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ladwar
Dead Six Initiative Lokun Listamenn
397
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Posted - 2013.05.14 14:09:00 -
[31] - Quote
lol it works as intented... nothing is needed. |
CharCharOdell
Ametat Security Amarr Empire
44
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Posted - 2013.05.14 14:20:00 -
[32] - Quote
scrubs mad bc they cant solo tanks anymore. <3 |
Vaerana Myshtana
Bojo's School of the Trades
893
|
Posted - 2013.05.14 14:22:00 -
[33] - Quote
Laheon wrote:On the other hand, people complaining that AV doesn't do anything anymore, well, frankly, if your team doesn't have dedicated AV squads (i.e. three or four people running around with proto AV and damage mods), then don't expect to take out vehicles quickly. I would expect to have to see two or three proto FGs working together to take out a Sagaris or a Gunnlogi, two to take out a dropship, and one firing a couple of shots to take out a decent LAV fit.
I think you have the germ of a reasonable argument here. I clipped the parts above, though I agree with them.
I don't think that anyone on the AV side thinks that solo AV should kill a well-fit HAV protected by an infantry screen. That would be an asinine argument at best.
However, if you are suggesting that it should take a team of proto-fit heavies to take out a lol-fit HAV, that it unreasonable.
Game balance is achieved through the number of people required to counter something. If one person can operate something, then one person must be able to kill it- provided...
That the "victim" is not playing well and the "assailant" is playing well.
If you reverse who is playing well, then obviously the assailant should get pwned, not matter what gear he's rocking.
However, any time that lone wolf HAVs (or even LAVs now) can pubstomp an ambush in which people are pulling out all sorts of AV, there is something wrong in the game design. |
Vaerana Myshtana
Bojo's School of the Trades
893
|
Posted - 2013.05.14 14:28:00 -
[34] - Quote
CharCharOdell wrote:scrubs mad bc they cant solo tanks anymore. <3
No.
*Ahem* scrubs mad bc scrubs qqd tanks cant solo hol ambush an ccp buffs tanks so scrubs can solo ambush
How was my translation into "Scrub"?
English Translation:
"People are upset because CCP overbuffed HAVs because CCP certain solo tankers whined about not being able to lone wolf an entire ambush match." |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
86
|
Posted - 2013.05.14 14:40:00 -
[35] - Quote
Laheon wrote: Both sides are partially correct. Tanks should be, IF FIT CORRECTLY, very hard to kill unless you have dedicated, squad-based AV, and impossible to kill if you're solo. .
I've bolded the part I have an issue with. Why should that be the case? AV greandes are, to me, almost perfect. If you bring a tank in that close to infantry you should be soloed, and deserve to be soloed so incredibly easily because that's not what tanks are FOR. They should not be invulnerable K\D padders.
They're large, heavy hitting platforms whos power is out weighed by the fact they're HUGE and OH so easy to hit (In reality tank engagements are between 10-15KM average, that should indicate how easy they are to spot and engage). Also in reality tank crews spend more time finding ways to hide their tank and keep it 'Hull down' than firing the gun and they absolutely LOATH urban areas.
Go look up Thunder Run. Tanks are so exposed and vulnerable in urban areas that they simply floor all their tanks right to the capital under orders to not stop. Not even to shoot, do it on the move.
In Dust, if you let infantry get on top of you either by being lazy and trying it solo, or being a f*cking ****** and driving your tank in close to soldiers, you absolutely deserve to die because you don't actually KNOW how to use a tank. |
Specter RND
Ahrendee Mercenaries
84
|
Posted - 2013.05.14 14:43:00 -
[36] - Quote
I think I should stat into it and try to use it like a derp ******
This weapon should be fun to use. |
JX1
Goonfeet
18
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Posted - 2013.05.14 14:43:00 -
[37] - Quote
A good, intelligent AV player in "eh" equipment for the job that gets left alone should be able to kill advanced/proto HAV that's alone and driven by an insanely bad or AFK player.
I have several times played the role of the AV player in those situations, laughing in disbelief all the way to the ISK bank, and waking up the neighbours doing more laughter to forumQQ shortly afterwards.
AV and HAVs were fine in Chromosome.
