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41. Request: Proto vehicles - in Feedback/Requests [original thread]
yeah...it's not happening. me and void have been tag-teaming this issue for weeks and nothing gets a reply from CCP.
- by CharCharOdell - at 2013.07.12 02:27:00
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42. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
signed
- by CharCharOdell - at 2013.07.11 23:32:00
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43. Core Godlock pistol! - in Feedback/Requests [original thread]
I want a boundless fluxlock hmg with 25% range increase.
- by CharCharOdell - at 2013.07.11 06:57:00
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44. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
major faux-pas wrote: CharCharOdell wrote: so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to cle...
- by CharCharOdell - at 2013.07.10 19:00:00
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45. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
ok, i run both maddies and logis with the exact same amount of SP into each. Shield tanks are underpowered when compared to armor tanks because their reppers have a 10(30):30 cycle, and armor has a 60(25):15 cycle. Also, armor reppers will rep o...
- by CharCharOdell - at 2013.07.10 09:12:00
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46. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
im a tanker and i dont mind the forge gun. i just want adv and proto tanks....or cheaper tanks (50% cheaper).
- by CharCharOdell - at 2013.07.10 09:02:00
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47. ******* fix the lav ccp!! - in Feedback/Requests [original thread]
Cosgar wrote: Fix tanks, and you'll see less LAVs lol. at least 70% of the unkillable LAVs are tankers getting their revenge for the PG nerf. Which reminds me...BUFF VEHICLE PG!
- by CharCharOdell - at 2013.07.10 08:59:00
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48. [Feedback] HMG efficiencies on LAV's should be increased - in Feedback/Requests [original thread]
it's not really the HMG- it's the resistance modules that ppl put on. if i use a lav with no resistance modules or skills into it, then hmgs are pretty good. still, i see your point, but i'd say a more modest damage increase would be better. perh...
- by CharCharOdell - at 2013.07.10 08:53:00
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49. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Yotta Guns wrote: low genius wrote: tanks are only there for noobs to be impressed by. there is no way currently to balance the tanks, and you don't make enough per match to pay for one. math is fun. Just make the shield reps just as goo...
- by CharCharOdell - at 2013.07.10 08:42:00
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50. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
ladwar wrote: you i know i think i have fix to this. inceased CPU on armor modules that shouldn't be stacked, IE armor hardeners (i propose it have a CPU of 56&25 PG), armor repairers( i propose 40 CPU). this would basically get rid of the ...
- by CharCharOdell - at 2013.07.10 01:12:00
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51. Countermeasures and AV - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I'm sure there has already been a thread on this. I just thought I'd throw my idea out there. All vehicles need some sort of countermeasures module, with flares and a lock detector. Especially with the new AA HAVs Any dro...
- by CharCharOdell - at 2013.07.09 19:03:00
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52. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Vermaak Doe wrote: If you're not hitting harder find the damage mods. okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret skills to lvl 5 brings ...
- by CharCharOdell - at 2013.07.09 18:51:00
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53. [Request] Better AV presence by... - in Feedback/Requests [original thread]
BL4CKST4R wrote: making the Plasma cannon and Swarm launcher equipment. this must be a troll. do not feed the trolls!
- by CharCharOdell - at 2013.07.09 18:48:00
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54. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Wojciak wrote: THE TRAINSPOTTER wrote: In short , nerf LAV's... No thx In short nerf Milt LAVs not all LAVs this
- by CharCharOdell - at 2013.07.09 18:47:00
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55. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
The Attorney General wrote: Good ole Charlotte, only ever whining for your own stuff back. Why don't you just make a signature that lets everyone know that you not only want to redline snipe, but you also want 15k eHP to do it in. Yeah, that...
- by CharCharOdell - at 2013.07.09 18:46:00
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56. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
a shield tank should have between 70-140 hp/s regen. that should be their advantage,
- by CharCharOdell - at 2013.07.09 18:43:00
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57. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
pegasis prime wrote: If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shie...
- by CharCharOdell - at 2013.07.09 18:42:00
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58. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
pegasis prime wrote: It took you that long to get the particle cannon? When did you start tanking? february, i got my first sica. kinda came to the scene a bit late.
- by CharCharOdell - at 2013.07.09 18:41:00
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59. The most OP dropsuit setup - in Feedback/Requests [original thread]
The dark cloud wrote: -Minmatarr prototype assault -2X Core flaylock pistol (you get 4 shots instead of 3 in each flaylock) -thukker contact grenades -a nanohive -2 complex sidearm damage mods -2complex shield extenders. -whatever you want in t...
- by CharCharOdell - at 2013.07.09 08:47:00
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60. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
The real interesting part of the OP was the bit about capacitors. If those are added, there's no reason I shouldnt be able to have 90% damage resistance for a few seconds if i want my capacitor to allow me that, in exchange for losing the ability ...
- by CharCharOdell - at 2013.07.09 08:45:00
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