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101. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Godin Thekiller wrote: My AV suit costs 50k, I have RE's and 3 nanohives, and I drive myself around in a LAV that costs 20k (so entire fit is 70k). You're doing it wrong. I had a tank that only cost 500k back in 1.6. The enti...
- by Charlotte O'Dell - at 2014.04.07 22:15:00
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102. Scout Suits and EHP - in General Discussions [original thread]
Henrietta Unknown wrote: Agreed...I don't tank my scout, and I go 10/0 in FW. That said, FW players are more often oblivious than Pubs. But even on my Cal scout, I can't pick up anyone with my precision and amplifiers modules. It's only after ...
- by Charlotte O'Dell - at 2014.04.06 16:26:00
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103. Shotgun is for Gallente...who suck at shooting. - in General Discussions [original thread]
Gallente noobs! Your shotgun ninja fit pales in comparison to my rail rifle scan/glass cannon fit! 2 Precision Amps 2 Range Amps 2 Damage Mods Cloak Compact Hive Rail Rifle It is so OP!!!!
- by Charlotte O'Dell - at 2014.04.06 16:25:00
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104. gamebreaking insta-kills - in General Discussions [original thread]
Ace Boone wrote: Roy Ventus wrote: Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts). RE Jeeps a...
- by Charlotte O'Dell - at 2014.04.06 16:22:00
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105. The Cost Of AV - in General Discussions [original thread]
Henchmen21 wrote: Who uses full proto gear to take out tanks? i use c-1 scout, cloak, and f/45s.
- by Charlotte O'Dell - at 2014.04.06 16:20:00
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106. Scout Suits and EHP - in General Discussions [original thread]
-Scans (range and precision enhancers) -Damps -Biotics -Cloaks These are the things that scouts should gravitate too, not damage mods (if anyone uses them anymore) and tank modules. Scout suits need to be changed so that running tank modules is ...
- by Charlotte O'Dell - at 2014.04.06 16:19:00
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107. The Cost Of AV - in General Discussions [original thread]
what's your point? Have you lost your spotlight now that HAVs are very nearly balanced?
- by Charlotte O'Dell - at 2014.04.06 16:06:00
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108. Scouts vs Sentinals - in General Discussions [original thread]
Every battle is a squad of scouts vs a squad of heavies+logi. Occasional tanks get called in... Who is crying about gal and cal scouts, anyway? The cal is easily countered by one guy with a scanner and the gal is hunted by the cal. MN would be d...
- by Charlotte O'Dell - at 2014.04.04 22:32:00
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109. Ok, Infantry, it's your turn now - in General Discussions [original thread]
Stop crying. Only hardeners and rails were nerfed. It was completely justified, too
- by Charlotte O'Dell - at 2014.04.02 19:38:00
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110. Charlotte O'Dells First Hour of 1.8 (Review) - in General Discussions [original thread]
Aisha Ctarl wrote: Hey Charlotte, I can play "Find the Music" on the keyboard...we need to squad up again sometime. P.S. - Rarity is best pony/unicorn Yes yes yes!!!!!! Applejack best pony.
- by Charlotte O'Dell - at 2014.04.02 19:25:00
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111. Assault Suits are the to 1.8 as tanks are to 1.6 - in General Discussions [original thread]
What do they even do? They all need their passive bonuses to be increased. They all need their PG/CPU, sprint speed, stamina recovery, and base HP buffed.
- by Charlotte O'Dell - at 2014.04.02 18:58:00
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112. Assault: What does the word mean to you? - in General Discussions [original thread]
Capeable of enduring more than one second of sustained fire from a automatic rifle of the same level. Should have endurance and speed similar to a scout. It's strength should be adaptability. Bonuses should be for modules and weapons. Caldari shou...
- by Charlotte O'Dell - at 2014.04.02 18:52:00
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113. Charlotte O'Dells First Hour of 1.8 (Review) - in General Discussions [original thread]
I-Shayz-I wrote: logistics don't have a chance against scouts anymore. Why run a 200k specialized logistics suit when a scout can hunt you down the same and kill you in two shotgun blasts before you even have a chance to react...no matter what...
- by Charlotte O'Dell - at 2014.04.02 18:42:00
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114. Super scouts & dancing back and forth need fixing - in General Discussions [original thread]
So you're mad because you're bad at aiming even with aim assist...
- by Charlotte O'Dell - at 2014.04.02 16:44:00
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115. Charlotte O'Dells First Hour of 1.8 (Review) - in General Discussions [original thread]
Vulpes Dolosus wrote: Operative 1171 Aajli wrote: Triple rep gunnlogi? Given the context, I think he means triple damage modded. Fixed
- by Charlotte O'Dell - at 2014.04.02 16:13:00
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116. Charlotte O'Dells First Hour of 1.8 (Review) - in General Discussions [original thread]
Tanks: Triple rep madrugar and triple rep gunlogi are quite clearly the most effective builds based on what I saw. The hardener nerf means madrugars will never out DPS a gunlogi and a gunlogi will never tank enough to survive a close range engagem...
- by Charlotte O'Dell - at 2014.04.02 15:02:00
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117. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
1pawn dust wrote: M1tch Rapp wrote: 1pawn dust wrote: the weapon is fine god damn, the weapon will drop any other in its op range, stop the qq already Sometimes, it's best to let the grownups talk while you play marbles in the floor....
- by Charlotte O'Dell - at 2014.04.01 20:26:00
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118. The state of HAVs based on forum QQ - in General Discussions [original thread]
Seems about right. The FOTM chasers and generally bad tankers who relied on hardener stacking and redline rails have been pushed out. Their QQ is delicious. The old school tankers seem OP as ever. I approve.
- by Charlotte O'Dell - at 2014.04.01 14:49:00
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119. Vehicle users ONLY - in General Discussions [original thread]
Sounds like we're going back to Chrome when the Caldari tanks HAD to be glass cannons. I don't think Caldari tanks SHOULD be viable front line tanks. The should hit hard from far away. Their tank should be the ability to terrorize everything withi...
- by Charlotte O'Dell - at 2014.03.31 15:40:00
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120. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Mlt scout suit. Re's. Nothing will survive. Who cares if you lose 20 suits!? They're only 5950 isk each. Lol
- by Charlotte O'Dell - at 2014.03.28 17:59:00
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