Many tankers weren't. |
Garrett Blacknova
Codex Troopers
2964
|
Posted - 2013.05.14 15:01:00 -
[38] - Quote
Vallud Eadesso wrote:Laheon wrote: Both sides are partially correct. Tanks should be, IF FIT CORRECTLY, very hard to kill unless you have dedicated, squad-based AV, and impossible to kill if you're solo. . I've bolded the part I have an issue with. Why should that be the case? AV greandes are, to me, almost perfect. If you bring a tank in that close to infantry you should be soloed, and deserve to be soloed so incredibly easily because that's not what tanks are FOR. They should not be invulnerable K\D padders. They're large, heavy hitting platforms whos power is out weighed by the fact they're HUGE and OH so easy to hit (In reality tank engagements are between 10-15KM average, that should indicate how easy they are to spot and engage). Also in reality tank crews spend more time finding ways to hide their tank and keep it 'Hull down' than firing the gun and they absolutely LOATH urban areas. Go look up Thunder Run. Tanks are so exposed and vulnerable in urban areas that they simply floor all their tanks right to the capital under orders to not stop. Not even to shoot, do it on the move. In Dust, if you let infantry get on top of you either by being lazy and trying it solo, or being a f*cking ****** and driving your tank in close to soldiers, you absolutely deserve to die because you don't actually KNOW how to use a tank. In my experience, it isn't - and SHOULDN'T BE - possible to make a tank that's totally immune to being soloed.
It IS possible to play a well-fitted tank in such a way that it WON'T be soloed, but with poor control, the same fitting backed by the same passives is still killable. The balance is that if you want to use your tank to kill a good AV player, and you're alone in it, then you're going to be at risk of them killing you too.
Working as intended, imo. |
Vaerana Myshtana
Bojo's School of the Trades
897
|
Posted - 2013.05.14 15:12:00 -
[39] - Quote
Garrett Blacknova wrote: In my experience, it isn't - and SHOULDN'T BE - possible to make a tank that's totally immune to being soloed.
It IS possible to play a well-fitted tank in such a way that it WON'T be soloed, but with poor control, the same fitting backed by the same passives is still killable. The balance is that if you want to use your tank to kill a good AV player, and you're alone in it, then you're going to be at risk of them killing you too.
Working as intended, imo.
It WAS working as intended. The HP buff for vehicles is going to seriously upset that balance. |
The dark cloud
Seraphim Initiative. CRONOS.
1417
|
Posted - 2013.05.14 15:35:00 -
[40] - Quote
Had this thing on my alt and when aiming for a tank while shields are up you only get a 110% efficency. I put this in perspective now (basic lvl 1 weapons): swarms=69%= 910HP per volley forgegun=100% =1320HP per hit plasma canon= 110%=1155HP per hit
As you can see the plasma canon is the highest damage dealing weapon in the light weapon category but gets outclassed by the forgegun (heavy weapon). Downsides are that it has a firing arc and the projectile is slow which limits its engagements only up to close. Another downside is its 1 round clip which requires constant reloading which eliminates high DPS vs vehicles. Looked at fitting then you wont need PG for this weapon but alot of CPU which makes fitting damage mods hard to it compared to the swarm launcher and the forgegun. To be honest this weapon is underpowered and should have a bit more damage then a forgegun cause the balancing factor is the reload after each shot. What i cant understand aswell is the silly chargeup. I thought it was supposed to be a RPG kinda weapon but it reminds of a weird combination of a massdriver and a forgegun. Unfortunately it didnt recieved the strenght of its parents but more of their weaknesses. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
446
|
Posted - 2013.05.14 15:53:00 -
[41] - Quote
The dark cloud wrote:Had this thing on my alt and when aiming for a tank while shields are up you only get a 110% efficency. I put this in perspective now (basic lvl 1 weapons): swarms=69%= 910HP per volley forgegun=100% =1320HP per hit plasma canon= 110%=1155HP per hit
As you can see the plasma canon is the highest damage dealing weapon in the light weapon category but gets outclassed by the forgegun (heavy weapon). Downsides are that it has a firing arc and the projectile is slow which limits its engagements only up to close. Another downside is its 1 round clip which requires constant reloading which eliminates high DPS vs vehicles. Looked at fitting then you wont need PG for this weapon but alot of CPU which makes fitting damage mods hard to it compared to the swarm launcher and the forgegun. To be honest this weapon is underpowered and should have a bit more damage then a forgegun cause the balancing factor is the reload after each shot. What i cant understand aswell is the silly chargeup. I thought it was supposed to be a RPG kinda weapon but it reminds of a weird combination of a massdriver and a forgegun. Unfortunately it didnt recieved the strenght of its parents but more of their weaknesses.
