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121. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
shaman oga wrote: ChromeBreaker wrote: shaman oga wrote: updated thread with a new question Who said it had to be linear?? Nobody, i gave you two options, but both based on a linear calculation damage and cpu are almost linear, pg...
- by ChromeBreaker - at 2013.07.02 09:55:00
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122. Something weird in turrets pg/cpu requirement - in Feedback/Requests [original thread]
shaman oga wrote: updated thread with a new question Who said it had to be linear??
- by ChromeBreaker - at 2013.07.02 09:45:00
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123. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Pro: Sounds awesome when missiles fly past you
- by ChromeBreaker - at 2013.07.02 09:37:00
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124. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
Prob put on the back burner to get the game we alreqady have running smooth, then they can bolt on shiney new things.
- by ChromeBreaker - at 2013.07.02 09:35:00
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125. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
Dont like bumping, but its for a good cause...
- by ChromeBreaker - at 2013.07.02 09:18:00
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126. Heavy suit Commando Sentinel - in Feedback/Requests [original thread]
N1ck Comeau wrote: from a full clip (425) It will jam when clip reaches either 150 or 125. You don't jam it often. I have only done it twice, and i only use hmg and forge. Its a great feeling tho when you get into a situation where you can j...
- by ChromeBreaker - at 2013.07.01 15:57:00
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127. Heavy suit Commando Sentinel - in Feedback/Requests [original thread]
Aizen Intiki wrote: Actually, if it overheats, it does you dont take dmg, it just jams n takes an age t reload
- by ChromeBreaker - at 2013.07.01 15:07:00
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128. (Request) new drop suit role - in Feedback/Requests [original thread]
Flying squirrels... really
- by ChromeBreaker - at 2013.07.01 13:53:00
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129. Heavy suit Commando Sentinel - in Feedback/Requests [original thread]
Aizen Intiki wrote: NoxMort3m wrote: when there isn't even a heavy weapon that does feed back damage HMG. Come on dude, dont comment on stuff you havent used... HMG doesnt do feedback damage.
- by ChromeBreaker - at 2013.07.01 13:46:00
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130. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
Wolfica wrote: +1 good point. may cause lag Obviously if it doesnGÇÖt cause a detrimental effect to the game...
- by ChromeBreaker - at 2013.07.01 08:47:00
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131. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Base them off bumble bees... crazy agility which reduces at speed, big with expenential acceleration. Give them twitch reactions so they can effectivly dodge. Give theem a way to make wp Kick pasangers Able to remove turrets Counter measures Eas...
- by ChromeBreaker - at 2013.06.28 16:00:00
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132. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon) Fighters first Also please search the topic, been said SOOO many times
- by ChromeBreaker - at 2013.06.28 14:18:00
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133. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
Need moar inputs!! lets make this happen peeps
- by ChromeBreaker - at 2013.06.28 11:38:00
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134. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
Think this is pretty self explanatory ... HMG... + Tracer Rounds Helps with aiming and gives an indication of its spread. Will look awesome Will give the weapon some area denial (psychological) Will look AWEsome Will look great with the fir...
- by ChromeBreaker - at 2013.06.27 15:15:00
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135. Gallente MCC... uses missiles... - in Feedback/Requests [original thread]
Ooo make the projectile move slower and light them like little suns flying across the field... the lighting would be epic
- by ChromeBreaker - at 2013.06.26 14:16:00
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136. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
D legendary hero wrote: ChromeBreaker wrote: Dispersion =/= a direct reduction in dmg. @ Optimal your dmg will be a lot closer to its given dps for an AR yes, but on an HMG its much much higher No where near the straight 35% reductio...
- by ChromeBreaker - at 2013.06.26 11:40:00
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137. Gallente MCC... uses missiles... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: And where have you been young man? Sorry sir, wont happen again sir, but theres this lady... and well.... shes damn pretty sir... and she... well shucks sir we're doting quite heavy on each other sir... Also some idio...
- by ChromeBreaker - at 2013.06.26 08:59:00
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138. Gallente MCC... uses missiles... - in Feedback/Requests [original thread]
Just a quick thought. The Galente MCC is using the same missile turrets as the Caldari. Would have thought they would use some massive plasma launcer type weapon... Differentiate a bit Also huge balls of fire flying overhead sounds awesome
- by ChromeBreaker - at 2013.06.26 08:17:00
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139. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Dispersion =/= a direct reduction in dmg. @ Optimal your dmg will be a lot closer to its given dps
- by ChromeBreaker - at 2013.06.24 15:32:00
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140. [Request] Please add some leveling in game modes - in Feedback/Requests [original thread]
Daedric Lothar wrote: Yea, its coming... In the meantime, rent a murder taxi, its the great equalizer, its always OHK against protobears. Will then moan about OP AV
- by ChromeBreaker - at 2013.06.19 12:22:00
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