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181. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Harpyja wrote: ChromeBreaker wrote: Automatic recharge, and increasing the shield hp increase the speed of recharge. Unfortunately no. Dust 514 shield recharge has a set rate as opposed to EVE where it has a set recharge time. NNNooooo...
- by ChromeBreaker - at 2013.03.25 13:14:00
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182. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
BlG MAMA wrote: ChromeBreaker wrote: Then you will just have to hate yourself no i just hate it when my team loses because the game is unbalanced waay to much So your blaming the game now for other people being better than you?
- by ChromeBreaker - at 2013.03.25 12:33:00
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183. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Then you will just have to hate yourself
- by ChromeBreaker - at 2013.03.25 11:49:00
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184. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Logi and all their friends hate you ... everyone likes logi
- by ChromeBreaker - at 2013.03.25 11:42:00
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185. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
ladwar wrote: i have ran into range problems with forge gunning dropships. they are just given way to much red line to hit all the way into Still not a problem theyre not exactly helping much over there lol and its almost guaranteed they s...
- by ChromeBreaker - at 2013.03.25 11:37:00
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186. [Request] Add automatically the price of each saved fitting - in Feedback/Requests [original thread]
goes in hand with killed/lost in matches. Will prob have to wait for the player market
- by ChromeBreaker - at 2013.03.25 11:27:00
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187. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
ladwar wrote: 300m base, found it for ya! EDIT:even better snipers 600m rail 500m huh would you look at that... so... yeah... range isnt a problem then
- by ChromeBreaker - at 2013.03.25 11:20:00
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188. Please do osmething about the Bolas's - in Feedback/Requests [original thread]
... spi ......
- by ChromeBreaker - at 2013.03.25 10:35:00
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189. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Automatic recharge, and increasing the shield hp increase the speed of recharge.
- by ChromeBreaker - at 2013.03.25 10:16:00
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190. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
ladwar wrote: range maybe? ... i have yet to find the maximum range of my forge gun... neither have snipers... or those irritating tanks that hide on top mountains.
- by ChromeBreaker - at 2013.03.25 10:12:00
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191. [Request] Gunships - in Feedback/Requests [original thread]
It could work if you dont give them any 'lock' features. That way their tank is speed, but if they want to accurately hit anything on the ground they gotta slow down/hover
- by ChromeBreaker - at 2013.03.25 09:33:00
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192. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
OK argument to this.... Drop ships aren't easy enough to kill already? The assault FG has about a 2 second rof with higher dmg and a potential of anti personnel. why would you use your MF over an AFG?
- by ChromeBreaker - at 2013.03.25 09:24:00
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193. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
trollsroyce wrote: Boosters could well be an active module with one use per supply. "Berserk Pill" Thats the ticket
- by ChromeBreaker - at 2013.03.13 16:02:00
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194. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
RINON114 wrote: ChromeBreaker wrote: BOOSTERS!! Injection of nanodrugadrenalineviagrasupersyrum.... something 1 use per clone gives a increase to a specific stat ( speed, recharge, dmg, strength, resists ) and then a crash/side effects to ...
- by ChromeBreaker - at 2013.03.13 10:20:00
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195. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
BOOSTERS!! Injection of nanodrugadrenalineviagrasupersyrum.... something 1 use per clone gives a increase to a specific stat ( speed, recharge, dmg, strength, resists ) and then a crash/side effects to one or more other stats for a restricted ti...
- by ChromeBreaker - at 2013.03.13 09:11:00
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196. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
As it stands the laser rifle cause's more damage the longer the trigger is held down. I would like to see it cause more damage the longer the beam is on target. This would involve more skill so the multiplier might need to be larger. What do you...
- by ChromeBreaker - at 2013.03.08 12:36:00
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197. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
Recruit to squad from a Chat list. Have contacts too... but it would be SO much easier
- by ChromeBreaker - at 2013.03.06 15:41:00
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198. [request] Gun fitting and gun modules. - in Feedback/Requests [original thread]
... There is precedent for this... You can get Tech 3 ships, a Tech 3 weapon wouldn't be a huge leap idea wise. I doubt the system is in place to do it tho (LOADS of work lol).
- by ChromeBreaker - at 2013.03.06 14:29:00
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199. [Request] Flight instruments - in Feedback/Requests [original thread]
... I can fly them fine, reminds me of a RC helicopter... underwater... lol just needs some stat love i think
- by ChromeBreaker - at 2013.03.05 15:10:00
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200. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
due to the way sniping mechanics work (dot turns orange=shoot) think it would be easier than you think. What about laser rifles? swarm launchers? those scoped AR's?... big kettle of fish this one lol.
- by ChromeBreaker - at 2013.03.05 10:43:00
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