I agree.
Having played about with it today I think a two shot clip is in order. And a very light damage buff (+0/+3%/+5%) to the existing damage at the higher tiers.
The standard is fine.
Also your swarm launcher damage is wrong. Its 4x330 = 1320 damage. Thats if every missile hits.
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Garrett Blacknova
Codex Troopers
2965
|
Posted - 2013.05.14 15:57:00 -
[42] - Quote
Vaerana Myshtana wrote:Garrett Blacknova wrote: In my experience, it isn't - and SHOULDN'T BE - possible to make a tank that's totally immune to being soloed.
It IS possible to play a well-fitted tank in such a way that it WON'T be soloed, but with poor control, the same fitting backed by the same passives is still killable. The balance is that if you want to use your tank to kill a good AV player, and you're alone in it, then you're going to be at risk of them killing you too.
Working as intended, imo.
It WAS working as intended. The HP buff for vehicles is going to seriously upset that balance. Before, I felt vehicles were too focused on damage-dealing, and not enough on survivability.
I've seen multiple tanks die to AV today, including a well-modded Creodron HAV (The Armour Pack one) getting soloed by my Militia Swarm Launcher.
Tanks are tougher to kill, but they don't hit as hard as they used to.
AV squad tactics are also more effective against a coordinated squad in a tank now. |
The dark cloud
Seraphim Initiative. CRONOS.
1420
|
Posted - 2013.05.14 16:08:00 -
[43] - Quote
iceyburnz wrote:The dark cloud wrote:Had this thing on my alt and when aiming for a tank while shields are up you only get a 110% efficency. I put this in perspective now (basic lvl 1 weapons): swarms=69%= 910HP per volley forgegun=100% =1320HP per hit plasma canon= 110%=1155HP per hit
As you can see the plasma canon is the highest damage dealing weapon in the light weapon category but gets outclassed by the forgegun (heavy weapon). Downsides are that it has a firing arc and the projectile is slow which limits its engagements only up to close. Another downside is its 1 round clip which requires constant reloading which eliminates high DPS vs vehicles. Looked at fitting then you wont need PG for this weapon but alot of CPU which makes fitting damage mods hard to it compared to the swarm launcher and the forgegun. To be honest this weapon is underpowered and should have a bit more damage then a forgegun cause the balancing factor is the reload after each shot. What i cant understand aswell is the silly chargeup. I thought it was supposed to be a RPG kinda weapon but it reminds of a weird combination of a massdriver and a forgegun. Unfortunately it didnt recieved the strenght of its parents but more of their weaknesses. I agree. Having played about with it today I think a two shot clip is in order. And a very light damage buff (+0/+3%/+5%) to the existing damage at the higher tiers. The standard is fine. Also your swarm launcher damage is wrong. Its 4x330 = 1320 damage. Thats if every missile hits. I was talking about shield damage resistance profiles and you do only 69% dmage vs shields with a swarm launcher. So 910HP damage per volley is correct. |
Severance Pay
Hellstorm Inc League of Infamy
197
|
Posted - 2013.05.14 16:08:00 -
[44] - Quote
I used it on my alt, frankly I am impressed. In comparison the FG it is superior in infantry maneuvers, clearly inferior in sniper, and about the same in overall DpS here is the math
Level 5 FG Reload is 4.5 sec (3.8 with level 5 reload) Charge 3.0 sec Splash is 300 with 3m radius Direct 1500
Level 5 plasma Reload is 3.5(3 sec with level 5 reload) Charge is 0.5 Splash is 350 with 3.5 m radius Direct is 1300
Clearly the plasma shoots faster. Factor in reload and charge, it is faster dps than FG, sry. Keep in mind that forge gun is headvy and you cannot carry nanohives. The plasma is light and depending on your class you can have up to 3 nanohives, which makes the ammo argument irrelevent. You are also faster on the ground and charging doesn't have a mocement penalty. It also has a larger projectile which makes it really easy to hit infantry directly, heavies are screwed. This gun is superior to forgegun in everyway. |
Kiro Justice
The Tritan Industries RISE of LEGION
99
|
Posted - 2013.05.14 16:09:00 -
[45] - Quote
We didn't see this coming from the gameplay teaser pre-uprising? |
The dark cloud
Seraphim Initiative. CRONOS.
