Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
2Berries
Ghosts of Dawn General Tso's Alliance
102
|
Posted - 2014.04.04 21:38:00 -
[31] - Quote
It does get way better. Develop the core skills and stay out of the killbox. Snipe, counter snipe, drop support equip (uplinks, nanohives) and hunt those who do the same newb stuff you didyour first couple days. Haul ass to the enemy redline & watch what they do. The new blues will be recognizable.
These are your targets.
Find a corp. Ghosts of dawn are always looking for newbs. Spend a lot of time training them to be productive. Got some greats that started out spending entire matches shooting the mcc's with AR's |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4827
|
Posted - 2014.04.04 21:42:00 -
[32] - Quote
Maleficia Gabrielle wrote:i started dust three days ago and have very nearly dumped it a few times already I may get abuse for this and will probably be repeating what others have said before but.. well.. whats the point of playing a game when i am being killed all the time by people with far better skills and gear.. you dont want new players to get frustrated and stop playing? i don't want to stop playing as i like the EVE related elements.. but it's just pointless.. spawn die spawn die spawn die why bother? why should i persevere at getting killed constantly by players who i'm never gonna be able to match or compete against.. for example.. day 2 of playing.. i spawn in a Dominance fight with my newbie armour and newbie fitting and newbie gun, and the first thing i run in to is some guy with a rail gun fitted tank... a tank ffs... how is anyone ever supposed to be able to play and learn and find out whats good for them if they start playing and are constantly slaughtered by players with far more power and experience... to put it into some context... you wouldn't expect a two-day old EVE newbie player in rookie ship with rookie fitting to go up against a much older one in a fully tanked LVL 5 capable BS would you? so why is it ok for it to happen to Dust players ypu wouldn't expect that same EVE newbie Pod-Jockey to head straight into null space and expect them to survive and learn to play and enjoy the whole game, so why do it to the Mud-Humpers? i know that Dust ihasn't got the population really to cope with it but can't there be some sorta "bracketing" thing put in so that players will only be in matches with players who are + or - 20K SP of them? it may make it a bit more even for newer players apply it only in the Public games, the ones that people just drop in to play... leave corp and FW games alone, you join them knowing it's gonna be hard anyway.... the Ambush match types are totally pointless to me as i just get killed and cost the team clones so i try not to play them... t i do like Dust and it is sorta fun to play.. i will admit that i get a certain amount of joy when i finally kill someone (usually by fluke or accident) but it's totally dampened by the fact that i get crushed the rest of the time... i admit i'm not really a brilliant FPS-er (which doesn't help) but a friend who is a brilliant FPS-er tried this and has said exactly the same as me. lol sorry, small moan over now i'm off to die some more *not giving up... YET*
I'll give you a like +1
I'll say you ARE RIGHT, Dust514 learning curve is too harsh and the initial experience is too bad .
But remember : WE WERE ALL WHERE YOU ARE NOW AT ONE POINT.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
CLONE117
True Pros Forever
750
|
Posted - 2014.04.04 21:47:00 -
[33] - Quote
yes we all had it as a rough start. though the lowest my kdr ever was when i was starting with .87. now its like 2.3 something from using nothing but my mlt gear later upgraded to mlt suit with adv weapon. but thats my emergency fit..
in any case what needs to be done is to tone down the gear gaps which should make the new player experience better overall as an end result. and as a hoped for side effect of such a change will result in a nerf to proto stompers as well.. so gameplay gets better overall..
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
Tectonic Fusion
1404
|
Posted - 2014.04.04 22:36:00 -
[34] - Quote
KING CHECKMATE wrote:RANDOM BOLD LETTERS Of course...it's King.
Solo Player
Squad status: Locked
|
alten hilt
DUST University Ivy League
157
|
Posted - 2014.04.04 22:36:00 -
[35] - Quote
Definitely join a corporation (just not duna corp!). Dust University is an option, and we have several training threads in our private forums to help you understand how to play the game better. The downside is that our current active population is low (not many new players coming to Dust these days)
A repost of a topic I made in our private forums to help new players
alten hilt wrote:In DUST 514, your FPS skills work against you.
YouGÇÖre likely an experienced FPS shooter, youGÇÖve spent years playing FPS games, developing unconscious strategies, tactics and muscle memories. YouGÇÖve likely switched shooters several times, and after a little practice youGÇÖve been able to perform as well as you did in your last FPS. YouGÇÖve developed a set of FPS skills / FPS game instincts, and youGÇÖve likely come to view yourself as an experienced FPS shooter. HoweverGǪ
In DUST 514, many of the play-styles, tactics, and strategies you have developed will work against you.
It is very likely that every other FPS you have ever played has been built on the same premise: nothing except player skill (and a little luck) influences who wins. In reality, things like lag, hardware, cheats, game imbalance, exploits, etc influence who wins, but at the core, the FPS premise has always been a level playing field where player skill triumphs. ItGÇÖs the main reason why Kill/Death ratio is the metric used to track player performance and 1337 status.
