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381. CCP, please change the Caldari assault bonus ! (1.8) - in General Discussions [original thread]
Rail Rifle and Magsec SMG on a CalAssault with reload bonus and assault skill maxed will be vicious long range and short range. It will be the fastest reloading weapon in its class which means that the Caldari weapons which have small mags, get ba...
- by Charlotte O'Dell - at 2014.02.13 16:16:00
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382. My Final Message To The AV Community.(Maybe) - in General Discussions [original thread]
Shokhann Echo wrote: my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tan...
- by Charlotte O'Dell - at 2014.02.11 22:24:00
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383. Racial Shotguns - in General Discussions [original thread]
Gallente - shortest range, highest DPS, pump action (sort of) Caldari - longest range, highest alpha, low DPS - double barrel, sort of Minmitar - 2nd shortest range, 2nd highest DPS - full auto, low alpha, big clip Amarr - 2nd longest range, 2n...
- by Charlotte O'Dell - at 2014.02.11 20:01:00
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384. Speculation for weapons in 1.8 - in General Discussions [original thread]
Zirzo Valcyn wrote: my guess is they will nerf all the weapons and add a new op one magsec new op weapon. low fitting cost. high dps and moderate range. what more could someone ask for in a weapon?
- by Charlotte O'Dell - at 2014.02.11 19:57:00
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385. Multiple weapon nerfs/buffs and dropsuit changes/additions rates ref... - in General Discussions [original thread]
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- by Charlotte O'Dell - at 2014.02.11 19:47:00
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386. Gallente Sniper Rifle - in General Discussions [original thread]
Shiruba Ryou wrote: 150m optimal : 200m Effective DISCUSS EDIT: Title changed to reflect that at that closer range it isn't really a sniper. *UPDATE* Ok I only made this thread to talk about something I though would be cool but the IRC guy...
- by Charlotte O'Dell - at 2014.02.11 16:51:00
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387. Multiple weapon nerfs/buffs and dropsuit changes/additions rates ref... - in General Discussions [original thread]
CR, SMG, and RR are being nerfed while the mass driver is being buffed, CCP Logibro wrote: Well, that's not the only thing the Mass Driver is getting in 1.8 Increased base direct/splash damage from 242/116 to 300/145 And I imagine, AV wi...
- by Charlotte O'Dell - at 2014.02.11 16:48:00
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388. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
Nerfs all direct fire weapons Buffs Mass Driver Another nerf one thing buff its counter scenario <3 Except this time it's in my favor. RR op5prof1 CR op5prof1 MD op5prof3 I dont think i can ever truly be nerfed. just goes to show having mul...
- by Charlotte O'Dell - at 2014.02.11 16:28:00
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389. the python is op - in General Discussions [original thread]
And gets 2-shotted by sica
- by Charlotte O'Dell - at 2014.02.10 21:20:00
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390. i want a RESPEC - in General Discussions [original thread]
Drop suit upgrades Weapons Drop suits Refund those 3 categories completely. Nerfs don't deserve a respec. If I buy a Ferrari and the wheels wear down, I don't ask for a refund; If it turns into a pickup truck then I want one.
- by Charlotte O'Dell - at 2014.02.10 21:17:00
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391. I demand a respec - in General Discussions [original thread]
I want respec. Cal scout Knives Magsec Cloak
- by Charlotte O'Dell - at 2014.02.10 19:56:00
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392. To those old vets, I salute you - in General Discussions [original thread]
Feb 2013
- by Charlotte O'Dell - at 2014.02.10 19:53:00
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393. How to cripple all the d*ckhead corps - in General Discussions [original thread]
Idc about kdr. I have 29,000,000 SP and a little less than 300,000,000 ISK. I run std for hacking Adv for slaying. Proto for stomping newbs. Pro Tanks for stomping protostompers Std tanks for stomping proto tanks
- by Charlotte O'Dell - at 2014.02.10 19:51:00
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394. Blaster cannons are over powered - in Feedback/Requests [original thread]
a rail tanker who loses to a blaster sucks. stop sucking and htfu.
- by Charlotte O'Dell - at 2014.02.09 15:52:00
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395. I got the six-kin combat rifle... - in General Discussions [original thread]
KING CHECKMATE wrote: Charlotte O'Dell wrote: Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil. However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder...
- by Charlotte O'Dell - at 2014.02.09 03:47:00
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396. I got the six-kin combat rifle... - in General Discussions [original thread]
DISGRUNTLEDev wrote: Why is tightening of the hipfire bad again? Remember the HMG pre-1.7? It was a cqc laser. It was perfectly accurate, and therefore, useless in cqc. Make the RR the same and watch.
- by Charlotte O'Dell - at 2014.02.09 03:44:00
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397. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
alten hilt wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per lev...
- by Charlotte O'Dell - at 2014.02.09 03:43:00
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398. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente...
- by Charlotte O'Dell - at 2014.02.09 03:41:00
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399. I got the six-kin combat rifle... - in General Discussions [original thread]
Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil. However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder if it would seem more balanced if shield tanking we...
- by Charlotte O'Dell - at 2014.02.09 03:36:00
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400. @Caldari Assault users - in General Discussions [original thread]
Oswald Rehnquist wrote: I like this thread because its a suggestion thread, and not a whinning thread Suggestions 5% to effective range of rail weapons while ADSing
5% to shield recharge modules
5% to ADS Disruption and Kick
...
- by Charlotte O'Dell - at 2014.02.09 03:07:00
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