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221. swarm launcher post 1.7 - in General Discussions [original thread]
IceShifter Childhaspawn wrote: I think it was a concession to tankers for removing all the tanks. Swarms are not particularly good at taking out a good DS pilot anymore, forge gun on the other hand is great. Swarms are great for taking out BAD ...
- by CharCharOdell - at 2013.11.19 05:06:00
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222. LAV Heavies don't make any sense! - in General Discussions [original thread]
sounds like someone figured out how to get inside of your AR range and out DPS you. tactics are OP. nerf tactics/
- by CharCharOdell - at 2013.11.19 05:01:00
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223. vehicles need to be sustainable. - in General Discussions [original thread]
i think we all need to come to terms with the fact that only rich players in rich corps will be able to afford to purely spec tanks. When a newberry comes into Learning Coalition chat and asks me to teach him how to tank, I say "no, get a good in...
- by CharCharOdell - at 2013.11.19 04:59:00
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224. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: My reasoning behind FGs being OP is that they only sacrifice very little ease of use for very high versatility. IMO if a weapon can kill anything in the game, and OHK people, it should be exceedingly hard to use. I like to cal...
- by CharCharOdell - at 2013.11.19 04:53:00
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225. Announcement:Weapon stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Spkr4theDead wrote: Text Grant wrote: It shouldn't take teamwork to kill one player. No matter his isk involved. It offsets teams and ruins infantry gameplay So you mean to tell me it shouldn't take teamwork to ...
- by CharCharOdell - at 2013.11.19 04:51:00
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226. Announcement:Weapon stats! - in General Discussions [original thread]
Wombat in combat wrote: Here is my feedback. 1. Stop using the nerf hammer, use the nerf screwdriver; i.e. do gradual tweaks. 2. Swarm launchers are being hammered into uselessness. Sure the lock on range could have used a nerf but not by this...
- by CharCharOdell - at 2013.11.19 04:47:00
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227. Announcement:Weapon stats! - in General Discussions [original thread]
Luk Manag wrote: Templar 514 wrote: Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched th...
- by CharCharOdell - at 2013.11.19 04:46:00
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228. Announcement:Weapon stats! - in General Discussions [original thread]
Marlon S Pike wrote: New Rifles look great but am concerned about the lock range nerf on swarms - with the speed of tanks let alone dropships and LAV's how to you envision it being possible to get more than one shot off on a target? if you c...
- by CharCharOdell - at 2013.11.19 04:44:00
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229. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Eurydice Itzhak wrote: jerrmy12 kahoalii wrote: i think that instead of hit and run, it'll be hit and hide then get destroyed before cooldown ends or hide and run to redline. it should be 40 or 35 sec cooldown, th...
- by CharCharOdell - at 2013.11.19 04:42:00
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230. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Tank Missile wrote: The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and...
- by CharCharOdell - at 2013.11.19 04:42:00
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231. Tankers help me - in General Discussions [original thread]
nakaya indigene wrote: efficent armor rep 2 damage mods II pg upgrade nanofibre plates nitro heat sync adv large scattered blaster proto small missile on top standard blaster on front this fit is for hitting them in the back and requires d...
- by CharCharOdell - at 2013.11.19 04:38:00
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232. Tankers help me - in General Discussions [original thread]
True Adamance wrote: I use the Standard Maddy Combat fit you will see everywhere. Shield 1125 Armour 6753 180mm Poly Crystalline 2x Hardeners IGL Polarised Repper PG Upgrade ADV Scattered Blaster Heat Sink II Nitrous Injector. I could do ...
- by CharCharOdell - at 2013.11.19 04:37:00
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233. Learning Coalition Hosts Team Tanking Classes - in General Discussions [original thread]
You can use spider tanks if you want. I'm not limiting modules by any means. It's really up to you and your team how you want to fight.
- by CharCharOdell - at 2013.11.18 23:45:00
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234. Learning Coalition Hosts Team Tanking Classes - in General Discussions [original thread]
Before. Depending on how many people can make it. If the times are really late, we could change them around, as I'm looking to have it Saturday. If it turns into a bunch of vets smashing each other with OP sicas, that's fine, too.
- by CharCharOdell - at 2013.11.18 20:23:00
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235. Best Swarm Launcher Users - in General Discussions [original thread]
Obvious troll thread.
- by CharCharOdell - at 2013.11.18 19:48:00
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236. The Four Types of Tank In Dust - in General Discussions [original thread]
There are really only a few types of suit set ups in Dust, though some are not so good because PG the lack of racial diversity We really have 3 different slots for how you want to play, and a total of 11 things to put in them: Slot 1 (highs): Ga...
- by CharCharOdell - at 2013.11.18 19:46:00
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237. Reasons a Respec should or should not happen. - in General Discussions [original thread]
Maken Tosch wrote: I kind of disagree on the weapons/suits part. Kind of... If you mean new weapons/suits of the same race, then I can understand why there shouldn't be a respec for that. However, if you mean new weapons/suits of different r...
- by CharCharOdell - at 2013.11.18 19:19:00
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238. Rendering: CCPs Official stance - in General Discussions [original thread]
Iron Wolf Saber wrote: KenKaniff69 wrote: Iron Wolf Saber wrote: I would complain to the developers but the only posts to support cause I can find for possible responses are invitation to toxin spewing fest. So no, I am not going to fight...
- by CharCharOdell - at 2013.11.18 19:15:00
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239. Rendering: CCPs Official stance - in General Discussions [original thread]
I'd rather have draw distance past 200m than shiny shadows
- by CharCharOdell - at 2013.11.18 19:13:00
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240. I dont run DMG mods on my shotgun, am i doing it wrong? - in General Discussions [original thread]
I find that being 1 complex damage mod is pretty good. It's like a free duvolle shotgun. J just use a Mlt light MN M-1 with 2 kinkats OR A Dren g-1 scout with 1 damage mod (complex) a cardiac reg and a reactive plate. Works nicely for how cheap...
- by CharCharOdell - at 2013.11.18 19:09:00
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