DUST 514 does NOT play like any other FPS.
DUST 514 is different, at the very core of the gameplay is the idea that not all mercenaries are created equal. In DUST you can and should seek to obtain an unfair advantage against your opponent (in accordance with the EULA of course). In DUSTGÇöas in EVEGÇöplayer skill is not the only factor affecting who wins.
This is a huge departure from the traditional FPS mechanic. Your characterGÇÖs skill points (SP) and equipment play a very significant role in determining who wins a firefight. You will not be able to go head to head with every other player on the battlefield. But your FPS skill, instinct and mindset will tell you that you should.
In short, your set of FPS skills is based on a completely different paradigm from the one operating in DUST 514. Practically, this means that your FPS skills are going to get you into trouble. But itGÇÖs not a lost cause, you just need to refine and alter your FPS mindset.
This changes EVERYTHING!
Once you understand that your FPS experience is getting in the way of your success, you are on the road to improvement. The good news is that you wonGÇÖt need to throw out your FPS skills, they just need to be modified, and for the better. IGÇÖve found that the FPS skills IGÇÖve adopted for DUST have improved my game in other FPSGÇÖs. This is because DUST challenges you to play more strategically. Strategy is how you approach the battlefield, itGÇÖs the bigger picture. Tactics are what you do in the firefight, strategy is what you do to shape the fight to your advantage.
The DUST 514 mindset
So how can you play more strategically? The following are a list of strategic lessons that shape the way I fight.
Not every player can be beaten head-to-head.
Everyone can be beatenGǪin the right set of conditions
Never get tunnel vision, continually evaluate the battlefield, and force the enemy to play in conditions that favor you.
If the conditions are not favorable, hide with pride and seek out a more favorable set of circumstances.
Circumstances are fluid, but you canGÇÖt take advantage of them while you are waiting to respawn. If in a firefight you have to give up a kill in order to survive yourself, do it. ItGÇÖs better to stay in the fight.
If at first you donGÇÖt succeed, try something new. They enemy likely has control of the current circumstance, you need to try something different to alter the battlefield.
Work with a squad. One well-coordinated squad is often enough to turn the tide of battle for the entire team. Shoot, move, communicate.
FLANK, FLANK, FLANK! Getting the first shot is often the difference between winning and losing a firefight.
Specialization is king. Find a role, suit, and weapon you like, and stick with it. Your strategy will largely be determined by the weapon and suit you are using. It is very hard to get switch roles and also successfully switch the strategies each suit/weapon will need to succeed. Prototype gear helps compensate for this, but it can never fully eclipse the issue. Over time, you will be able to expand into different suits, weapons and roles. Also, DUST alters your rotational speed based on the size of your suit and amount of armor. Your aim will feel completely different for a shield-tanked scout and a brick-tanked sentinel.
Strategy is queen. Or in other words, character skill and equipment canGÇÖt beat player skill and strategy. A highly skilled player using a high SP, prototype-fitted character is something to be feared. But it is the player skill that is to be feared. I regularly go into the negative K/D using my 25m SP character equipped with prototype gear, while just as often go 17/2 or better with my 600k SP character using militia gear. The difference is the complacency that often develops when using prototype gear. |
Monkey MAC
Rough Riders..
2384
|
Posted - 2014.04.04 22:46:00 -
[36] - Quote
I can't convince you stay if you don't want, however take it from me, the majority of people who are stomping you were probably in your position at some point. You have to be prepared to commit.
Also a few helpful tips.
1) Stay outa sight amd stick to cover 2) If it LOOKS safe, ITS NOT 3) Max out Dropsuit Upgrades first. 4) If there is a wolfpack on your side, do your best to stick with them, safety in numbers.
I know its tough, but believe me, couple months down the line you'll be level with most of us. By the time I finally skilled up, I was 5,000 deaths and a KDR of 0.4, now it 7,000 deaths and a KDR of 1.07, it is possible.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Joel II X
Dah Gods O Bacon
2135
|
Posted - 2014.04.04 23:02:00 -
[37] - Quote
While I agree that being new totally sucks at the moment and that a matchmaking system should be able to match you with an approximate level of player's level, I may have since advice for you:
A) Leave for a while (always viable) B) Join a corp and get isk to unlock skills and items C) Try new tactics (run away from a fight you can't win and choose your targets behind cover) D) Do what you enjoy doing E) Use a mic on squads F) Use sidearms for now to get more SP in April due to the event (same thing goes for Commandos if you have them) G) Play Factional Warfare to unlock stuff early on without AUR H) If you're looking to spend real money on this game, buy boosters. Everything else isn't worth it, in my opinion). |
Scout Registry
Nos Nothi
1987
|
Posted - 2014.04.04 23:14:00 -
[38] - Quote
Gets better at 10M. Promise. |
IAmDuncanIdaho II
R 0 N 1 N
347
|
Posted - 2014.04.04 23:22:00 -
[39] - Quote
Maleficia Gabrielle wrote:
why should i persevere at getting killed constantly by players who i'm never gonna be able to match or compete against..
