot. ...
- by Cinnamon267 - at 2014.04.04 06:21:00
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106. Poor Dust - in General Discussions [original thread]
anaboop wrote: I hate to say it, but its dying off. I remember these posts last year. They happen a lot. You aren't unique here. If you think forums are the reason for players leaving, or leaving for any game, you don't go to forums. They a...
- by Cinnamon267 - at 2014.04.03 09:41:00
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107. Scout, cloak, Ion Pistol and Remote Explosives. - in General Discussions [original thread]
I can one shot militia suits with the charged Ion shot. Except heavies, though. But, I can 2 shot them. Or blow them up with a RE. I can one shot most suits, actually. From a decent range. The Ion Pistol is, actually, really good. The standard fi...
- by Cinnamon267 - at 2014.04.03 09:26:00
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108. Assault suits... - in General Discussions [original thread]
KGB Sleep wrote: Give Assaults a massive reduction to uplink spawn time. That keeps them "Assaulting" objectives. Also, give them a 3rd grenade :)
- by Cinnamon267 - at 2014.04.03 09:08:00
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109. How to build a perfect Caldari scout please help - in General Discussions [original thread]
Precision enhances. You see everything. All the time.
- by Cinnamon267 - at 2014.04.02 09:44:00
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110. 1.8. (-_-) - in General Discussions [original thread]
Big Burns wrote: You have to skill into a scout with cloak or be swallowed alive by the swarms of players exploiting the flavor of the month. Not so much. You spec into Rail rifles and Assault Combat Rifles if you don't want to be swallow...
- by Cinnamon267 - at 2014.04.02 09:41:00
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111. Super scouts & dancing back and forth need fixing - in General Discussions [original thread]
Meknow Intaki wrote: A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide...
- by Cinnamon267 - at 2014.04.02 05:50:00
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112. forgegun being op - in General Discussions [original thread]
thomas mak wrote: a 12 PG weapon got longer range than a 545pg weapon and able to shot right up top which rail can't higher possible max damage small partorm needed ( a tank's voloum is 100x of dropsuit) can get ammo easiler, like realy? oh wow...
- by Cinnamon267 - at 2014.04.01 10:36:00
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113. Is this game starting to feel...right? - in General Discussions [original thread]
Gaurdian Satyr wrote: To me it felt good back when you had 2 options.. Ambush (non OMS) and skirmish Things were simple back then Tanks and AV seemed a perfect balance Heavys were rarer and could change any situation No RE, Flaylock, Ion, Bolt...
- by Cinnamon267 - at 2014.04.01 06:41:00
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114. 1.8, balanced or not? - in General Discussions [original thread]
Pretty balanced, so far. I'm surprised how balanced the cloak is. I can cause some damage with it, but I also have 230 shields and 87 armour. I r the squishy. I can't last long against anything. Not even a scout with a Scrambler Pistol. Which is k...
- by Cinnamon267 - at 2014.03.31 09:00:00
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115. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
ANON Cerberus wrote: Installations and especially supply depots really need a rethink in terms of their placement on the maps. The 'turrets' generally are in bad / horrible / useless locations and any that are actually usefull easily get taken...
- by Cinnamon267 - at 2014.03.31 07:02:00
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116. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
Eko Sol wrote: I don't know how many of you played Star Craft One back in the day but remember those maps that said "NR 20 minutes". If you know what NR means then I believe that is what we should have except enforced in the code. Just a NR 90 ...
- by Cinnamon267 - at 2014.03.31 06:55:00
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117. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
Most matches, for skirmish at least, begin with someone running to the first rail turret they see and destroying every weapons installation they see. 3 shots and they are gone. Rail turrets fire fast and hit hard. Tanks do the same. I regularly se...
- by Cinnamon267 - at 2014.03.31 05:41:00
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118. Serious questions - Why do so many AFK farmers have swarm launchers? - in General Discussions [original thread]
When I saw the 8 AFK farmers in a match I had previously, I noticed they all were using Swarm launchers? Is this some silent protest against AV or vehicles or something? Have I unearthed a conspiracy? Seriously, though. What's the deal? Anyone e...
- by Cinnamon267 - at 2014.03.30 22:11:00
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119. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: Though this seems to be a symptom of tiers TBH, but I feel like tiercide is far away, so at least reduce prices for now CCP should remove all basic-proto suits and add proto suits at level 1 of their rel...
- by Cinnamon267 - at 2014.03.30 22:10:00
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120. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
I like it a lot.
- by Cinnamon267 - at 2014.03.30 22:04:00
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