1420
|
Posted - 2013.05.14 16:44:00 -
[46] - Quote
Severance Pay wrote:I used it on my alt, frankly I am impressed. In comparison the FG it is superior in infantry maneuvers, clearly inferior in sniper, and about the same in overall DpS here is the math
Level 5 FG Reload is 4.5 sec (3.8 with level 5 reload) Charge 3.0 sec Splash is 300 with 3m radius Direct 1500
Level 5 plasma Reload is 3.5(3 sec with level 5 reload) Charge is 0.5 Splash is 350 with 3.5 m radius Direct is 1300
Clearly the plasma shoots faster. Factor in reload and charge, it is faster dps than FG, sry. Keep in mind that forge gun is headvy and you cannot carry nanohives. The plasma is light and depending on your class you can have up to 3 nanohives, which makes the ammo argument irrelevent. You are also faster on the ground and charging doesn't have a mocement penalty. It also has a larger projectile which makes it really easy to hit infantry directly, heavies are screwed. This gun is superior to forgegun in everyway. its not higher DPS. You have to factor the reload time and the charegup together. Additionally the assault forgegun charges faster then the normal variant. So between each shot of the plasma canon are at least 3.5 secs. On a assault forgegun its merly 2.5 secs and you deal more damage and the shots are sright with much better accuracy. And a moving target over medium-long range requires to lead your shot massively and even then a tank driver could just reverse to dodge the plasma projectile. Hitting a dropship is nearly impossible with it and LAV's probs aswell due to their small size and speed. Another thing is the damage progression between each tier is minimal on the plasma canon its like around 90-100HP more then from the previous weapon. With swarms however you get a extra missile in the volley up to 6 missiles at once. This is a damage increase off 50% and outmatches the progression of all other AV weapons. |
iceyburnz
Crux Special Tasks Group Gallente Federation
446
|
Posted - 2013.05.14 16:49:00 -
[47] - Quote
The dark cloud wrote:[
I was talking about shield damage resistance profiles and you do only 69% dmage vs shields with a swarm launcher. So 910HP damage per volley is correct.
Ah missed that, fair enough. |
Xender17
Oblivion S.G.X
64
|
Posted - 2013.05.14 16:55:00 -
[48] - Quote
I use it against infantry only. If you can increase the amount of ammo per clip by just 1 then its the perfect CQC, Down hill, Mid-range weapon for infantry. |
Rogatien Merc
Ill Omens EoN.
41
|
Posted - 2013.05.14 17:13:00 -
[49] - Quote
This was put in to give a ghetto forge to light and medium frames who did not want to skill into a sentinel. It is not supposed to be as powerful as the forge for either AV or anti-infantry capabilities... if you want a forge go get a GD forge. You traded the sentinel with its forge for your suit's increased mobility and the ability to carry equipment.
It is not a swarm launcher. It trades the swarm launcher's higher DPS on vehicles for the option to have an anti-infantry capability at mid-range (as opposed to simply a side arm). This is a compromise weapon that diversifies your options.
Also, you also haven't taken one of these to the face and been one shot in a proto suit with >800hp.
It's not supposed to one-shot LAVs. The reason they F'in raised the HP on LAVs was because they were too easily OHKOed which CCP decided was a bad thing (they are the GMs after all).
TL;DR: Quit your bitching. |
jackline kuivaliha
Conspiratus Immortalis League of Infamy
0
|
Posted - 2013.05.14 17:22:00 -
[50] - Quote
Yeah, I got disapointed with the plasma aswell.
Though I have an suggsestion. Make plasma cannon like the alien cannon in Crysis 3 ( you who have played crysis 3, its that Cannon that fires 3 globes of energy, X-PACT Mortar or something it was called).
It would have 2-3 round magazine, with slightly longer charge up timer, but it would fire the whole magazine in one volley, like an mortar. to balance the burst damage, they would ofcourse disperse in different directions with the first shot being accurate and the following shots slinging slightly offcourse.
just my 0,05 isk |
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VLIGHT5
Dead Six Initiative Lokun Listamenn
98
|
Posted - 2013.05.14 17:29:00 -
[51] - Quote
I don't know why I expected anything good. |
Johnny Guilt
Algintal Core Gallente Federation
85
|
Posted - 2013.05.14 17:30:00 -
[52] - Quote
Judging from the feedback, the weapon sounds like an anti infantry weapon(time to blast heavies)
still going to skill into it for PVe for the drones |
Sontie
Ill Omens EoN.