Hey, I feel for you, I'm new to FPS games, been playing DUST for I guess a year now, since open beta, and it can be brutal. I still enjoy it, it's the only FPS I play, I am an average player I guess, and sometimes I get the hump with it and put it down for a bit.
You may also notice on Wednesdays, due to the skill point cap reset, that it's *much* harder. This is due to all the top players and squads etc getting online to cap out for the next week, as well as more proto-fits for the same reason. So if you're having a particularly bad day, it might be Wednesday ;-)
However, you will catch up, because there's a threshold at which you can't fit better gear, only choose from a wider variety. So there is absolutely a light at the end of the tunnel, it's just a long way is all.
Stick with it, and you'll figure stuff out gradually, faster with a corp / regular squad mates. As you figure it out, whilst earning skill points, you'll become more and more competitive. Be careful with your valuable skill points and think about where you want to put them.
As you've seen here, there are players willing to help and encourage on the forums too, and don't be put off by the amount of negativity either - coz Internets ;-)
There are plenty of helpful ppl here.
Maybe see you on the battlefield - keep at it, figure stuff out, have fun! :)
You must learn honor, or you deserve to learn nothing at all.
Rivvy Dinari - Swordmaster of Ginaz
|
VonSpliff
TeamPlayers Negative-Feedback
124
|
Posted - 2014.04.04 23:22:00 -
[40] - Quote
I bet it sucks, best advice. Find a squad
"It never got weird enough for me." Dr. T
|
|
D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
57
|
Posted - 2014.04.04 23:27:00 -
[41] - Quote
Red line sniping for like three months. Don't know what else to tell you. Starting as a sniper is a safe way to start in that you can get more kills than deaths. You will get a lot of heat for it but you won't die fifteen times in a match unless you are really horrible. Look me up in game and we can run in a squad together. I can help you as a starting sniper and drop some isk your way. |
Michael Cratar
Fenrir's Wolves
326
|
Posted - 2014.04.04 23:46:00 -
[42] - Quote
Maleficia Gabrielle wrote:i started dust three days ago and have very nearly dumped it a few times already I may get abuse for this and will probably be repeating what others have said before but.. well.. whats the point of playing a game when i am being killed all the time by people with far better skills and gear.. you dont want new players to get frustrated and stop playing? i don't want to stop playing as i like the EVE related elements.. but it's just pointless.. spawn die spawn die spawn die why bother? why should i persevere at getting killed constantly by players who i'm never gonna be able to match or compete against.. for example.. day 2 of playing.. i spawn in a Dominance fight with my newbie armour and newbie fitting and newbie gun, and the first thing i run in to is some guy with a rail gun fitted tank... a tank ffs... how is anyone ever supposed to be able to play and learn and find out whats good for them if they start playing and are constantly slaughtered by players with far more power and experience... to put it into some context... you wouldn't expect a two-day old EVE newbie player in rookie ship with rookie fitting to go up against a much older one in a fully tanked LVL 5 capable BS would you? so why is it ok for it to happen to Dust players ypu wouldn't expect that same EVE newbie Pod-Jockey to head straight into null space and expect them to survive and learn to play and enjoy the whole game, so why do it to the Mud-Humpers? i know that Dust ihasn't got the population really to cope with it but can't there be some sorta "bracketing" thing put in so that players will only be in matches with players who are + or - 20K SP of them? it may make it a bit more even for newer players apply it only in the Public games, the ones that people just drop in to play... leave corp and FW games alone, you join them knowing it's gonna be hard anyway.... the Ambush match types are totally pointless to me as i just get killed and cost the team clones so i try not to play them... t i do like Dust and it is sorta fun to play.. i will admit that i get a certain amount of joy when i finally kill someone (usually by fluke or accident) but it's totally dampened by the fact that i get crushed the rest of the time... i admit i'm not really a brilliant FPS-er (which doesn't help) but a friend who is a brilliant FPS-er tried this and has said exactly the same as me. lol sorry, small moan over now i'm off to die some more *not giving up... YET*
Quit while you are ahead. This game is not worth it.
The only people left are diehard fanboys and people with nothing better to do.
Like me.
I do not know love, only ( -í° -£-û -í°).
Closed Beta Vet
|
Cinnamon267
126
|
Posted - 2014.04.05 00:27:00 -
[43] - Quote
Understandable dude. New player experience in this game is beyond crap. CCP's "New Eden is a harsh place" philosophy has resulted in a game with 3500-4500 players. That's harsh. New Eden is bush league, in comparison.
You can get away with it in EVE because:
A - There is no other game like EVE. You can get away with a lot more. B - there is PVE. In EVE there are "carebears" who don't pvp and play the game fine.
You can't do that here. It's a slaughter feast right from the beginning. More so than in any other shooter. There isn't much CCP can do about it without adding a training/PVE mode. We know PVE is coming, just don't know when.
But, I feel your frustration. And it's CCP's fault. One they may never truly remedy. You can try and keep at it, I guess. See how it goes over the weekend. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |