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61. Simple way to fix droships - in Feedback/Requests [original thread]
darkiller240 wrote: ChromeBreaker wrote: darkiller240 wrote: Make them smaller Smaller =Harder to hit and more agile I mean its a medium aircraft but its bigger then a tank Wait till you see the heavy aircraft... Also no, wayyyy to mu...
- by ChromeBreaker - at 2013.08.09 07:52:00
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62. Simple way to fix droships - in Feedback/Requests [original thread]
darkiller240 wrote: Make them smaller Smaller =Harder to hit and more agile I mean its a medium aircraft but its bigger then a tank Wait till you see the heavy aircraft... Also no, wayyyy to much hassle, takes long enough to get new models ...
- by ChromeBreaker - at 2013.08.09 07:36:00
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63. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Firstlyee ee I disagree ee However they are getting looked at with the new vehicle balance.... so guess il wait till then t bother getting into this arguement lol
- by ChromeBreaker - at 2013.08.09 07:34:00
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64. [REQ] Time-stamps in Chat Channels - in Feedback/Requests [original thread]
Halador Osiris wrote: CCP FoxFour wrote: Hmmmmmmm timestamps you say... that seems like a good idea... not sure we are allowed those around here... a¦á_a¦á I will concent to not needing the date...
- by ChromeBreaker - at 2013.08.08 13:38:00
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65. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
... well i was first :p 1) I think you should increase the wp requirement for OB's in FW and PC matches. 2) Depends on how they earn wp... if its just sitting on a beacon for a set time... i dont like it. 3) Idealy we should be able to name an F...
- by ChromeBreaker - at 2013.08.08 12:34:00
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66. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
first
- by ChromeBreaker - at 2013.08.08 12:17:00
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67. Tank EMP Pulse - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: EDIT: Oh, and by the way, do you have any idea how hard it is to harden something against EMP? Much less generate one? The basic concept of an EMP is that it fries electronics, and requires a massive surge of energ...
- by ChromeBreaker - at 2013.08.08 10:49:00
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68. [REQ] Time-stamps in Chat Channels - in Feedback/Requests [original thread]
+1
- by ChromeBreaker - at 2013.08.08 09:50:00
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69. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
I would expect a shield recharge bonus and a fg bonus
- by ChromeBreaker - at 2013.08.08 09:42:00
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70. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
I-Shayz-I wrote: OMG Checking this out tonight. If it's true I will report back with a ton more info and tests. Also, this means a TON to me as a heavy. Normally I would just let a player run back and forth in my little circle of doom as they...
- by ChromeBreaker - at 2013.08.08 09:34:00
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71. Tank EMP Pulse - in Feedback/Requests [original thread]
Tank Smart bombs.... ha in my mind that sounds awesome... but i just know thats a bad idea lol
- by ChromeBreaker - at 2013.08.08 08:57:00
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72. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
I am holding judgement till after the aiming changes in 1.4.... however i have noticed some odd moments
- by ChromeBreaker - at 2013.08.08 08:44:00
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73. Super HAV's and fighters - in Feedback/Requests [original thread]
falzar102 wrote: Eve has cap and super cap class, would this work for HAV's? Maybe an HAV with ultra high armor that is lock to fire and can only fire on vehicles and insatllations. The vehicle should have a really high price tag also. if not....
- by ChromeBreaker - at 2013.08.07 13:59:00
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74. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cross Atu wrote: HMG heavy is one of the only roles in Dust I haven't played. I asked because due to my lack of hands on experience it's an area I'm most likely to misunderstand/overlook something about. As stated previously in this thread, ...
- by ChromeBreaker - at 2013.08.06 16:01:00
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75. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cross Atu wrote: ChromeBreaker wrote: I damage tank... i forgo conventional tank mods to kill the other guy faster and therefore take less damage. Thats my play style and it works for me. Nerfing dmg mods wouldnt be cool. I could just as ...
- by ChromeBreaker - at 2013.08.06 15:07:00
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76. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
I damage tank... i forgo conventional tank mods to kill the other guy faster and therefore take less damage. Thats my play style and it works for me. Nerfing dmg mods wouldnt be cool. I could just as easilly say Nerf Extenders and plates....
- by ChromeBreaker - at 2013.08.06 14:48:00
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77. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: ChromeBreaker wrote: I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more powerful then i think you ...
- by ChromeBreaker - at 2013.08.06 09:13:00
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78. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more powerful then i think you realise... Especially with the way stacking...
- by ChromeBreaker - at 2013.08.06 08:59:00
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79. Amarr Heavy Weapon Idea: Laser Cannon - in Feedback/Requests [original thread]
Im impressed with your txt drawing!
- by ChromeBreaker - at 2013.07.31 09:53:00
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80. [Feedback] Forge gun charge timer in lower right corner - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: It's stupidly unintuitive placement is kinda horrible, give us a gauge/somesuch on the gun or something but not the charge circle, didn't like it for the sole reason of breaking the "mood" :| ChromeBreaker wrote: T...
- by ChromeBreaker - at 2013.07.30 15:13:00
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