302
|
Posted - 2013.05.14 17:51:00 -
[53] - Quote
Needs double damage against vehicles and a larger splash radius. |
Sontie
Ill Omens EoN.
302
|
Posted - 2013.05.14 17:52:00 -
[54] - Quote
jackline kuivaliha wrote:Yeah, I got disapointed with the plasma aswell.
Though I have an suggsestion. Make plasma cannon like the alien cannon in Crysis 3 ( you who have played crysis 3, its that Cannon that fires 3 globes of energy, X-PACT Mortar or something it was called).
It would have 2-3 round magazine, with slightly longer charge up timer, but it would fire the whole magazine in one volley, like an mortar. to balance the burst damage, they would ofcourse disperse in different directions with the first shot being accurate and the following shots slinging slightly offcourse.
just my 0,05 isk
how about the charge time has little ticks on it, and the more you charge, the more rounds it fires?
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ladwar
Dead Six Initiative Lokun Listamenn
399
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Posted - 2013.05.14 17:53:00 -
[55] - Quote
Sontie wrote:Needs double damage against vehicles and a larger splash radius. OP much? haven't been a shield tank on the receiving end of it? btw much larger splash and it'll be bigger then the MD radius. |
J-Lewis
Edimmu Warfighters Gallente Federation
71
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Posted - 2013.05.14 17:53:00 -
[56] - Quote
Tried firing it into a crowd of reds? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2013.05.14 19:12:00 -
[57] - Quote
Yeah, I just invested a lot of SP into grabbing the Plasma Cannon and am completely underwhelmed by its performance. I don't see the usefulness of it compared to the Swarm Launcher and Mass Driver.
Toxin Submachine gun is a better anti-infantry weapon, so is the Mass Driver. Swarm Launcher is a way better anti-vehicle weapon. I think it needs a bit more design focus. |
ladwar
Dead Six Initiative Lokun Listamenn
403
|
Posted - 2013.05.14 19:17:00 -
[58] - Quote
EXASTRA INVICTAS wrote:Yeah, I just invested a lot of SP into grabbing the Plasma Cannon and am completely underwhelmed by its performance. I don't see the usefulness of it compared to the Swarm Launcher and Mass Driver.
Toxin Submachine gun is a better anti-infantry weapon, so is the Mass Driver. Swarm Launcher is a way better anti-vehicle weapon. I think it needs a bit more design focus. you guys wanted a AV that's dumbfire so it can hit infantry if need that's strong vs shields that's also a light weapon with close DPS to the forge gun and yet people complain. everyone is to used to homing av weapons. w/e
nothing needs to be fixed. used it and it works pretty good. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2013.05.14 19:27:00 -
[59] - Quote
ladwar wrote:EXASTRA INVICTAS wrote:Yeah, I just invested a lot of SP into grabbing the Plasma Cannon and am completely underwhelmed by its performance. I don't see the usefulness of it compared to the Swarm Launcher and Mass Driver.
Toxin Submachine gun is a better anti-infantry weapon, so is the Mass Driver. Swarm Launcher is a way better anti-vehicle weapon. I think it needs a bit more design focus. you guys wanted a AV that's dumbfire so it can hit infantry if need that's strong vs shields that's also a light weapon with close DPS to the forge gun and yet people complain. everyone is to used to homing av weapons. w/e nothing needs to be fixed. used it and it works pretty good. I don't need it to home on the targets, and I can aim with it fine. It's just underwhelming (especially if it's supposed to be used for anti-infantry as well as vehicle). |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
1
|
Posted - 2013.05.14 19:46:00 -
[60] - Quote
Aeon Amadi wrote: Projectile that is slower than a mass driver round
Takes multiple shots to take out an LAV - less damage than a Swarm Launcher.
One round per 'magazine'
Nine rounds total
A -stupid- charge up time considering all of this.
Just saying, as excited as I was for this to be implemented, you kinda ruined any potential it ever had when you increased the EHP on -every vehicle in the game- without checking your newest AV tool.
Nice.
Edit: Also, it costs about 3x the CPU of the Swarm Launcher.
Additional Edit: Also, a 3.5 second reload time on a single shot weapon? Who's bright idea was this?
And without checking your oldeset AV weapons.. SWAARMS>> ffs.. cant kill umm anything |
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